ActionScript 3.0 :: F10 - Rotate Arrows On 3D Plane Towards Mouse Cursor

Nov 24, 2009

I'm trying to figure out how to rotate arrows on a 3D plane towards the mouse cursor using rotationY in Flash 10. Using the same technique as rotating towards the cursor on a 2D plane produces less than desirable results as you can see in the image below.

Code:
root.transform.perspectiveProjection.projectionCenter = new Point(stage.stageWidth/2, 0);
floor.rotationX = -90; // just a rectangle so we can see our plane
arrow1.rotationX = -90;
arrow2.rotationX = -90;
arrow3.rotationX = -90;
addEventListener(Event.ENTER_FRAME,pointToMouse);
[Code] .....

The arrows seems to be focusing in on a point offset from the mouse, but I'm not sure how to compensate to get it to line up.

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