Flash / AS3 Gaming - Character Moving Along Curved Terrain
Dec 3, 2011
I'm trying to create simple 2D action game, something similar to well known Fancy Pants Adventures :) I've been looking for answer for more than week and all I've found is [URL] which not answers the question. (I've found also moving on platforms that are rotated but that's not I'm looking for). I have also found great (and free!) flash game engine - CitrusEngine which I'm currently using, but, it doesn't provide moving hero along curved terrain. How to make hero moving along curved terrain like this one: [URL]. There are plenty of games like this (for ex. Fancy Pants or Robot Unicorn Attack) where main character moves along the curved terrain but I can't find answer how can I do that.
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Nov 2, 2010
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
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Oct 9, 2011
I want to stop the movieclips movement when it hits a wall (another movieclip). The example below works, but after the collision the movieclip 'blocks' all movement to the left...
For now the example with the leftArrow key;
variables to check the key, if it's hitting the walls and if it's moving or not:
var leftArrow:Boolean;
var speed:int = 10;
var hitting:Boolean;
[Code]....
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Mar 15, 2011
I have a mc called boy and I have an instance of that mc called boy_mc. I have figured out how to make his position change on the stage, but I cannot figure out how to do some other things.
Here is the code that I have so far:
import flash.events.KeyboardEvent;
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void{
switch(evt.keyCode) {
[Code] .....
I am trying to learn 3 things.
1. How do I make him be facing left when I push left and facing right when I push to right?
2. How to I restrict him to a certain area of the stage? I am going to have some buildings on the top and I don't want him to be able to walk past the street level. So basically I don't want him to be able to go off the stage or up some to be determined height.
3. When he walks up and touches a door on my stage, I want to jump to another place in the timeline.
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Jan 13, 2004
I would like my character to move as if he was drunk I am unsure how to do that I am using the keyboard for his movement. I also have a character that moves at random I would like the drunk moving character to be able to catch this character and play a scene from within the drunk characters movie clip but I want this character to try and escape the idea is the drunk character gets points for how long he is able to hang on to this character
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Feb 12, 2010
I'm currently creating a FPS-gaming clans website(entirely in flash). I'm trying to get a MovieClip to work, so when i roll over it, another movieclip shows up, and if i then roll onto the new movieclip(no longer on the old, in which case a function drags back the new movie clip) the movieclip will still stay.
[Code]...
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Sep 12, 2004
what i am trying to do is get the background to move with the characteri checked out a few tutorials.but not enufheres the deal..i have a character that can fly...and when the character goes upward...thebackground moves down to expose sky..then eventually black space with stars...does that make sense?
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Apr 15, 2002
i posted up lookin for flash tutes to make my game in flash 4 but i guess it's virtually impossible to do so..... well, now i decided to do it in flash 5. here's my concept >
it's basically a game controllling a character to move in grid filled with objects like so >
1 0 1 0 1 0 1 0 1
0 0 0 0 0 0 0 0 0
1 0 1 0 1 0 1 0 1
where 0 (path) is passable n 1 (objects)not....
n i want d character to stand still when not moving and get to an animated frame of it moving when moved in whichever direction. i guess dat's all i need for now. please help me with this as like i've said, i kinda new to actionscripting.
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Jul 26, 2011
At the first scene of the game My hero character stands still when he's idle but at the second scene he keeps walking in one spot when he's idle. What's going on? Why are the scenes messing with the hero character?
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Sep 12, 2004
what i am trying to do is get the background to move with the character.i have a character that can fly...and when the character goes upward the background moves down to expose sky..then eventually black space with stars also i want the background to stop..like when the background ends.
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Aug 17, 2009
i got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
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Apr 8, 2011
I'm brand new to flash and want to create a character with moving legs. I've created the character with legs, but don't know how to get them moving properly. Does anyone know a good tutorial?
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Jan 3, 2010
I have a character with multiple animations by way of movieclips, and I'm trying to have it move using the Key.isDown function. Now, my character is moving correctly, but when the key is released, the animation keeps playing. I tried adding a stop command at the end of the walkcycle animation, but that just causes the character to stay frozen on the last frame of the cycle.
Here is the ActionScript Code:
onClipEvent(load) {
var direction = "left";
var speed = 2;
} onClipEvent(enterFrame) {
[Code] .....
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Mar 1, 2011
I need to get my character to follow an moving object. I've got an object that's moving around in different directions and I'm wondering how do I get my character to follow the movements when standing on the object ?
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Jun 6, 2011
I am trying to limit the area in which the character (mcMain) can move I want to be able to keep it in an area (mcBuilding) I also have another area (inwhich the character is not supposed to get to) (mcBackground). (Also I want to be able to to make a dynamic text box that starts at 100 then decreases by 5 when the enemy (mcEnemy) hits mcBuilding and also that it gets removed)
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Dec 13, 2009
I've been struggling with making boundaries with my game. I've managed to make boundaries, but in stead of my game character not moving across that border it just bounces back. Which is not the effect I want.
Here's my code
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
xspeed -= power;
} if (Key.isDown(Key.RIGHT)) {
xspeed += power;
[Code] .....
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Jan 28, 2012
I am currently working on a platformer using accelerometer to move the character and xml to load levels as so..
[as]
level.x += (e.accelerationX*40);
if (e.accelerationX > 5) {
e.accelerationX = 5;
} if (e.accelerationX * 40 < 3 && e.accelerationX * 40 > -3) {
player.gotoAndStop(1);
[Code] .....
And it is all added into one movieclip called level. My problem is when the character hits under a platform it will go up it which I don't want it too, I don't know how to fix it heres the gravity code.
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May 22, 2011
trying to make things for my classroom. Dawsonk was kind enough to help me out with it months ago, but I had a computer crash at school and lost it. Unfortunately the school system doesnt try to recover stuff, they just wipe it.What I want is basically a gaming wheel (like at a carnival, the kind you spin).I want to be able to have a .jpg or something that I can modify (if I change the lesson later, or for different outcomes, just replace the .jpg with a same sized wheel).I just want to hit a button, make it spin, slow down, and stop. Maybe a second graphic of just a pointer at the top that overlaps it so you know where it lands. It doesn't even have to stop exactly on one 'category' or 'slot'. It just needs to slow down and stop randomly.
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Aug 2, 2011
So I'm new to Flash, and I've found most people make player controlled characters in Flash move through
[Code]...
Since these are ActionScript 2.0 source codes, I think ActionScript 3.0 won't let me use "Key" to identify a pressed key.
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Jul 16, 2009
I'm trying to draw this hint box and was wondering if anyone could explain to me how to draw a curved line like the one below in flash?
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Aug 16, 2006
how do you make a curved/slanted hitTest?
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Nov 6, 2010
I'm doing a project at the moment where I am creating a side scrolling platformer in AS3. Currently I have:
-The "Character' which is a ball that can be controlled using the arrow keys and has bounce, friction, gravity etc.
-A scrolling system, the character can move freely within an invisible inner boundary, once the character leaves this boundary the background will scroll to compensate.
The thing I am having issues with is creating collision detection between the "Character" and the "Background.Ground" so that the character can move along the shape of the Ground movieclip within the background movieclip.
Actionscript Code:
package{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.Stage;
import flash.geom.Transform;
import flash.events.KeyboardEvent;
[Code] .....
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Nov 15, 2009
I'm trying to make a realistic scrolling terrain for a game I'm making. all of the movement and collision detection is 2d, but I need to make the terrain look more real.
does anyone have an algorithm for simulating a 3d terrain in 2d with the geom.Matrix class?
I know how to implement one, but I'm not sure about the logic for a transformation like this
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Mar 11, 2005
How do you make destructable terrain in a game?
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Jun 17, 2011
I made this one poor class that has a public function which draws with a single loop a shape with curveTo() function (I tested one option to draw straight lines with lineTo() and only curved lines with curveTo() function but in my opinion, that lineTo function where a bit slower, at least in my implementations of testin speeds).I sent to it four parameters (anchor points and the control points) as many times as there were some corners to draw and everything seemed to go well untill I checked which way is faster to draw single rounded rect. Flashs own way beats my version up with huge 120 m/s distance already in some 100 000 iterations. The format of data I tested to send to my class function to draw that goddamned thing were numbers in arrays, numbers in objects and numbers in my own class objects like linked list and the file that holds just four numbers included in arrays or linked list. And two separate arrays, one for anchor points and one for the control points, with just Point Objects were fastest (if I remember correct) way but still that 120 m/s slower than Drawing API in Flash.My function in the class where something like:
ActionScript Code:
public function drawShape(points1:Array, points2:Array, lineOn:Boolean = false, fillOn:boolean = false, lineThickness:Number = 1, lineColor:uint = 0, lineAlpha:Number = 1, fillColor:uint = 0xff, fillAlpha:Number = 1):void{[code]..........
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Feb 28, 2006
Does anyone know how to remove parts of a shape (in a movieclip) using actionscript? Something like reverse masking (where the opaque parts hide the image) or just actually modifying the shape. I've seen it done, but I have no idea how to do it. I've tried using masks, and I saw something about masking the mask but when using setMask() you cant mask a mask. I'm looking for an effect much like the explosions in Serious Santa at NewGrounds [URL]
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Jul 12, 2004
I've been trying to use ActionScript to create an isometric pseudo3d terrain generator thing, using a dot movie clip. I come from a C programming background and i thought it'd be pretty easy to just attach a load of movie clips to the stage and put them all (well references to them) into a 2d array so i could call back to them with ease for the moving and the jiggery pokery
[Code]...
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Aug 13, 2009
I've created a game engine using bitmaps and box2D, the floors for the game engine is made out of a number of lines which then has a bitmap fill applied to it, then it adds a little bit of grass on top of these floors....Here's a quick video to show you what I'm talking about:http:[url].....
This all works fine on my main computer, but when I move over to my netbook, I struggle to get 10fps... Because of this I am now looking for as many ways as possible to improve the efficiency of my code. So far what I've done that appears to of had some positive effect is:
- Use bitmapCaching on layers where it's appropriate to do so.
- Use scrollRect to scroll on only the necessary part of each of the layers.
However I'm still having big problems when it comes to scrolling the terrain on my netbook - are there any ideas that anyone might have which might be able to speed up the game slightly?
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Apr 10, 2007
if you look at [URL] and check out the amazing background it has! how to place flash background, i know how color changing works, but how does the flash draw the randomly curved lines with gradient, and moves up and down? here is the link to the background flash [URL] as far i can tell, the lines are done purely in action script, because the whole thing is only 47kb
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Nov 12, 2011
i need to make scrolling terrain but dont have how to do it for the code? What i want to do is 5 objects lets call them A,B,C,D,E scroll down the screen in random positions
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