Professional :: Synchronize A Sound With Animation
Feb 10, 2011
I've just learned this process in the Flash CS4 help manual (page 276), but unfortunately the sound track I placed in a movie clip timeline (used as a button OVER state) doesn't stop playing once I mouse away from the button. So, I presume a simple myBtn.addEventListener(MouseEvent.MOUSE_OVER, clickHandler) could allow me to execute a method in a function to stop the repeating sound.
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Jul 27, 2010
I have multiple children movieclips containing png images inside of a parent movieclip. The parent movieclip has a slow looping animation. The children don't stay in sync with one another during the animation. It becomes obvious to see because there is a background child clip with other child clips on top of it. It appears to only happen with movieclips containing a bitmap image. Does anyone have an easy fix or work around for this?
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Sep 9, 2011
is there any best way to synchronize the audio with text in flash
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Feb 22, 2011
I have trouble with my drawing scene after adding sound. On main timeline I'm using :
[Code]...
The problem is that after calling ( _root.ballInHole.start(); ) my animation slow down. Im just changing position of 32 mc objects with no timeline on OnEnterFrame event of main timeline. When I'm not calling the sound then is everything perfect and fast as intended.
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Jul 29, 2011
I have made a 5 min animation with stream sound. Its playing perfectly in PC. But in mac, its not playing. Stream sound starts from frame 60. So mac plays the swf plays till 60 frame, after that it pauses. I tried importing different sound format (wav, aif, mp3) and tried with all sound export setting but the problem remain same; its playing only till 60.When i removed the sound, it played till end. Even with event sound, it plays till end. But with stream sound, the problem. The problem is only in mac; in pc its perfect.I am using VMware Mac OS x leopard in window xp for testing purpose.
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Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
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Jan 15, 2012
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
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Feb 7, 2011
I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. All I have been able to do is to play 2 sounds at the same time, but I cannot do it with 3 audios or more, they don't go synchronized. JamStudio.com does it perfectly, I've been researching and researching and I just don't know how to do it! How does JamStudio.com synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or are they using something else?
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Oct 29, 2010
The question is how could I stop a method being called twice, where the first call has not "completed" because its handler is waiting for a url to load for example?
I have written a flash client which interfaces with a java server using a binary encrypted protocol (I would love to not have had to re-invent the whole client/server object communcation stack, but I had to encrypt the data in such a way that simple tools like tamper data and charles proxy could not pick them up if using SSL).The API presents itself to flas as an actionscript swf file, and the API itself is a singleton. the api exposes some simple methods, including:
login()
getBalance()
startGame()
endGame()
Each method will call my HttpCommunicator class.HttpCommunicator.as (with error handling and stuff removed):
public class HttpCommunicator {
private var _externalHalder:function;
public function communicate(data:String, externalHandler:APIHandler):void {
// do encryption
[code]...
Will the second call trounce the first calls communicator variable? i.e. will it behave as if its static, as there is onlyone copy of the API object?If say there was a button on the GUI which had "update balance", and the user kept clicking on it, at the same time as say a URLLoader complete event hander being called which also cals the apis getBalance() function (i.e. flash being multithreaded).
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Nov 18, 2010
I'm experimenting with P2P on Flash, and I've come across a little hurdle that I'd like to clarify before moving forward. The technology itself (Flash) doesn't matter for this problem, as I think this problem occurs in other languages.
I'm trying to create a document that can be edited "live" by multiple people. Just like Google Docs pretty much. But I'm wondering, how would you suggest synchronizing everyone's text? I mean, should I message everyone with all the text in the text field every time someone makes a change? That seems very inefficient.
I'm thinking there has to be a design pattern that I can learn and implement, but I'm not sure where to start. Optimally, the application should send the connected clients only the changes that have occurred to the document, and have some sort of buffer or error correction that can be used for retrieving earlier changes that may have been missed. Is there any established design pattern that deals with this type of issue?
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Dec 10, 2008
making two web banner commercials where a bottle is supposed to fall from one banner to the other. The two files are separate and I dont think I can communicate between them. I need a quick solution to make the animation start at the same time in both files (if one file is loaded quicker than the other). Is this possible? Ive seen commercials where this has been done, but I dont know how they did it. I use as2 but if you have a solution in as3 its no problem.
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May 21, 2010
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.
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Nov 4, 2010
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
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Dec 8, 2009
Multiple computers running a kinda of quiz (in asp.net). Every one of them plays a video as background (in the browser), sorta like a screensaver (with advertising). When moving the mouse a div pops up which allows the user to choose a quiz in fill out the forms. The catch is that the video needs to be synchronized on all the PCs.These are the constraints: The asp.net code is already there, so writing it completely in flash is no option. We know .NET, javascript, html, the standard webdev stuff best, so investing time is something new is a last resort.
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Sep 2, 2011
[Code]...
addElement and removeElement is called by two separate timer events. And in each method it modifies the global variable NoOfElements. Is there a method to synchronize variables in acionscript ?
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Jul 29, 2011
Ive stumbled upon a few sites that have free sound FX's but the ones I want which I wuld think are the easiest to get I cant find.I want a sound for when someone clicks the right thing, like a under a sec tiriring or something like when you kill a guy in Leauge of Legends or something like that and also one for when you click the wrong thing like an windows warning ut a little different, yet all the sites and SFX I come across are for everything but those.
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Nov 9, 2011
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
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Jul 27, 2010
I'm building a game with two main objects on screen.
1) An animated MovieClip with 144 frames inside.
2) A ball that will be moving around the screen.
I've animated both objects with two different timers. One has a delay of 0.0333 seconds (30 fps) and the other has a speed of 0.0222.
Now there is something I do not understand. If both objects start moving/animating at the same time... When my ball reaches certain point on the stage, I check the currentframe property of the other animated moviclip but it's never on the same frame at that point. It varies...
If they are both at a constant speed, even though they are different speeds, why would the animated movieclip be on a different frame each time? It varies a few frames each time I output it to check.[code]...
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Apr 19, 2010
I plan to use a timer event to fire every second (for a clock application).
I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will).
Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3?
Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load?
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Oct 29, 2010
I'm trying to play multiple video streams simultaneously. However, I cannot synchronize these videos to play at the same rate.
I have three 45-second videos in FLV format and I use flash.net.NetStream to play these videos. I call netstream.play() of these netstream at the same time (by using a for-loop). However, these videos are out-of-sync even all videos files are on my local machine.
For example, when the wall clock is at 10th second, the first video is at 7th second, the second video is at 10th second, and the last video is at 5th second.
I think it may be affected by different jitter delays when streaming. However, I still cannot find the way to solve this problem.
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May 1, 2011
I have a flash project where I have two movies that are supposed to synchronize, depending on user choices. Most of the time they do, randomly they do not. So I thought perhaps there is something wrong with the code I am using.
Code:
on (press){
this.movie1.gotoAndPlay(random(this.movie1._totalframes));
if(this.movierandom.enabled == false){
this.movie2.gotoAndPlay(this.movie1._currentframe);
}}
What's supposed to happen is, when the button is pressed, movie1 goes to a random frame and plays. If movierandom is not enabled, movie2 is supposed to go to the same frame as movie1 and play. Movie1 and movie2 have the same number of frames. Occasionally, movie2 goes to a different frame.
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Nov 8, 2010
I want to make an animated graphic related to playing sound..I mean I'll attach sound to a sound object and while sound is playing I want to animate the graphic if there is an audio and stop the animation if there is a silence or no audio something like (Spectrum Analyzer)
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Aug 26, 2010
I have an animation of a swinging sign that is accompanied by a squeaking/swinging sound that is loaded externaly.. What I would like to do is go a step further and synchrinize the sound with the swinging sign.I've seen some tutorials about synking imported sound with animation - but is there a way to also synk an external sound?
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Jun 17, 2010
ok so im having an issue with Flash CS5.I have a sound looping, and my animation is only 13 frames long, while the song is like a minute long, so each time the animation loops threw the default "Loop Playback" a new sound audio is played which os overlapping the previous over and over causing a massive echo effect.Whats the best way to loop both of them insync, or atleast copy and paste the animations frames and make it the length of the song?
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Mar 10, 2011
I am a beginner using AS3 and working on an eLearning lesson using a Flash animation as a breathing exercise. The animation works well, but I need to synchronize 2 breathing sounds with the inhale-exhale animation cycles.I can import the inhale.mp3 and exhale.mp3 into the library. But then, I am not sure how to control play so that when the animation's inhale cycle is displaying (circle on stage expands for a time using a variable for duration, in microseconds: _inhaleDuration), the inhale.mp3 plays until the _inhaleDuration completes. After the inhaling animation, the animation cycle has a brief pause (no sound), then the animation displays the circle contracting for the time in the variable, _exhaleDuration, during which time I need the exhale.mp3 to play its breathing sound. Each sound needs to be synchronized to play only as long as the animation inhale or exhale duration.
I've been reading about sound files online and trying to figure out how to control play by duration using these 2 variables (_inhaleDuration, _exhaleDuration) but so far have not found this. So, I'm stuck and hope someone can provide suggestions, sample AS3 script, so I can add this feature to the animation's Tween function, that expands and contracts the circle, so it also has sounds.
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May 22, 2011
I hope I'm in the right place for this. What I want to do is rather simple but I'm pretty much a noob when it comes to flash, specially scripting.I want to create a perfect loop of a 60 frames image sequence and and an .wav audio loop I created in SoundbooThe animation loops forever without copying the frames over and over again and I want the sound loop also to play forever. Just like it was made in this flash above.What I have so far is this line of code in the first frame of an empty layer:mySound = new Sound();mySound.attachSound("RobotsFTW.wav");Sound.start(0,100);but after some time the audio gets delayed and I have the same sound played over and over again
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Aug 29, 2005
Can you pause both animation and sound? I know you can do
on(release){
stop();
stopAllSounds();
}
but you can't start the sounds again after that at the place they were at, like a soundtrack. What is the actionscript (if it exists) for a pause and play buttons that also pause and play the sounds?Imported movies pause sound with stop();, do i have to export an swf with like just the soundfile and put that in? Cause i think that would work but sounds like too much trouble.
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Jan 23, 2010
I would like to have one controller to sync and control multiple video objects(start/stop simultaneously).
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Mar 15, 2011
Im trying to removechild and at the same time stop all the on going animation and sound, in a way reset them so that if this child is added again it plays like it did the first time.
I've tried these scripts but non work, either i get an error or the sound doesnt stop and the animations stack:
//==================================================
1.
bgFarm.stopImmediatePropagation()
2.
while (bgFarm.numChildren != 0)
[Code].....
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Feb 13, 2011
I have a working Flash movie, using a couple of AS3 scripts. The main stage has some animation going on. My player.as plays some mp3 clips when I click a button. The problem is, the stage animation stops as soon as the sound starts ie. Sound.play() starts, then animation starts again when the sound ends.
The animation is based on
this.addEventListener(Event.ENTER_FRAME,loop3D);
so I gather something happens to ENTER_FRAME due to Sound.play(). What is weird is everything works perfectly on the Flash Test movie (ctrl+Enter). The animation does NOT stop during sound. What to do to make sure the animation goes on always?
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