ActionScript 2.0 :: 3d Terrain Simulation With Geom.Matrix?
Nov 15, 2009
I'm trying to make a realistic scrolling terrain for a game I'm making. all of the movement and collision detection is 2d, but I need to make the terrain look more real.
does anyone have an algorithm for simulating a 3d terrain in 2d with the geom.Matrix class?
I know how to implement one, but I'm not sure about the logic for a transformation like this
Has anyone here ever developed a function (or general library of relevant functions) that will allow one to find the inverse of a matrix? I've searched the forum archives, as well as the internet more generally, but haven't found anything. If anyone has some leads, I hope you'll pass them along.
If I don't hear anything within the next few days, I might try to develop something on my own, but I'd hate to do so if someone has already done the dirty work.
A solution to this problem would be very useful for 3-D work or anyone doing mathematical programming more generally.
I am attempting to use a "magnifying glass" effect to view a larger layer (e.g., 600x300 ) through a smaller layer (e.g., 200x75 ) by use of a mask layer. I have 4 layers to my code:
I'm doing a project at the moment where I am creating a side scrolling platformer in AS3. Currently I have:
-The "Character' which is a ball that can be controlled using the arrow keys and has bounce, friction, gravity etc. -A scrolling system, the character can move freely within an invisible inner boundary, once the character leaves this boundary the background will scroll to compensate.
The thing I am having issues with is creating collision detection between the "Character" and the "Background.Ground" so that the character can move along the shape of the Ground movieclip within the background movieclip.
I'm trying to create simple 2D action game, something similar to well known Fancy Pants Adventures :) I've been looking for answer for more than week and all I've found is [URL] which not answers the question. (I've found also moving on platforms that are rotated but that's not I'm looking for). I have also found great (and free!) flash game engine - CitrusEngine which I'm currently using, but, it doesn't provide moving hero along curved terrain. How to make hero moving along curved terrain like this one: [URL]. There are plenty of games like this (for ex. Fancy Pants or Robot Unicorn Attack) where main character moves along the curved terrain but I can't find answer how can I do that.
Does anyone know how to remove parts of a shape (in a movieclip) using actionscript? Something like reverse masking (where the opaque parts hide the image) or just actually modifying the shape. I've seen it done, but I have no idea how to do it. I've tried using masks, and I saw something about masking the mask but when using setMask() you cant mask a mask. I'm looking for an effect much like the explosions in Serious Santa at NewGrounds [URL]
I've been trying to use ActionScript to create an isometric pseudo3d terrain generator thing, using a dot movie clip. I come from a C programming background and i thought it'd be pretty easy to just attach a load of movie clips to the stage and put them all (well references to them) into a 2d array so i could call back to them with ease for the moving and the jiggery pokery
I've created a game engine using bitmaps and box2D, the floors for the game engine is made out of a number of lines which then has a bitmap fill applied to it, then it adds a little bit of grass on top of these floors....Here's a quick video to show you what I'm talking about:http:[url].....
This all works fine on my main computer, but when I move over to my netbook, I struggle to get 10fps... Because of this I am now looking for as many ways as possible to improve the efficiency of my code. So far what I've done that appears to of had some positive effect is:
- Use bitmapCaching on layers where it's appropriate to do so.
- Use scrollRect to scroll on only the necessary part of each of the layers.
However I'm still having big problems when it comes to scrolling the terrain on my netbook - are there any ideas that anyone might have which might be able to speed up the game slightly?
i need to make scrolling terrain but dont have how to do it for the code? What i want to do is 5 objects lets call them A,B,C,D,E scroll down the screen in random positions
I was unable to find any good tutorials or hints on terrain scrollers that isn't random.. like a huge world, and a map that points where on the map you are.
I'm trying to make a car simulation. I've a car that moves with keys W,A,S,D and i've a map with size 1200x1400 and screen size 600x700.What i'm trying to do is when car moves any place on the map , screen shall show that area of the map. The area that car located on.
I need a proper array code for making a dynamic text field that up dates as the user pushes the keypad (btns) I played with some stuff like the one below and cant seem to make it work
I was wondering if anyone would be able to help me with a problem I am having. I am trying to develop a simulation of a browser in Flash, and need to have a button which allows users to be able to go back to a previous screen (e.g. another .swf file) which means I need the window to be to move between .swf files.
I have tried various methods I have found online, but none seem to be working.
i am currently making a flash "pond" with fishes in it, and i have the ability to add food pellets onto the pond, how should i make the movement of my fishes to the food x,y location ? so it will be smooth , rather than setting the x,y location of my fishes to the x,y location of the food pellets.Also is there a good place to learn how to make my fishes move by its own?Fish class
since i'll be asking so many qustion, I will put all my problem in one thread here I'm planning to make a traffic simulation with AS3.0
[Code]...
which will still run the if function when the error is below 1 pixel. but i dont really like things that isn't sure, specially I'll make tens of guide movements on the stage.
trying to load a new image and still making the previous_node on the background without any blink, most seamless possible, where I�m making the mistake...?
I'm trying to preload external swf files as needed and show the progress each time a file is being preloaded. It works exactly as intended when I simulate it on my desktop but not at all when uploaded on the web: first of all nothing happens up until 50% of the main movie is already loaded and then when the the attempt is being made to load additional content, some weird number displays (-214...%) instead of the percentage. Take a look: [URL]
I'm trying to preload external swf files as needed and show the progress each time a file is being preloaded. It works exactly as intended when I simulate it on my desktop but not at all when uploaded on the web: first of all nothing happens up until 50% of the main movie is already loaded and then when the the attempt is being made to load additional content, some weird number displays (-214...%) instead of the percentage. Take a look:
There are were several developers on the forums who asked various questions about keyboard simulation in Flash.While waiting for Godot I have posted a quick tutorial with a working example and code for both timeline and class-based app. Just pasted the code on timeline or make class a document class.URL...
currently I'm having some problems with my preloader.I have an as3 class website with the following code:
public function Website() { addEventListener(Event.ENTER_FRAME, PreloaderStart); } private function PreloaderStart(e:Event):void { var bt:int=loaderInfo.bytesTotal;
[code]...
I painted my stage black and when I simply run my flash file it traced "loaded" so everything is loaded well and it builds the UI. But when I simulate by pressing ctrl+ enter twice I get a white screen and after about 10 sec. (my swf is 1mb and it simulates at 100kbs) it displays the preloader instantly at 100% and loads my UI. So my text doesn't change from 0% -> 100% but I just get 100% when everything is loaded.
Try to simulate the OnPress/OnRelease aspect of earlier versions. It is working so far, but when I press the space bar, it goes around once, then stops. If you check the output, it is looping back to the enter aspect, so it looks like it is not working, but it just keeps restarting. I need to make the enter frame event not work since the keypress is already down, and only work on the first time I press it.
var spacebarKeyDown:Boolean = false; stage.addEventListener(Event.ENTER_FRAME, moveChar); function moveChar(event:Event):void{ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown); function checkKeysDown(event:KeyboardEvent):void{ [Code] .....
I am looking to make a 100% deterministic Flash simulation (for multiplayer RTS game). So far areas that require special attention identified: ActionScript Code: Math.random() // obviously, have to use Seeded random Number // floats are volatile, but that can be overcome by truncating precision For.. in and For Each loops: // the order of looping through properties on an Object is different every time
So im trying to create a simulation Earths orbit around the Sun. Before i begin coding i need to know earths real orbit lengths.Does anyone know the values of (A,B,X,Y) variables?And once i do get the values, what is the code for moving an object in an ellipse? I know i need to use cos and sin but i dont know the actual formula.
Edit: I found out that [A] is 152,098,232 km and its [B] is 147,098,290 km. I'll scale these down once i find out the [X] and [Y].
Where do I can find an example or a tutorial of a realistic simulation of a rope tied between two points? I need to make something similar to the interface of Reason, the music app.
Im looking into creating a very simple 3D (can be pseudo) infinite road animation with some random elements. Like the old Lotus game for the Amiga... Im really not sure where to start, or what to search for to start - and was hoping that someone could point me towards some tutorial or other useful stuff.I dont want to build a complex . its the infinite road simulation i try to create
I'm creating a game like a paper plane movement. The movement should start with the drag and throw effect . With the drag and throw speed, the paper plane must fly through the scene with a glide movement. I got confused with its physics.