IDE :: Realistic Rope (Tied Between Two Points) Simulation?

Feb 1, 2006

Where do I can find an example or a tutorial of a realistic simulation of a rope tied between two points? I need to make something similar to the interface of Reason, the music app.

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Actionscript :: Flex CheckBox ItemRenderer Not Tied To Object?

Jun 12, 2011

I have an Actionscript class we'll call Person to make the example easy. I want to have a DataGrid populated with Person objects that has columns displaying things like Name, Birthday, etc. All that is nice and simple, but I would also like to add a checkbox column to select certain people in the DataGrid. An example use case would be as follows:

Display all people. User checks a box next to each person indicating they want some action taken on those selections. Some action is taken on the user selections when the user clicks a button.

It seems like the common solution to this is to make a Selected property on each Person object, but that isn't really a good option for me. The Person object is used throughout the application, and it seems very unclean to have a Selected property which really isn't a concern of the Person class.

I like the type safety of having hard classes like Person, but I don't know how to solve this seemingly simple problem so I can loop through the objects and determine if the person is selected or not.

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ActionScript 3.0 :: Draggable From Top Rope Or Pendulum

Jun 18, 2010

i am searching for a rope that has something attached at the bottom and i can swing it around by dragging the rope from the top(not from the object attached). it might be a rope(more flexible) or just a rigid line, like a draggable from top pendulum.

i came across the box2d physics engines and erik hagreis' site made with menus that are suspended with ropes. but im still stuck, i dont know how to make the ropes draggable from the top(instead of from the bottom, as in erik's site). if anyone has a hint or an alternative solution to using physics engines, let me know. im out of searches, i searched the whole net...

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ActionScript 3.0 :: Rope / Pendulum Draggable From Top

Jun 18, 2010

I am searching for a rope that has something attached at the bottom and I can swing it around by dragging the rope from the top (not from the object attached). It might be a rope(more flexible) or just a rigid line, like a draggable from top pendulum. I came across this page: [URL]. I don't know how to make the ropes draggable from the top(instead of from the bottom).

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ActionScript 2.0 :: Create Four Floating Balloons Which Are Tied Up Together With A Thin Core?

Aug 5, 2004

Recently, I want to create four floating balloons which are tied up together with a thin core. Now, I need some AS in order to make them look like floating in air smoothlyand slowly along with a thin core. Also wanna give the ballons random scale motion as well.

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Flex - Make Changes Not Tied To A State In Design Mode In Flash Builder 4?

Jun 3, 2011

If I have a component that has some states defined, is there a way to make changes in design mode but not have it tied to a particular state? For example, if I have state1 and state2, any changes in design mode will be based on state1 or state2 (i.e. width.state1). I understand this is the direction Flex is going in but I'm transitioning from a Flex 3 app and right now I just want to make the change to width and not width.state1.

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ActionScript 3 :: Implementing Frictionless Pendulum Using Rope Resource?

May 26, 2011

I'm developping a gameplay concept using AS3 Fisix engine in which I need for a pendulum to be frictionless. The idea is to define the head and tail positions (using the Fisix's Rope resource) by mouse clicking and dragging in the screen and let the pendulum swing so that it goes forth and gets back to its starting position without losing momentum, and keep doing this repeatedly.

So far, I managed to make the pendulum swing normally but still being affected by friction and gravity (it keeps moving until got totally still, like a real-life pendulum would do). After many trial-and-error experimentations, I realized that I couldn't find any obvious parameter to work with, either in FisixEngine instance or in the Rope object itself, which allows me to remove or disable the friction from the simulation so that the frictionless behavior could be achieved.

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ActionScript 2.0 :: Make A Draggable And/or Clickable Curtain Rope?

Aug 9, 2005

I'm having a heck of a problem with the startDrag function in Flash right now. I'm trying to make a draggable and/or clickable curtain rope, which works now to a certain extent. When the user single clicks on the rope, it opens/closes itself. When a user clicks and drags the rope part of the way, it opens/closes itself the rest of the distance. A user can also click and drag the rope the whole way if they like. Everything does what it is supposed to when a user single clicks. If a user double clicks, the curtain is permanently draggable, which is obviously not what I'm going for.Variable used to determine whether the curtain goes up or down

drag = 1
// Starts the dragging[code].....

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Actionscript 3 :: Calculating Evenly Distributed Points On A Line Of Points

Oct 3, 2011

I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.

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Professional :: Make A Car Simulation?

May 4, 2010

I'm trying to make a car simulation. I've a car that moves with keys W,A,S,D and i've a map with size 1200x1400 and screen size  600x700.What i'm trying to do is when car moves any place on the map , screen shall show that area of the map. The area that car located on.

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ActionScript 2.0 :: Creating Key Pad Simulation?

Sep 16, 2009

I need a proper array code for making a dynamic text field that up dates as the user pushes the keypad (btns) I played with some stuff like the one below and cant seem to make it work

[Code]...

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Flash :: Develop A Simulation Of A Browser?

Jul 21, 2010

I was wondering if anyone would be able to help me with a problem I am having. I am trying to develop a simulation of a browser in Flash, and need to have a button which allows users to be able to go back to a previous screen (e.g. another .swf file) which means I need the window to be to move between .swf files.
 
I have tried various methods I have found online, but none seem to be working.

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Flash :: Movement Of Objects In A Simulation?

Jun 6, 2011

i am currently making a flash "pond" with fishes in it, and i have the ability to add food pellets onto the pond, how should i make the movement of my fishes to the food x,y location ? so it will be smooth , rather than setting the x,y location of my fishes to the x,y location of the food pellets.Also is there a good place to learn how to make my fishes move by its own?Fish class

package
{
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Make A Traffic Simulation?

Oct 16, 2010

since i'll be asking so many qustion, I will put all my problem in one thread here I'm planning to make a traffic simulation with AS3.0

[Code]...

which will still run the if function when the error is below 1 pixel. but i dont really like things that isn't sure, specially I'll make tens of guide movements on the stage.

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ActionScript 2.0 :: Software Simulation LoadClip?

Dec 28, 2011

trying to load a new image and still making the previous_node on the background without any blink, most seamless possible, where I�m making the mistake...?

ActionScript Code:
previous_node = current_index-1;[code].....

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ActionScript 2.0 :: Preloader Works In Simulation But Not On The Web

Feb 1, 2005

I'm trying to preload external swf files as needed and show the progress each time a file is being preloaded. It works exactly as intended when I simulate it on my desktop but not at all when uploaded on the web: first of all nothing happens up until 50% of the main movie is already loaded and then when the the attempt is being made to load additional content, some weird number displays (-214...%) instead of the percentage. Take a look: [URL]

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ActionScript 2.0 :: Preloader Works In Simulation But Not On The Web?

Feb 1, 2005

I'm trying to preload external swf files as needed and show the progress each time a file is being preloaded. It works exactly as intended when I simulate it on my desktop but not at all when uploaded on the web: first of all nothing happens up until 50% of the main movie is already loaded and then when the the attempt is being made to load additional content, some weird number displays (-214...%) instead of the percentage. Take a look:

[URL]

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ActionScript 3.0 :: Keyboard Simulation Tutorial And Snippets

Jun 4, 2011

There are were several developers on the forums who asked various questions about keyboard simulation in Flash.While waiting for Godot I have posted a quick tutorial with a working example and code for both timeline and class-based app. Just pasted the code on timeline or make class a document class.URL...

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Actionscript 3 :: Preloader Simulation White Screen?

Dec 22, 2009

currently I'm having some problems with my preloader.I have an as3 class website with the following code:

public function Website() {
addEventListener(Event.ENTER_FRAME, PreloaderStart);
}
private function PreloaderStart(e:Event):void {
var bt:int=loaderInfo.bytesTotal;

[code]...

I painted my stage black and when I simply run my flash file it traced "loaded" so everything is loaded well and it builds the UI. But when I simulate by pressing ctrl+ enter twice I get a white screen and after about 10 sec. (my swf is 1mb and it simulates at 100kbs) it displays the preloader instantly at 100% and loads my UI. So my text doesn't change from 0% -> 100% but I just get 100% when everything is loaded.

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ActionScript 2.0 :: 3d Terrain Simulation With Geom.Matrix?

Nov 15, 2009

I'm trying to make a realistic scrolling terrain for a game I'm making. all of the movement and collision detection is 2d, but I need to make the terrain look more real.

does anyone have an algorithm for simulating a 3d terrain in 2d with the geom.Matrix class?

I know how to implement one, but I'm not sure about the logic for a transformation like this

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ActionScript 3.0 :: Onpress / Onrelease Simulation - Keeps Restarting

Jun 9, 2011

Try to simulate the OnPress/OnRelease aspect of earlier versions. It is working so far, but when I press the space bar, it goes around once, then stops. If you check the output, it is looping back to the enter aspect, so it looks like it is not working, but it just keeps restarting. I need to make the enter frame event not work since the keypress is already down, and only work on the first time I press it.

var spacebarKeyDown:Boolean = false;
stage.addEventListener(Event.ENTER_FRAME, moveChar);
function moveChar(event:Event):void{
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown);
function checkKeysDown(event:KeyboardEvent):void{
[Code] .....

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ActionScript 3.0 :: 100 Percent Deterministic Flash Simulation

Jul 22, 2011

I am looking to make a 100% deterministic Flash simulation (for multiplayer RTS game). So far areas that require special attention identified:
ActionScript Code:
Math.random() // obviously, have to use Seeded random
Number // floats are volatile, but that can be overcome by truncating precision
For.. in and For Each loops: // the order of looping through properties on an Object is different every time

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Actionscript 3.0 :: Create A Simulation Earths Orbit Around The Sun?

Jun 3, 2010

So im trying to create a simulation Earths orbit around the Sun. Before i begin coding i need to know earths real orbit lengths.Does anyone know the values of (A,B,X,Y) variables?And once i do get the values, what is the code for moving an object in an ellipse? I know i need to use cos and sin but i dont know the actual formula.

Edit: I found out that [A] is 152,098,232 km and its [B] is 147,098,290 km. I'll scale these down once i find out the [X] and [Y].

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ActionScript 3.0 :: Flash Simple 3d Road Simulation?

May 29, 2010

Im looking into creating a very simple 3D (can be pseudo) infinite road animation with some random elements. Like the old Lotus game for the Amiga... Im really not sure where to start, or what to search for to start - and was hoping that someone could point me towards some tutorial or other useful stuff.I dont want to build a complex . its the infinite road simulation i try to create

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ActionScript 3.0 :: Dynamic Simulation Of Splashing Fluids In It?

Jun 7, 2010

I was wondering If anyone has worked on Dynamic Simulation of Splashing Fluids in AS3

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ActionScript 3.0 :: Glide Movement Simulation Effect

Apr 20, 2011

I'm creating a game like a paper plane movement. The movement should start with the drag and throw effect . With the drag and throw speed, the paper plane must fly through the scene with a glide movement. I got confused with its physics.

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Realistic Clouds In Header?

May 5, 2010

can u tell me how to do realistic clouds in this header ? i will be very greatfull for any tip (sorry for my english ) my header (i love dogs and i projecting a site about them )

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ActionScript 3.0 :: Creating Simulation - Remove Objects From Vector?

Aug 4, 2009

I'm creating a simulation in which a large number of objects are added to vectors and then taken away in random order (as more are being added). To remove the objects, I splice the object from the vector it's in, and notify all the other objects that an object ahead of them was removed so they can change their indices accordingly. As far as I know, the objects have no other references (I think), and within the object, I set everything to null. I read somewhere that you can't put "delete this" in the class, so I didn't bother with that. Will this be sufficient to get the object garbage collected, or should I do something else? What are the best ways to get something like this garbage collected?

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ActionScript 3.0 :: Floating Point Determinism Simulation On All Clients?

Jul 22, 2011

I am working on a Real Time Strategy (RTS) multiplayer game, primarily working from this source: [URL] - which is basically boils down, to running a simultanous 100% deterministic simulation on all clients, and only transmit User input. Which brings me to the Number type, which is a float, which cant be trusted to be the same on all systems, and that could desync the simulation? how to work with Floats in AS3, to make them deterministic/correct errors, or just dont use them at all?

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ActionScript 2.0 :: Budget Simulation - Expenditure And Income Table

Sep 12, 2011

I try to create a budget simulation, All the data insert by user in an input text
"averageSum1 = ((Number(out1num1)) + (Number(out2num1)) + (Number(out3num1))) / 3;"
Working perfect ! Now all the final calculations I am trying to translate to Columns chart of expenses and income columns that changes depending on the data. The whole tables system is working. Only with the visual translation to columns I'm not sure how to begin.

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