I am pretty new to flash and only know basics of animating in it and a bit of action scripting. I made a movie and used action script [code]...
to create pauses in middle of movie to conserve on frames and file size. I used this script for other banners and never had problems. I have several pauses in the movie and the first few pauses work fine but then when the movie loops it ignores the action script and speeds up the play back. What I am doing wrong see the included FLA file.[url]...
How can I have an MC play at different speeds upon a button click. For example, I want button one to play the MC "cars" at one speed, and button two to play the same MC (cars) at another speed?
I will need to display the frames of an FLV at different rates.
Here are some examples:
the user will 'scrub' through the flv frames(front/back) the flv will need to play at half the speed on a user interaction.
Currently I'm using LoaderMax and it's VideoLoader object to load and play FLV files. I've tried using the playProgress property, but only the keyframes of the FLV are displayed. I got the same result with the basic setup(using the NetStream class)
As a workaround, I playback the FLV once, and cache BitmapData instances in which I draw/cache each frame of the video. After this is done, I use the BitmapData Vector to update a Bitmap on stage. Scrubbing/changing speed works fine with this method, but still the user needs to see(wait for) the sequence once, while it gets cached, which I don't like.
I've got a website w/ a few different pages (each it's own swf file). When buttons are pressed the first time things seem good. But if you return to a button that's already loaded once, the movie clip file that has the navigation (and is the background), loads either too slow or too quick for the other swf files and it gets stuck in random spots. It's hard to explain, but something is not working properly.
I know as of 3.5.3 you're supposed to be able to use the Smart Seek functionality to do trick modes like 1/2x, 2x, etc.ow is this actually done?I understand the new seeking/stepping, just not how to playback at a different rate.
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I'm building a game with two main objects on screen.
1) An animated MovieClip with 144 frames inside.
2) A ball that will be moving around the screen.
I've animated both objects with two different timers. One has a delay of 0.0333 seconds (30 fps) and the other has a speed of 0.0222.
Now there is something I do not understand. If both objects start moving/animating at the same time... When my ball reaches certain point on the stage, I check the currentframe property of the other animated moviclip but it's never on the same frame at that point. It varies...
If they are both at a constant speed, even though they are different speeds, why would the animated movieclip be on a different frame each time? It varies a few frames each time I output it to check.[code]...
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
I recently posted my first online Flash photo gallery. It flows perfectly when viewing on my desktop using a Flash Player, however, when viewed online it can look "jerky" and stutter in spots. This doesn't happen every time. One friend said it flows smoothly and another noticed that it stutters. On my own broadband connection it does both. One day it flows smoothly and another time it stutters and jerks.Any suggestions on how to ensure smooth animations? The frames per second on the .fla files are set at 18. Would bumping it up to 24 fps help? But that would increase file size, yes? Maybe there's not much I can do and I'm at the mercy of download speeds and web traffic?
I have created a galley with dynamically loaded multiple swf files. Half of them contain animations running at 60fps. The other half are flash movies at 30fps. If I select the speed of my gallery file to be 30fps animations play slow. If speed of gallery file is 60fps flash movies play too fast. How can I override the speed of the individual .swf's so they all play evenly.
some AS3 script for each individual movie? i.e. animation speed (individual file) speed: 1/2?..
I'm trying to create the effect on the dreamers site [URL] during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
I am making an animation that tweens two different objects at different speeds dependent on the position of the mouse. This is working fine, however, when the user takes the cursor outside the flash box and enters the frame it jumps to that position.
I have created a tween for this first instance however, if the user continues to move there cursor before this tween has finished it continues to jump.
I'm trying to create the effect on the dreamers site during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I can get a flash movie to play in Internet explorer 7. It will not load the movie. Does anybody know of this and if anyone may have a html code to tell IE7 to load and play this (my) movie.
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
I am doing a website for my brother, and he created a movie, which he sent to me as a flash movie. I have it on the first page of the site, as an intro. ([URL]). What I would like is that the whole movie loads before it starts to play.
Alrighty so I'm super new to actually using coding in Flash (this is my first time, actually) so... yeah. And I pretty much registered an account on here just to ask this.I'm using ActionScript 2 and Flash CS4, and I'm trying to get my play button to play a movie clip. Originally it was in .wmv format, but I have tried importing it in different ways in different file formats to see if it works any better. It works perfectly when I demo it in Flash with the ctrl+enter thing and if I just open the thing in my browser, but when I upload it to my deviantART (to showcase video since they don't support video) it clicks the button and displays a white screen.I'm really not sure what I'm doing wrong, as I've been leafing through a lot of tutorials and trying those out, and it works fine in Flash.
I have a small Flash movie. I want it to play if a user hovers over a div. When the user hovers on the div, the Flash will then play above that div (i will use absolute positioning to display the flash), but wanted to know how I can call the Flash to play by a div.
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
So I haven't done much in flash in a while. However, I imported a new movie and then published the movie from flash and made an html page as well. For some reason I can not see the movie when I go to the page.
I'm working on a Flash intro for a site. After the Flash movie plays I want it to wait three seconds and then send them to the index page. Currently I'm using the action script:
[Code]....
I've got that keyed to the last frame. The issue is at the end of the Flash movie it displays the company logo image. Well with that script added to the last frame it just quickly blips up the logo then takes you to the main page so fast you don't even get to really see the logo. I want the viewer to have a couple seconds to take it in, but then move them along to the main site without them having to look for a button to press.