ActionScript 2.0 :: Rotate Movieclip On Mouse Press?
Jan 22, 2008I have attached my fla. I want rotate the mc by Mouse drag. But its get some of the jerk.
View 1 RepliesI have attached my fla. I want rotate the mc by Mouse drag. But its get some of the jerk.
View 1 RepliesI have a round movieclip ( like a ring or clock ) and i want to press and drag it to rotate it around it's center ( AS3 ). I tried hundreds of ways but none of them works perfectly. I think i miss something in trigonometry and flash's rotation concept.
View 8 RepliesI made a game in AS2 where the player rotates towards the mouse, then discovered you need AS3 for 3D things(which I plan to add later) so I re-made the game in AS3. I think I can more or less do the rest of it but the rotation is driving me crazy. This code works fine in AS2 but when I try it in AS3 it completely fails. The player just wobbles about a 90 degree radius.
[Code]....
I am looking for direction to this old UFC effect - [URL] that appears on the main page. It is movieclips rotating on different axis based on the mouse position. So far I have found this script:
stage.addEventListener(MouseEvent.MOUSE_MOVE,EnterFrame);
function EnterFrame(e:Event)
{
mc.rotation = (180*Math.atan2(mouseY-mc.y,mouseX-mc.x))/Math.PI + 90;
}
But this only rotates on x and y. What's a way to approach this effect?
rotate a movieclip to face the mouse location
View 1 RepliesIs it possible to rotate movieclip, while dragging, according to mouse direction and mouse x, y on that clip.
on the picture the 0, 0 of the mc containing red box is where the lines cross, the mouse point is indicated with cursor and around it is the circle where clip's x and y should be constrained and movieclip should rotate according to mouse movement direction for example: when mouse is moving straight down then the clip's x, y rotates up and stops when its 12 o'clock...
I am working on a car game in flash where you see the car from a top view and you go straight ahead all the time on an endless road.The game so far is built in the way that I have a image of a car that's the main car and the road is a image itself that keep switching with another image of the road and when you play it it looks like the car is moving very fast. But actually the car is not moving at all except for when you move it yourself by going right or left.When turning right I do not want the car to simply move to the right, but I also want it to rotate a bit so it looks more realistic when turning.So when you press the right key it rotates 5 degrees even if you keep holding it and when you release the button it rotates back quickly.The script I'm using:
onClipEvent(enterFrame) //This
{
if(Key.isDown(Key.LEFT))[code].....
I have a movieclip that will rotate by 10 right if the right button is pressed, or 10 left if the left button is pressed.Now, some genius tell me why the right button code works perfectly, but when i press left it doesnt rotate. It moves left, but no rotation to be found .heres the code
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
xspeed -= power;[code].....
here is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in
function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
I am wondering how I can make a top viewed char, that is rotating after my mouse. With an enter frame function or something?
View 1 RepliesI am having problems finding a way to rotate an object with mouse movement when the mouse is down, and stop the rotation when the mouse is released.
I can do drag and drop ok but this doesn't help at all.
I'm using the following code to rotate a MC on the Y axis that stops at a certain point. Is there any way to do the same using the tween class so it has a softer finish.
addEventListener(Event.ENTER_FRAME, mcRotation);
function mcRotation(event:Event):void
{
var controller:Number = mouseX - stage.stageWidth * 0.5
[Code].....
I'm trying to achieve the effect found on this site:As you can see, the cursor (the marker) slowly rotates, based on the Y value of the mouse
View 1 RepliesI am horrible at maths and I would like to ask how to make an object ex. an arrow turn into direction of the mouse?ENTER_FRAME and some mathematical functions, but I cant tell which and how to use them.
View 2 Repliesi'm trying to build a "circular" menu that rotate on rollover and mouse move but with no good results. Just something like the yugo sliding menu but with buttons placed around a circonference.I don't need a dinamic menuI need a function that let the menu rotate up when cursor is below the half of the circle and viceversa.I've done a search and found a compass example but i really can't edit it. I'm a newbee and can't really figure out how to rotate a movie clip around its own axes on mouse move..
View 4 Replies[code]the code works, but what i want is the opposite, what this does is makes it so when i hold down UP key the background will move according to my mouse.But i want it so the background will stop following the mouse when i press and let go of UP, so i dont have to hold it.
View 3 Replieson (press) {
/:klick = 1;
}
what does the /: do?? why is it necessary? couldnt u u use a _global.klick instead? (when i tried to change to global i used trace to see if it worked and the global doesnt get any character set when i press mouse..why is that? )
i made a small game. the player needs to press as past as he can on the mouse before time runsout.
well, i want to send the score of the player by post (php)
i have read alot of guids but i didn't mannaged to do thise, so i came here.
[Code]...
I am trying to rotate a sphere with the mouse on the x and y axis but the sphere keeps 'roll'ing and flipping it all around.
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[code]....
I want to rotate a movie clip with the mouse and I have this code:[code]Neither looks like what I want. The first image is okay until its rotated, and the second is blurry but looks better than the first when its rotating.So I have two questions.Is there a way to get better image quality when my image is rotating with out using a bitmap?Can some one give me a code example that changes the frame in the symbol based on the position of the cursor to the symbol?
View 1 RepliesI'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help. in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
View 0 RepliesI'm using the code 'rotate towards the mouse' from [URL].. It works fine to rotate the clip, but there's two things I'd like to have happen here: 1. At a certain angle of rotation, the MC that is following the mouse reflects horizontally. example: a profile of a head is following the mouse. i don't want the head to be upside down when the mouse reaches the back of the head, but rather the head flips over to watch the mouse.
2. Boundaries: is there some way to set up the code so that the MC stops following the mouse when it reaches a certain position on the Y-axis?
i know how to check the angle between my object and the mouse, but i dont know how to make it rotate slowly to it...
i tried this codes:
Code:
//first method:
onClipEvent (enterFrame) {
this._rotation = (Math.atan2(_root._ymouse-this._y, _root._xmouse-
[Code]....
I have a mc that I want to continously rotate, I want it to rotate in whatever direction the mouse is from the center of the mc. If the user pulls the mouse out I would like for it to speed up and slow down accordingly.If this is not possible, I wouldnt cry. Any way when the user goes over a desiginated area I would like for the motion to stop until they pull away again.How would I go about doing this.I've seen this thread but don't understand where to attach the script, and I also need the stopping script
View 1 RepliesI want a ship or something in the center of the stage and to be able to click and the thing will shoot at the mouse. I know how to get it to shoot at the angle. I just don't know how to get the rotation with the mouse. I can do it with keys but not with the mouse. What I need object rotates pointing to mouse...
View 2 Repliesi have some script that creates a rotating video wall/carousel effect that rotates left and right depending on where the mouse is.I want the carousel to only rotate when the mouse is down and dragging - but just can't seem to work out what i need to change.how do I define the drag action instead of the current +x & -x co-ordinates?here is the full script for the entire carousel
Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
[code]....
I have a 40 frame animation that in sequence rotates an image. That I need to add a mouse drag function so I can scrub through the images like here
http:[url].....
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn. Currently using CS3 and AS2, downloading the FLA.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
I'm trying to get a MC to rotate to face the mouse using tween:
Code:
import flash.events.MouseEvent;
import fl.transitions.Tween;
stage.addEventListener(MouseEvent.CLICK,clicks);
var tween:Tween;
function clicks(e:MouseEvent):void {
var dx:Number = mouseX-mc.x;
var dy:Number = mouseY-mc.y;
var angle:Number = Math.atan2(dy,dx)*180/Math.PI+90;
tween = new Tween(mc,"rotation",null,mc.rotation,angle,5);
}
While this works fine, there are certain clicks which make the MC pick the longer route to rotate.