ActionScript 2.0 :: Trigonometry - Rotate Slowly To The Mouse?
Dec 20, 2005
i know how to check the angle between my object and the mouse, but i dont know how to make it rotate slowly to it...
i tried this codes:
Code:
//first method:
onClipEvent (enterFrame) {
this._rotation = (Math.atan2(_root._ymouse-this._y, _root._xmouse-
[Code]....
View 9 Replies
Similar Posts:
Sep 15, 2003
i know how to use the _rotation on a mc, but how can i let it rotate slowly
[AS]
onClipEvent(enterFrame) {
rnd = parseInt(Math.random() * 2);
if(rnd == 0) {[code].....
this way it only flips to another degree, but you can't see it go round...
View 2 Replies
Nov 13, 2010
currently I have a movieclip that follows my mouse cursor simply using
char.x = mouseX
char.y = mouseY
the movie clip is always upright, how do i add rotation so the char will rotate slowly based on the direction hes moving?
View 2 Replies
Jan 27, 2010
I have an object that points in the direction of another object (i.e. it rotates to the direction that the second objects x and y coordinates are at) below is the code I use.
var distx = target.x - x;
var disty = target.y - y;
var angle:Number = Math.atan2(disty, distx);
[code]....
as you can see. Not only does it rotate towards the target object, but it also moves towards it too. When I play the movie, the object instantly points to the targeted object and moves towards it. I would like for it to slowly turn towards the object instead of instantly turning towards it.
View 3 Replies
Sep 21, 2006
I try to adapt something i had scripted on AS1 on AS2. Here's the code of my old stuff : PHP Code:
[Code]...
I'm not very very used to AS2 but i could create a tooltip. It works perfectly but now i don't know exactly how to make this tooltip follow my mouse like this code i had with a setProperty. For those who don't want to copy/paste this code, here's a sample fla.
View 3 Replies
Jul 21, 2009
I am trying to create a simple interactive flash video, where the user moves the mouse over the image to reveal an image underneigth (almost like a rubbing-out effect).
View 1 Replies
Jul 15, 2009
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in
function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
View 1 Replies
Jun 21, 2010
I am wondering how I can make a top viewed char, that is rotating after my mouse. With an enter frame function or something?
View 1 Replies
Oct 14, 2010
I am having problems finding a way to rotate an object with mouse movement when the mouse is down, and stop the rotation when the mouse is released.
I can do drag and drop ok but this doesn't help at all.
View 3 Replies
Nov 26, 2010
I made a game in AS2 where the player rotates towards the mouse, then discovered you need AS3 for 3D things(which I plan to add later) so I re-made the game in AS3. I think I can more or less do the rest of it but the rotation is driving me crazy. This code works fine in AS2 but when I try it in AS3 it completely fails. The player just wobbles about a 90 degree radius.
[Code]....
View 1 Replies
Oct 29, 2009
I'm using the following code to rotate a MC on the Y axis that stops at a certain point. Is there any way to do the same using the tween class so it has a softer finish.
addEventListener(Event.ENTER_FRAME, mcRotation);
function mcRotation(event:Event):void
{
var controller:Number = mouseX - stage.stageWidth * 0.5
[Code].....
View 1 Replies
Sep 27, 2010
I'm trying to achieve the effect found on this site:As you can see, the cursor (the marker) slowly rotates, based on the Y value of the mouse
View 1 Replies
Feb 11, 2012
I am horrible at maths and I would like to ask how to make an object ex. an arrow turn into direction of the mouse?ENTER_FRAME and some mathematical functions, but I cant tell which and how to use them.
View 2 Replies
Apr 12, 2006
i'm trying to build a "circular" menu that rotate on rollover and mouse move but with no good results. Just something like the yugo sliding menu but with buttons placed around a circonference.I don't need a dinamic menuI need a function that let the menu rotate up when cursor is below the half of the circle and viceversa.I've done a search and found a compass example but i really can't edit it. I'm a newbee and can't really figure out how to rotate a movie clip around its own axes on mouse move..
View 4 Replies
Nov 6, 2009
I am trying to rotate a sphere with the mouse on the x and y axis but the sphere keeps 'roll'ing and flipping it all around.
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[code]....
View 1 Replies
Jul 17, 2011
I want to rotate a movie clip with the mouse and I have this code:[code]Neither looks like what I want. The first image is okay until its rotated, and the second is blurry but looks better than the first when its rotating.So I have two questions.Is there a way to get better image quality when my image is rotating with out using a bitmap?Can some one give me a code example that changes the frame in the symbol based on the position of the cursor to the symbol?
View 1 Replies
Jul 15, 2009
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help. in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
View 0 Replies
Oct 20, 2003
I'm using the code 'rotate towards the mouse' from [URL].. It works fine to rotate the clip, but there's two things I'd like to have happen here: 1. At a certain angle of rotation, the MC that is following the mouse reflects horizontally. example: a profile of a head is following the mouse. i don't want the head to be upside down when the mouse reaches the back of the head, but rather the head flips over to watch the mouse.
2. Boundaries: is there some way to set up the code so that the MC stops following the mouse when it reaches a certain position on the Y-axis?
View 3 Replies
Apr 20, 2006
I have a mc that I want to continously rotate, I want it to rotate in whatever direction the mouse is from the center of the mc. If the user pulls the mouse out I would like for it to speed up and slow down accordingly.If this is not possible, I wouldnt cry. Any way when the user goes over a desiginated area I would like for the motion to stop until they pull away again.How would I go about doing this.I've seen this thread but don't understand where to attach the script, and I also need the stopping script
View 1 Replies
Apr 29, 2003
I want a ship or something in the center of the stage and to be able to click and the thing will shoot at the mouse. I know how to get it to shoot at the angle. I just don't know how to get the rotation with the mouse. I can do it with keys but not with the mouse. What I need object rotates pointing to mouse...
View 2 Replies
Jan 22, 2008
I have attached my fla. I want rotate the mc by Mouse drag. But its get some of the jerk.
View 1 Replies
Feb 24, 2009
i have some script that creates a rotating video wall/carousel effect that rotates left and right depending on where the mouse is.I want the carousel to only rotate when the mouse is down and dragging - but just can't seem to work out what i need to change.how do I define the drag action instead of the current +x & -x co-ordinates?here is the full script for the entire carousel
Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
[code]....
View 4 Replies
Apr 2, 2009
I have a 40 frame animation that in sequence rotates an image. That I need to add a mouse drag function so I can scrub through the images like here
http:[url].....
View 1 Replies
Jul 15, 2009
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn. Currently using CS3 and AS2, downloading the FLA.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
View 1 Replies
Oct 24, 2010
I'm trying to get a MC to rotate to face the mouse using tween:
Code:
import flash.events.MouseEvent;
import fl.transitions.Tween;
stage.addEventListener(MouseEvent.CLICK,clicks);
var tween:Tween;
function clicks(e:MouseEvent):void {
var dx:Number = mouseX-mc.x;
var dy:Number = mouseY-mc.y;
var angle:Number = Math.atan2(dy,dx)*180/Math.PI+90;
tween = new Tween(mc,"rotation",null,mc.rotation,angle,5);
}
While this works fine, there are certain clicks which make the MC pick the longer route to rotate.
View 2 Replies
Oct 20, 2003
I'm using the code 'rotate towards the mouse' from [URL]
It works fine to rotate the clip, but there's two things I'd like to have happen here:
1. At a certain angle of rotation, the MC that is following the mouse reflects horizontally. example: a profile of a head is following the mouse. i don't want the head to be upside down when the mouse reaches the back of the head, but rather the head flips over to watch the mouse.
2. Boundaries: is there some way to set up the code so that the MC stops following the mouse when it reaches a certain position on the Y-axis?
I'm using Flash MX or MX 2k4, whichever is more convenient for this project.
View 3 Replies
Apr 16, 2011
I have this game where a movieclip moves towards the mouse point by finding the difference and dividing by its "speed". This isn't very good though because different users will have different cursor speeds. What I really need is a method that finds the angle between the two points then uses that angle and a "speed" to calculate the next position of the moving movieclip.Here's something along the lines of what I am looking for but it doesn't quite work?The function runs and everything. All that works, it's just the maths that isn't right.Something needs changing with the maths.
ActionScript Code:
function moveCircle(e:Event):void
{
[code]......
View 4 Replies
Apr 22, 2004
I need some help with trigonometry in flash mx. I was inspired by this site and was wondering how you do it...go to 'images'..I dont want to just copy and paste a script you would give me..
View 1 Replies
Nov 24, 2009
I'm trying to figure out how to rotate arrows on a 3D plane towards the mouse cursor using rotationY in Flash 10. Using the same technique as rotating towards the cursor on a 2D plane produces less than desirable results as you can see in the image below.
Code:
root.transform.perspectiveProjection.projectionCenter = new Point(stage.stageWidth/2, 0);
floor.rotationX = -90; // just a rectangle so we can see our plane
arrow1.rotationX = -90;
arrow2.rotationX = -90;
arrow3.rotationX = -90;
addEventListener(Event.ENTER_FRAME,pointToMouse);
[Code] .....
The arrows seems to be focusing in on a point offset from the mouse, but I'm not sure how to compensate to get it to line up.
View 2 Replies
May 10, 2010
I'm interested in learning how to create a "3d" object that a user can interact with using their mouse. I've taken 60+ pictures of a camera rotating by 5 degree increments and I'm trying to put together something similar to what Verizon has on their website for phones - Where your mouse rolls over an object and rotates it.
I've seen this done with Java as well, but I'm interested in how flash does it.
View 1 Replies