Movieclip Jumps A Size Down, Then Rotate?
Sep 9, 2009I have movie clip, when I go into the transform panel and change the rotation, the movieclip jumps a size down, then rotates.
View 1 RepliesI have movie clip, when I go into the transform panel and change the rotation, the movieclip jumps a size down, then rotates.
View 1 RepliesI have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns:
private function beginClass(e:Event):void{
_root = MovieClip(root);
do {
[Code].....
How do I fix it so that the fly continues moving in its appropriate path every time the animation starts over?
I have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns[code]...
View 1 RepliesI have a list of street names. I need to get them into a listbox, so when you select one, a MovieClip (let's call it "my_mc1"), jumps to a marker on the map. Each marker has it's own coordinates ( x, y ) and InstanceName ("mr1" , "mr2", 'mr3' ...). So, I need a MovieClip that jumps to a point when a street is selected in a listbox.
View 1 Repliesi'm looking for a code for a keycombmanager in AS3, if anyone have played the advergame from cokezero, you have to press a certain keycombination the movieclip kind of jumps to and play another frame, that's the kind of kombination i'm looking for. [URL]
View 1 RepliesWhen I try to rotate a movie clip along the x-axis on the default stage size (I'm using a basic rectangle right now), the rotation appears just as I expect it to. It "rolls over" with the perspective even on both sides of the rectangle.
When I try to duplicate this in a movie with different dimensions (320x480) and apply the 3D Rotation Tool, the rectangle skews to the left for some reason. (See attached .fla files)
I've tried changing the registration points on the movie clips, I've tried making new files with the "Adjust 3D Perspective Angle to preserve current stage projection" box checked both on and off, and I've tried repositioning the actual Rotation Tool, but I can't figure out what's wrong. Could it have something to do with the stage resizing?!
What i'm trying to do is to make my movie clip (plane_mc) to rotate when it collides with another movie clip (cloud_mc). At the moment my plane is controlled by the arrow keys on the keyboard, it is flying through a sky with clouds and when it touches a cloud, i want it to rotate.
View 3 RepliesWhat i'm trying to do is to make my movie clip (plane_mc) to rotate when it collides with another movie clip (cloud_mc). At the moment my plane is controlled by the arrow keys on the keyboard, it is flying through a sky with clouds and when it touches a cloud, i want it to rotate.
View 2 RepliesI have an over_mc on the stage that is set up for MouseEvents, everything seems to work the way I want until i move the mouse off the area before the movie slider_mc has finished playing. After that the movie only jumps between the start and end of the animation and none of the frames between. slider_mc is a MC with 30 frames and a motion tween. Frame 1 is labeled "start" and frame 15 "middle" with stops(); on both frame 1 and frame 15 in the AS layer. slider_mc is an arrow that moves across the stage and stops on a mouse over, it moves off the stage in on a mouseout.
[Code]...
Im new in actionscript. How can i rotate like in 3d my movieclip? I loaded photo to movie clip and i would like to make photo gallery with nice image rotation.
View 7 RepliesI made a game in AS2 where the player rotates towards the mouse, then discovered you need AS3 for 3D things(which I plan to add later) so I re-made the game in AS3. I think I can more or less do the rest of it but the rotation is driving me crazy. This code works fine in AS2 but when I try it in AS3 it completely fails. The player just wobbles about a 90 degree radius.
[Code]....
I want when the user click and dragg (Mouse_DOWN) the rotate button, the image will be rotatedAlso, when the user click and drag the scale button, the image will be scaled.Here is my code, but it dosen't work as I need:
btn_rotate.addEventListener(MouseEvent.MOUSE_MOVE, on_btn_rotate_down);
btn_rotate.addEventListener(MouseEvent.MOUSE_UP, on_btn_rotate_up);
function on_btn_rotate_down(e:MouseEvent):void
[code].....
I have created an array on my main timeline to fire melons constantly. I need the melon to rotate through the air I know that I can use a variable of rotate but I cant figure out where to put it.
[Code]...
How or where I could find the code to rotate an image or a movie clip just using code. I use MCtween to move them on the X and Y but I don't know how or even if you can rotate with that add on. I don't need it to be a smooth animation I just need it to turn on its side when a btn is clicked.
View 5 Repliesurl...Now click at "add image" and load any image.. The image will be shown on the shirt and the blue border shown around the image comes by-default or is it a movieclip? Secondly the image itself is a movieclip or external swf? And i know that movieclip has rotate and scaleX,Y properties that can work here but it seems that these properties are not used?? the script is rotating and stretching it due to container default properties.
View 1 RepliesI have 2 movieclips (btn_rotate, btn_scale) that are attached to a movieclip (view_mc) that holds an image.
These 2 movieclips are used to rotate and scale the Other movieclip as in the attached picture
I want when the user click and dragg the btn_rotate, btn_scale, the view_mc will be rotated and scaled respectively, in smooth way.
But I can't achieve that.
Here is my code which is wrong:
ActionScript Code:
btn_rotate.addEventListener(MouseEvent.MOUSE_DOWN, on_btn_rotate_down);
btn_rotate.addEventListener(MouseEvent.MOUSE_UP, on_btn_rotate_up);
function on_btn_rotate_down(e:MouseEvent):void
[Code].....
I'm lost and new to AS3. How to get this code to ease into end point compared to its sudden stop.
CODE:
addEventListener(Event.ENTER_FRAME, mcRotation);
var rotateSpeed:Number = 0.003
var oldvalue:Number = 0;
function mcRotation(event:Event):void{
var controller:Number = (stage.mouseX - stage.stageWidth * 0.5) * -1;
var rotY:Number = box_mc.rotationY - (controller * rotateSpeed);
rotY = Math.max(rotY, -90);
rotY = Math.min(rotY, 0);
box_mc.rotationY = rotY;
oldvalue = box_mc.rotationY;
}
I want to rotate a movieclip depending upon the mouse movement. Rotation is working also but I want to rotate it from the center of the movieclip. The registration point of the movieclip is top - left
Code:
var radiance:Number = 180/Math.PI;
_root.onEnterFrame = function()
{
[code]...
I want functionality of Drag and Rotate to my MovieClip just like this example [URL] Or
View 2 Repliesdiving into Wii + Flash and trying to get a movieclip to rotate with the Wiimote.It works, but the pitch is very fussy even when sitting on a flat surface. I found some code that uses a threshold, but it still is pretty jittery.[code]
View 2 RepliesI need to rotate my movieClip about it's center. I would like to do this with a small button attached to the corner of the movieClip.
View 2 RepliesI want to rotate a movieclip depending upon the mouse movement. Rotation is working also but I want to rotate it from the center of the movieclip. The registration point of the movieclip is top - left
[Code].....
I have 2 movieclips. ro used for rotating and rect the movie that will be rotated.
I want when clicking and draging the ro movieclip clockwise or counterclockwise, the rect movieclip is rotated clockwise or counterclockwise respectively.
I allow the rect to be rotated according to mouseX and mouseY.
but it dose not work as I need.
I'd like you to show me a trick to achieve that as I want.
Here is the code:
var xPo:Number;
var yPo:Number;
ro.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down)
function mouse_down(e:MouseEvent):void
[Code].....
How do I rotate a movieclip 360 degrees over a period of time? Can I use "new tween" ? I am trying to rotate the movieclip while it is moving from position y to y+50 (this is done using new tween)
View 1 RepliesBasically what I am trying to do is have my movie clip rotate/pivot when I press on it, same as the arm on the record player of this [URL]. At the moment, the movie clip rotates according to mouse follow, but I would like to click, drag and rotate so it pivots from one point.
Code:
const TO_DEGREE:Number = 180/Math.PI;
addEventListener(Event.ENTER_FRAME, rotateObject);
var maxRotSpeed:Number = 5;
var rotScale:Number = 0.2;
function rotateObject(e:Event):void {
[Code] .....
I'm trying to drag & rotate a planet so it spins around with the mouse -instance name: PlayerThe code works really well but it doesn't seem to rotate around the centre, instead it rotates from the top left corner.I'm quite a noob at as3 so I'm not quite sure where I've gone wrong with my code to be able to fix this. Do I need to specify the dimensions of the stage or the planet? I have altered the Stage from the the default 550 x 400 (if this could be the problem).
ActionScript Code:
import flash.events.MouseEvent;
import flash.events.Event;
[code].....
I have attached my fla. I want rotate the mc by Mouse drag. But its get some of the jerk.
View 1 RepliesIm building a game, where the user has several images as movieclips. He can drag them to an area of the stage, and selecting them, he could rotate it. Does anybody knows some tutorials on hoe to start?
View 2 RepliesI am looking for direction to this old UFC effect - [URL] that appears on the main page. It is movieclips rotating on different axis based on the mouse position. So far I have found this script:
stage.addEventListener(MouseEvent.MOUSE_MOVE,EnterFrame);
function EnterFrame(e:Event)
{
mc.rotation = (180*Math.atan2(mouseY-mc.y,mouseX-mc.x))/Math.PI + 90;
}
But this only rotates on x and y. What's a way to approach this effect?
I have a Spaceship movieclip, with a movieclip Turret inside. Spaceship extends the Unit class, where I want to rotate the Turret. In my Spaceship constructor, I use super(this.turret); but this always returns null. Passing other variables works, and before calling super(), I can successfully trace this.turret So why can't I pass it to super? And how can I fix this? [edit] Perhaps it has something to do with the turret not being available/added to stage yet when super() is called? If so, how could I deal with that and get it "Unit" anyways?
View 1 Replies