ActionScript 2.0 :: Listbox / Select - MovieClip Jumps To Marker On Map
Feb 27, 2007
I have a list of street names. I need to get them into a listbox, so when you select one, a MovieClip (let's call it "my_mc1"), jumps to a marker on the map. Each marker has it's own coordinates ( x, y ) and InstanceName ("mr1" , "mr2", 'mr3' ...). So, I need a MovieClip that jumps to a point when a street is selected in a listbox.
I'm using Google Maps with Flex 3. I'm using custom markers (custom icons) to mark places on the map. It works fine. The problem is that in some cases, I don't need a custom icon, I need the standard marker.
For example, how would I set condition C's icon to the standard marker:
public function iconSetter():void { if (condition A blah blah){myIcon=star; myPointsBuilder(); return;} if (condition B blah blah){myIcon=circle; myPointsBuilder(); return;}
[Code].....
I don't know how to revert to the default marker where I wrote "STANDARD MARKER".
I have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns:
private function beginClass(e:Event):void{ _root = MovieClip(root); do {
[Code].....
How do I fix it so that the fly continues moving in its appropriate path every time the animation starts over?
I have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns[code]...
i'm looking for a code for a keycombmanager in AS3, if anyone have played the advergame from cokezero, you have to press a certain keycombination the movieclip kind of jumps to and play another frame, that's the kind of kombination i'm looking for. [URL]
I have an over_mc on the stage that is set up for MouseEvents, everything seems to work the way I want until i move the mouse off the area before the movie slider_mc has finished playing. After that the movie only jumps between the start and end of the animation and none of the frames between. slider_mc is a MC with 30 frames and a motion tween. Frame 1 is labeled "start" and frame 15 "middle" with stops(); on both frame 1 and frame 15 in the AS layer. slider_mc is an arrow that moves across the stage and stops on a mouse over, it moves off the stage in on a mouseout.
I have 5 movieclips on the stage. I also have a color picker. I would like for the user to click on the movieclip they want to change the color of. The color picker will change the color of the movie clip that the user has selected. Another feature that would be nice would be if the selected movieclip was highlighted or something so the user knows which one is selected. Anyone know if this can be done.
I have a comboBox and values like basic and advanced. And viewstack container conatains 2 grids.When i select the base option in Combobox, the first grid has to be selected. select the advanced value in comboBox, the second grid has to be selected.
Flex 4 Combobox is extended with a Text Input that helps in getting to the item that is searched for.I have created a Check Box as an itemrenderer for this Flex 4 Combobox. I would like to Add a Select All and Select None options in the drop down of the Combobox. I know that i could accomplish by editing the dropdownfactory in case of a Flex 3 Combobox. But in Flex 4 the dropdownfactory doesnt exist.
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
Is it possible to put some sort of a marker along the timeline on a certain frame? I want to select all the frames of all my layers within a certain range so I can paste them in a new document,
I have a MC with buttons in it. When the button is pressed, I need to tell another MC to go to a marker on its timeline. Do i target the MC name (from the library) or the instance name? would it be something like Code: _root.mc1.mc2.mc3.gotoAndPlay("label");
I have created a movie that requires the user to click on two points on an image. I want a visual indication to appear (eg a marker of some sort) to appear on the first and second click. Is this possible?
I'm working with flex 3.5 and I have a problem with a validator. I have a field that dynamically has o has not an asigned validator, the problem is that in a specific moment the field haven't the validator assigned but the textInput had a red border.I dont know what do I have to remove the red marker?Here is an example of my validator: This is the validator:
And I have a button that been enable or disable because it has a binding with a boolean var isFormValid.The most weird thing is that when remove the validator the button becomes enables but the red border is still in the textInput.
I am creating a project in Flash using the Google Maps API and docs. I'm trying to add a marker to the map, which is draggable but I don't want it to look like the standard Google Maps bubble-style marker. Is it possible to have a custom polygon or image but still keep the draggability?
I've added a movie clip i've created to the stage and it works fine... the movie clip has 4 frame labels inside it with different content on each label. The main timeline has 4 buttons and I want to be able to click one of these buttons, it will load the movie clip (which it currently does) but goto a specific frame label within the movie clip. The below is a sample of the code from one of the buttons.
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
I'm interested in understanding the ActionScript 2 code that will allow a random decision on the next marker to jump to. I have five markers on a time line and want the movie to stop after playing a sequence of elements, then randomly choose the next marker to jump to and play, this would continue forever.The goal is to communicate a few concepts without starting from the same concept every time in a linear manner.
I'm desperately trying to solve this one. I have a bunch of files stored outside of the webroot and I need to serve them to a user after a few auth checks. These files have been uploaded using a Flex application or have just been manually uploaded through FTP. I have a serving script that looks something like:
[Code]...
I imagine this could be on the Flash side, but honestly it's dirt simple. I just don't see where the extra data is coming in, and why its corrupting the file. Anyone know why this is happening? or better yet, how I can clean these files up now?
In Google Maps Flash API, When the user clicks, or hovers on a marker, is there a way to dispatch an event containing the ID or lat/lon so this info can be used by the application?
the flaw of this code is, after the marker detected, yes, the 3D object got rendered. but after the marker were not detected, the object still appeared on the screen (even though it did not move)
I've been working with the flex charting component and I want to embed a custom icon for the marker in the legend. I've run into some strange behaviour where if set directly the icon is mirrored and the text is misaligned but if created using the a class factory and the legendMarkerRenderer property the component renders fine. I've included a snippet to illustrate the problem below. Working around this problem may be possible but I'm curious if anyone has an explanation as to what could be going on here. Additional info: Flex SDK 4.5.0.20967, FlashBuilder 4.5This is the output of the below snippet:
how to identify which marker overlay is being clicked.
I've looked up solutions online and the only thing that ever traces back for me is [object Marker] I need a way to identify the marker icon and manipulate the icon.
this is the marker code:
ActionScript Code: function createMarker(latlng:LatLng, number:Number, tip, myTitle, myContent):Marker { trace(this);
I'm looking into producing a relatively basic augmented reality web app where a user can print out a pre-made marker, which when held infront of their webcam and viewed through the app will display an object on top which the user can move around and explore. Something very similar to this: [URL] but with a simpler model. I have absolutely no idea where to start and am struggling to find any decent sources online.