ActionScript 3.0 :: Using Mouse To Rotate Mc?

Oct 14, 2010

I am having problems finding a way to rotate an object with mouse movement when the mouse is down, and stop the rotation when the mouse is released.

I can do drag and drop ok but this doesn't help at all.

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I'm using the code 'rotate towards the mouse' from [URL]

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[Code] .....

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I am looking for direction to this old UFC effect - [URL] that appears on the main page. It is movieclips rotating on different axis based on the mouse position. So far I have found this script:

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rotate a movieclip to face the mouse location

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Is it possible to rotate movieclip, while dragging, according to mouse direction and mouse x, y on that clip.

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I'm working on a tank game for my Flash class that has a cannon that's supposed to rotate with the mouse. Unfortunately I can't get the rotation to work properly.

Firstly the cannon does not follow the mouse in full 360 degrees and does this weird rubberbanding "bounce" back to a previous position. Secondly when it does follow it does so in the opposite direction in which the mouse is moved.

The cannon is a movie clip and nothing is put on the stage (this is done by the code itself). Everything is located in the library and all the coding is done through AS files.

My experience with coding in flash is minimal, the past couple of weeks being my first exposure to it, just to give you an idea where I stand. Below is the code for cannon.

package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code].....

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I'm working on a tank game for my Flash class that has a cannon that's supposed to rotate with the mouse. Unfortunately I can't get the rotation to work properly.Firstly the cannon does not follow the mouse in full 360 degrees and does this weird rubberbanding "bounce" back to a previous position. Secondly when it does follow it does so in the opposite direction in which the mouse is moved.The cannon is a movie clip and nothing is put on the stage (this is done by the code itself). Everything is located in the library and all the coding is done through AS files.My experience with coding in flash is minimal, the past couple of weeks being my first exposure to it, just to give you an idea where I stand. Below is the code for cannon.

package
{
import flash.display.MovieClip;

[code]......

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What I really want to know is how to rotate the symbol based on direction of mouse movement

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