Movieclip Jumps A Size Down, Then Rotate?

Sep 9, 2009

I have movie clip, when I go into the transform panel and change the rotation, the movieclip jumps a size down, then rotates.

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[Code].....

How do I fix it so that the fly continues moving in its appropriate path every time the animation starts over?

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When I try to rotate a movie clip along the x-axis on the default stage size (I'm using a basic rectangle right now), the rotation appears just as I expect it to. It "rolls over" with the perspective even on both sides of the rectangle.

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[Code]...

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[Code]....

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[code].....

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[Code]...

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I have 2 movieclips (btn_rotate, btn_scale) that are attached to a movieclip (view_mc) that holds an image.

These 2 movieclips are used to rotate and scale the Other movieclip as in the attached picture

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But I can't achieve that.

Here is my code which is wrong:

ActionScript Code:
btn_rotate.addEventListener(MouseEvent.MOUSE_DOWN, on_btn_rotate_down);
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[Code].....

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CODE:
addEventListener(Event.ENTER_FRAME, mcRotation);
var rotateSpeed:Number = 0.003
var oldvalue:Number = 0;
function mcRotation(event:Event):void{
var controller:Number = (stage.mouseX - stage.stageWidth * 0.5) * -1;
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Code:
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_root.onEnterFrame = function()
{

[code]...

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[Code].....

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I allow the rect to be rotated according to mouseX and mouseY.
 
but it dose not work as I need.
 
I'd like you to show me a trick to achieve that as I want.
 
Here is the code:
 
var xPo:Number;
var yPo:Number;
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function mouse_down(e:MouseEvent):void

[Code].....

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Code:
const TO_DEGREE:Number = 180/Math.PI;
addEventListener(Event.ENTER_FRAME, rotateObject);
var maxRotSpeed:Number = 5;
var rotScale:Number = 0.2;
function rotateObject(e:Event):void {
[Code] .....

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ActionScript Code:
import flash.events.MouseEvent;
import flash.events.Event;

[code].....

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stage.addEventListener(MouseEvent.MOUSE_MOVE,EnterFrame);
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But this only rotates on x and y. What's a way to approach this effect?

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