ActionScript 3.0 :: Floating Point Determinism Simulation On All Clients?
Jul 22, 2011
I am working on a Real Time Strategy (RTS) multiplayer game, primarily working from this source: [URL] - which is basically boils down, to running a simultanous 100% deterministic simulation on all clients, and only transmit User input. Which brings me to the Number type, which is a float, which cant be trusted to be the same on all systems, and that could desync the simulation? how to work with Floats in AS3, to make them deterministic/correct errors, or just dont use them at all?
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[Code]...
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[URL]
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