ActionScript 3.0 :: Synchronize Objects Animated At Different Speeds?
Jul 27, 2010
I'm building a game with two main objects on screen.
1) An animated MovieClip with 144 frames inside.
2) A ball that will be moving around the screen.
I've animated both objects with two different timers. One has a delay of 0.0333 seconds (30 fps) and the other has a speed of 0.0222.
Now there is something I do not understand. If both objects start moving/animating at the same time... When my ball reaches certain point on the stage, I check the currentframe property of the other animated moviclip but it's never on the same frame at that point. It varies...
If they are both at a constant speed, even though they are different speeds, why would the animated movieclip be on a different frame each time? It varies a few frames each time I output it to check.[code]...
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Code:
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