ActionScript 2.0 :: Why Movieclips Are Moving At Different Speeds
Apr 14, 2010
why these two movieclips are moving at different speeds? I would like them to be moving at the same speed (while increasing xspeed every second).
actionscript 2, flash mx.
Code:
var xspeed = 1;
countDown = function () {
[Code].....
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Apr 19, 2004
I'm trying to create the effect on the dreamers site [URL] during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
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Apr 19, 2004
I'm trying to create the effect on the dreamers site during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
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Dec 16, 2011
I know how to move movieclips from one spot to another with a click of a button. I want to go further. After a few seconds, that movieclip will move again to another spot. So, with one click, my movieclip will move to one spot, and then after a few seconds will move to another spot.
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Apr 16, 2011
I have this game where a movieclip moves towards the mouse point by finding the difference and dividing by its "speed". This isn't very good though because different users will have different cursor speeds. What I really need is a method that finds the angle between the two points then uses that angle and a "speed" to calculate the next position of the moving movieclip.Here's something along the lines of what I am looking for but it doesn't quite work?The function runs and everything. All that works, it's just the maths that isn't right.Something needs changing with the maths.
ActionScript Code:
function moveCircle(e:Event):void
{
[code]......
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May 14, 2009
I'm currently making a game in which movie clips move across the screen and you have to shoot at them to make them disappear and gain points but I am having problems with the code. I have been able to get the movie clips to disappear but when instead of points appearing in the Dynamic text box, i get the letters 'NaN'.
This is the code I am using at the moment:
this.onRelease = function():Void {
this.unloadMovie();
_root.panda++;
};
(panda is the var name of the dynamic text box).
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Jul 5, 2010
I have a difficult question and I have searched all over but cant find a solution.I have 3 movieclips:a) circle, filled in blue, black outlineb) circle, half filled in blue, black outlinec) circle, no fill, black outlineI have one instance of a movieclip moving randomly about the stage and want it to fade between a) b) and c) (based on a user defined input array eg circleArray[a, b, b, a, c, b, a] - if that makes sense?)The only way I am thinking is to have a movieclip that contains each of the 3 movieclips and then fades each to alpha 0 with a black outline at the bottom layer. And then referencing each faded movieclip with a label?
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Nov 16, 2010
I'm making an image gallery and I want to have a bunch of thumbnails on the bottom of the screen that smoothly slide from side to side when the mouse moves.
I'm working with a custom class for the container (Tiles) and a custom class for the thumbnails (ImageIcon).
I have a ComboBox which allows users to to choose a gallery. When the user chooses a gallery, the following code is run and the thumbnails should reload. The problem here is that the icons appear on top of each other instead of side by side, also switching categories should remove the old one (see the first for loop), but it does not. Also, the Icons are not animating properly. The animation code is below as well. Right now, only one of the icons will move. The icons should move in order from side to side, stopping when the last few icons hit the edge of the screen, so that they don't get "lost" somewhere off to the side.
Gallery Loader Code:
public function loadCategory(xml:XML = null){
if(xml != null){
dp = new DataProvider(xml);
[Code]....
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Jul 3, 2003
Is there anyway that I can make this script so my MC moves in a curling motion?
PHP Code:
// Gives them vars
onClipEvent (load) {
this._x = 275;
this._y = 200;
this._xscale = 0;
this._yscale = 0;
[Code] .....
This script makes a spot move from the center out and scales a little. I want same movement but with a curling motion or a slight curve...
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Jul 6, 2008
Click on a thumbnail and the corresponding image is preloaded BEFORE scaling and moving smoothly from the thumbnail position to a target position. (the thumbnail is actually the container for the loaded image, and therefore also moves to the target) I have got everything to work, except that the thumbnail moves whilst the image is still loading. This problem defeats the purpose of the gallery, and I'm starting to get blurry vision now!
I hope I have made everything clear, but since this is quite difficult to explain, I have attached the fla and images. *You will need to simulate download in flash for the current preloader to work. P.s. much of the script was (heavily) adapted from an fla I found somewhere, in which the images are arranged into a circle.
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May 28, 2009
I'm making a screensaver where random characters in different positions and sizes walk/run across the screen. It seemed simple enough, and everything appears as they should. However, none of the Movieclips move forward on the stage. Here's the code on the first frame of the timeline, bolded lines are points of possible concern:
Code:
import flash.utils.*;
var timer:Timer=new Timer(5555);
timer.addEventListener(TimerEvent.TIMER, makeCharacter);
timer.start();
function makeCharacter(e:TimerEvent):void {
[Code] .....
And here's the code found in each movieclip:
var isOnStage:Boolean = true;
With no errors to go off of, I'm unsure how to proceed.
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Jun 17, 2010
I am using the following code to simulate a volume control bar filling on vol+ and unfilling on vol-. The dragger is a mask that causes the fill to appear and disappear when the mouse is pressed and dragged on the volume controller. It works well, but I would like to add a "switch" that moves at the same time and in the same location as the fill, but on top of it... I created the movieClip for the switch and tried all kinds of variations to the following code with its instance in the code, but cant seem to get it working... below is the code which works with just the mask filling / unfilling.
this.ratio = 0;dragger.onPress = function() {this.startDrag(true, 0, 0, line._width, 0);
this.onEnterFrame = function() {
ratio = Math.round(this._x*100/line._width);
_root.volume = ratio; }; };
dragger.onRelease = dragger.onRelease=stopDrag;
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Apr 30, 2004
I want to move a mc with actionscript, along a path, and this movement to last about half or so of a second (just like tweening in the timeline with frames and all). How can i do this?
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Aug 6, 2005
I want the final result to be a stage with a certain number of circle MC's moving around. I have made the circle MC, and added the AS so that it will start at a random point with a random color, then start moving around randomly. I want to make it so that In the beginning the document will duplicate the movie clip x amount of times, using a for loop. I want to then have all the new circles move around, and when two circles hit each other, they will dissappear, using the removeclip function. You can only use this on duplicated movieclips though, so how would i make all the circles duplicated? Is there a way to duplicate the original movieclip x amount of times then delete it? Or is there a way to remove the original after it is in a collision? Also I don't know how to do the collision detection. I am thinking of using a hittest, but would I just do it with a for loop? Is there a way so that if an MC hits any other MC?
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Jun 13, 2010
I've got a website w/ a few different pages (each it's own swf file). When buttons are pressed the first time things seem good. But if you return to a button that's already loaded once, the movie clip file that has the navigation (and is the background), loads either too slow or too quick for the other swf files and it gets stuck in random spots. It's hard to explain, but something is not working properly.
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Aug 2, 2009
I have several movieclips which name is assigned to the variable MoveN when clicked on. But moving them with MoveN variable doesn't work.
[Code]...
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Jun 29, 2011
I am working on a website where I have some movieclips on the stage scattered. Some overlapping each other. Now when I move my mouse over any movieclip, I want the movieclips around it to move away from it and when I rollout they should get back in place. An example of this can bee seen on [URL].
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May 4, 2009
I am pretty new to flash and only know basics of animating in it and a bit of action scripting. I made a movie and used action script [code]...
to create pauses in middle of movie to conserve on frames and file size. I used this script for other banners and never had problems. I have several pauses in the movie and the first few pauses work fine but then when the movie loops it ignores the action script and speeds up the play back. What I am doing wrong see the included FLA file.[url]...
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Jul 26, 2010
I know as of 3.5.3 you're supposed to be able to use the Smart Seek functionality to do trick modes like 1/2x, 2x, etc.ow is this actually done?I understand the new seeking/stepping, just not how to playback at a different rate.
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Dec 21, 2010
I will need to display the frames of an FLV at different rates.
Here are some examples:
the user will 'scrub' through the flv frames(front/back) the flv will need to play at half the speed on a user interaction.
Currently I'm using LoaderMax and it's VideoLoader object to load and play FLV files. I've tried using the playProgress property, but only the keyframes of the FLV are displayed. I got the same result with the basic setup(using the NetStream class)
As a workaround, I playback the FLV once, and cache BitmapData instances in which I draw/cache each frame of the video. After this is done, I use the BitmapData Vector to update a Bitmap on stage. Scrubbing/changing speed works fine with this method, but still the user needs to see(wait for) the sequence once, while it gets cached, which I don't like.
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Jun 26, 2010
I've been testing my website's intro banner on a few different computers.
On my computer, in Safari and Firefox, it plays at the same speed as when I play it locally.
It runs fine on all machines I checked at work, but one. On my slowish laptop, ran slowly there too.
It's a pretty small file 87kb. Is it a cpu issue and not being able to process multiple animations at the same time?
Is there a way to remedy that or just don't worry about it? Is there some sort of standard when it comes to cpu/swf testing?
My concerned file is the middle banner at [URL]
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Jul 27, 2010
I'm building a game with two main objects on screen.
1) An animated MovieClip with 144 frames inside.
2) A ball that will be moving around the screen.
I've animated both objects with two different timers. One has a delay of 0.0333 seconds (30 fps) and the other has a speed of 0.0222.
Now there is something I do not understand. If both objects start moving/animating at the same time... When my ball reaches certain point on the stage, I check the currentframe property of the other animated moviclip but it's never on the same frame at that point. It varies...
If they are both at a constant speed, even though they are different speeds, why would the animated movieclip be on a different frame each time? It varies a few frames each time I output it to check.[code]...
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May 29, 2002
How can I have an MC play at different speeds upon a button click. For example, I want button one to play the MC "cars" at one speed, and button two to play the same MC (cars) at another speed?
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Nov 9, 2011
I have loaded some images through XML and attached into dynamically created MovieClips named mc0,mc1,mc2...etc.
_loader.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
count++;
var img:Bitmap = Bitmap(e.target.content);[code]....
Everthing works fine. But it is shaking so that it was not looking good.How do I achieve smooth movement?
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Dec 16, 2009
I recently posted my first online Flash photo gallery. It flows perfectly when viewing on my desktop using a Flash Player, however, when viewed online it can look "jerky" and stutter in spots. This doesn't happen every time. One friend said it flows smoothly and another noticed that it stutters. On my own broadband connection it does both. One day it flows smoothly and another time it stutters and jerks.Any suggestions on how to ensure smooth animations? The frames per second on the .fla files are set at 18. Would bumping it up to 24 fps help? But that would increase file size, yes? Maybe there's not much I can do and I'm at the mercy of download speeds and web traffic?
Here's a link to the gallery. [URL]..
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Feb 22, 2012
I have created a galley with dynamically loaded multiple swf files. Half of them contain animations running at 60fps. The other half are flash movies at 30fps. If I select the speed of my gallery file to be 30fps animations play slow. If speed of gallery file is 60fps flash movies play too fast. How can I override the speed of the individual .swf's so they all play evenly.
some AS3 script for each individual movie? i.e. animation speed (individual file) speed: 1/2?..
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Feb 4, 2009
I am making an animation that tweens two different objects at different speeds dependent on the position of the mouse. This is working fine, however, when the user takes the cursor outside the flash box and enters the frame it jumps to that position.
I have created a tween for this first instance however, if the user continues to move there cursor before this tween has finished it continues to jump.
Here is the code I have written
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, CheckDirection);
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code]....
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Nov 2, 2010
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
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Jan 30, 2012
what i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.
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Apr 22, 2007
I want to know how i can moving my scene by moving a mouse over them.
to understand what i want exactly ckeck this link :- [URL]
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