Flash :: Draw Arrows With Mouse And Be Able To Select It
Oct 26, 2011
I am trying to create a Flash application which will allow a user to draw arrows on the screen/canvas by using the mouse. So if they click and hold the left mouse button at coordinates 23,12 and release the left button at 84,45 a line would be drawn between the 2 points with an arrow head at the second coordinate.I also need each individual arrow to be selectable so they can be moved or deleted (I know how to do this part!).
Is it posible to custom flash to behave like powerpoint ? can it move to next and previous scene by clicking on keyboard arrows or by using the mouse wheel?
I'm trying to figure out how to rotate arrows on a 3D plane towards the mouse cursor using rotationY in Flash 10. Using the same technique as rotating towards the cursor on a 2D plane produces less than desirable results as you can see in the image below.
Code: root.transform.perspectiveProjection.projectionCenter = new Point(stage.stageWidth/2, 0); floor.rotationX = -90; // just a rectangle so we can see our plane arrow1.rotationX = -90; arrow2.rotationX = -90; arrow3.rotationX = -90; addEventListener(Event.ENTER_FRAME,pointToMouse); [Code] .....
The arrows seems to be focusing in on a point offset from the mouse, but I'm not sure how to compensate to get it to line up.
-a container sprite that holds a bunch of sprites being used as buttons (listening to their onMouseOver, out, down, etc etc)
-a class that takes a bitmap snapshot of this container sprite onEnterFrame.it seems that doing a draw of that sprite onEnterFrame and then rolling over a button, causes it to fire rollover and rollout events repeatedly even without rolling off the button! it is definitely the draw that does it because if i comment it out it stops.
I want to set it up so that, like Illustrator and Visio and other such apps, I can click and drag my mouse over all railroad pieces that I want to move together. I have set up my display objects so that they have an 'active' and an 'inactive' state, and any that are active will move along with the mouse. So, I click and drag to select, then I click again and drag to move all objects I selected.How do I code this such that all display objects that fall within the rectangle swept out by my mouse_down cursor become active?I would like to name the property of my movie clips 'selected' rather than 'active', but that's one of those parameters that becomes blue when you type it. I'm not savvy on this -- can i somehow override Flash's use of 'selected' and use mine instead?
Now, I'm writing a small game. I use actionscript to load a group of soldiers.It's pretty easy. But how do I select all of the soldiers by dragging the mouse?
I have now been asked by a client to draw a wavy line with the cursor/mouse such as the following:
I have the following code below which draws a line with the cursor/mouse, but I am stuck on how to make the line "wavy". This is actually modified code from drawing a dashed line I was working on earlier, so there may be some left over code from that which I will remove later.
I'm trying to draw exactly what my mouse does in a movieclip and it works great except when i release my mouse it continues to draw. I have a MOUSE_DOWN that points to a function that listens for MOUSE_MOVE...this works fine. Then I have a MOUSE_UP and when I'm releasing my mouse it is not stop drawing? Anyone know how to stop the drawing but also not clear everything I just drew?
I am looking for a way to draw circles using the mouse using the lineTo method, but need a way to find when collision occurs between the line that you're drawing and the line that's already on the screen.
Is there a way to make the user draw the signs "greater than" > and "less than" < with the mouse and after that I can find out which of the signs it is.
Arrows moving on some path (to be determined by a function). Let's this path to be circle. I want several arrows (number of arrows must be determined dynamically so that arrows cover whole circle) to move on the circle and their speed to be controllable (all arrows will have same speed). But my knowledge in Flash is very-very little (I'm familiar with Java/C++ and other Computer Science stuffs, so you can give your advices accordingly). What I was able to achieve after 3 days of effort: Just one arrow moving along the circle. I've tried every possiblity (I saw), but still no success.
I Created an action script code when the mouse Down and Drag I taks the X,Y postion in the first and when the mouse is Up it take the Final X, Final Y and Draw Rectangle
I need to Show the User the Rectangle with the mouse Motion (like when you draw in photoshop ) But in my Code the the Rectangle appears when the mouse up
I am trying to create a flash movie (AS3) that would allow the user to draw using his mouse but straight lines only. The user would click to set the start point of the line then as he moves the mouse around the line would move with the mouse until the user clicks again to set the end point. When the user clicks again a new line is created without deleting the previous one.
When I add a custom cursor it won't draw because when the mouse is down it's referencing the cursor and not the board. So drawing doesn't = true.
I can fix it by changing the eventlisteners to "stage" instead of "mBoard" but when I do that it will draw the the coordinates of where the mouse is on the cursor and the board.
So the Cursor could be x= 255 and y = 200 it will draw that coordinate but it will also draw the coordinate of where the mouse is over the cursor which could be x = 1 and y = 1. It will also draw that on the drawBoard.
Here are the examples in case I didn't make myself clear.
I am trying to draw Round Rectangle on Mouse Down. The width and height is depending on the new positions of mouse x and y. But it is not working as I wanted it to be.
i have a problem with a game in flash , this game using up and down arrows, for some reason, when i click the game , the web page scrolls too, how can i fix it ? , i use this cheat in javascript but didn't work:
[Code]...
Also,this game is loading trought another flash that embeds an iframe loading the flash game.
I'm trying to create a draw program in AS2 where I can draw shapes with my mouse inside a Scrollpane. Furthermore, I need to be able to drag and drop these objects within the Scrollpane. Currently, I'm doing the following:
1) I created an empty movie clip called main and I'm attaching it inside the Scrollpane called scroll
2) I draw the objects inside another empty movie clip called p0, p1, p2, etc. which I'm attaching inside main. When I drag the objects around, they can be dragged outside the boundaries of the Scrollpane. How can I prevent that from happening?
i m making sketch pad in as3 and i have got smoothness issue when i draw a curve but now i am facing serious issue which is "dots are coming when i draw line through mouse movement and make alpha 0.5 or less" these dots are coming with mouse speed variation, i am sending u the code which em using for smooth line
I have a comboBox and values like basic and advanced. And viewstack container conatains 2 grids.When i select the base option in Combobox, the first grid has to be selected. select the advanced value in comboBox, the second grid has to be selected.
I'm trying to make a nice trail effect for a drawing/particle thing. I've got it working pretty nicely except that when you draw/move the mouse too quickly gaps appear between the particles. Increasing the frame rate doesn't help. so I'm not really sure what the best way to go about this is?
PHP Code:
private function enterFrame(e:Event):void { particle.x = mouseX;[code]..........
I need to to incorporate a functionality where the user can use his mouse to draw a rectangle by dragging his mouse over the canvas - much like the Rectangle Drawing Tool in the Flash Authoring environment. The requirement is something like a rubberband tool where the user can define a portion of a map by drawing a rectangle over it. The coordinates needs to be captured.
I need to to incorporate a functionality where the user can use his mouse to draw a rectangle by dragging his mouse over the canvas - much like the Rectangle Drawing Tool in the Flash Authoring environment. The requirement is something like a rubberband tool where the user can define a portion of a map by drawing a rectangle over it. The coordinates needs to be captured. Can anyone help me with the actionscript.
Flex 4 Combobox is extended with a Text Input that helps in getting to the item that is searched for.I have created a Check Box as an itemrenderer for this Flex 4 Combobox. I would like to Add a Select All and Select None options in the drop down of the Combobox. I know that i could accomplish by editing the dropdownfactory in case of a Flex 3 Combobox. But in Flex 4 the dropdownfactory doesnt exist.
I want to make an editor like this site. [URL] If you browse this link you will find "Button. If you press this button you will navigate to a editor to design your layout. After draw a rectangle or circle or line you can resize that or can rotate that. When you finish if press the "you will back to the previous page where your desinged layout display. If you press the "" again then you will navigate the editor with the previously designed layout. I want to make a site like this. I want to use the flash cs4 to make the editor. Anybody knows how to draw a rectangle or circle shape with mouse and how to scale by setting the point and how to rotate by setting the rotation point also by using flash cs4 and as3?.
Is it possible to draw motion guide/path for a mouse position based movement?
For example if I have path the is like letter H. I would need to write many clauses/conditions for the borders of the movement. It would be a LOT easier if there would be some solution that makes the object always to stay on the defined path when moving..