ActionScript 3.0 :: Moving Movieclips Using Trigonometry?

Apr 16, 2011

I have this game where a movieclip moves towards the mouse point by finding the difference and dividing by its "speed". This isn't very good though because different users will have different cursor speeds. What I really need is a method that finds the angle between the two points then uses that angle and a "speed" to calculate the next position of the moving movieclip.Here's something along the lines of what I am looking for but it doesn't quite work?The function runs and everything. All that works, it's just the maths that isn't right.Something needs changing with the maths.

ActionScript Code:
function moveCircle(e:Event):void
{

[code]......

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v MC 2
/|
/ |
/ | < y diff
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[code].....
 
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[Code]....

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[Code].....

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