ActionScript 2.0 :: Key.isDown Function - Moving Character
Jan 3, 2010
I have a character with multiple animations by way of movieclips, and I'm trying to have it move using the Key.isDown function. Now, my character is moving correctly, but when the key is released, the animation keeps playing. I tried adding a stop command at the end of the walkcycle animation, but that just causes the character to stay frozen on the last frame of the cycle.
Here is the ActionScript Code:
onClipEvent(load) {
var direction = "left";
var speed = 2;
} onClipEvent(enterFrame) {
[Code] .....
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Nov 2, 2010
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hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
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i got my character to move left, right, down and up wit this code:
[Code]....
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[Code]....
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Here is the code that I have so far:
import flash.events.KeyboardEvent;
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void{
switch(evt.keyCode) {
[Code] .....
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Here's my code
onClipEvent (enterFrame) {
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[Code] .....
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Jan 28, 2012
I am currently working on a platformer using accelerometer to move the character and xml to load levels as so..
[as]
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[Code] .....
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So I'm new to Flash, and I've found most people make player controlled characters in Flash move through
[Code]...
Since these are ActionScript 2.0 source codes, I think ActionScript 3.0 won't let me use "Key" to identify a pressed key.
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Aug 7, 2004
I have a problem with functions.I want to make a function that moves the character and let him do a different thing like kicking or going down and jumping. Here is the code i have:
Code:
function enableKeyMovement(clip) {
clip.onKeyDown = function() {[code]....
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Aug 5, 2009
I was just wondering what the difference between these two is.
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I'm following a simple tutorial on making a platformer, but I ran into a problem. This is the code I'm using in a player movie clip:
onClipEvent(enterFrame) {
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[Code]....
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Apr 12, 2009
In the actions of a movie clip,I want to use something like:
PHP Code:
if(Key.isDown(W)){
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}
But,it does not take anything else than LEFT,RIGHT and some others.I even tried ASCII:
PHP Code:
if(Key.isDown(100))
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It doesn't work.Then how do we use keys like W,A,S,D?
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ActionScript Code:
listenForEnterObject = new Object();
listenForEnterObject.onKeyDown=function(){
[code]....
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Code:
if (Key.isDown(Key.UP))
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I'm trying to add arrow key control to my image gallery to increment and decrement the image number, but if I go to another section and go back to the gallery, the incrementing is doubled, so that I step through the images by two's. If I repeat this, it always adds 1. Here's the code I have for the Arrow keys:
[Code]...
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if (Key.isDown(Key.LEFT) && Math.abs(this["speed"+who])>0.3) {
_root["car"+who]._rotation -= _root.rotationStep2*(this["speed"+who]/_root.maxSpeed);
}
[code].....
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so iv been using the Key.IsDown commands to change the yscale (of something), but i am at a loss at getting the yscale (of that something) back to the starting scale when the key is released.
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Oct 19, 2010
I have a logic-sorta question about finding an alternative to an if/else statement that controls key.isDown detection.(NOTE: I am using senocular's KeyObject class, the utility found on his website senocular.com, that returns key.IsDown functionality to AS3)
typically in most game/character movement tutorials I see this:
Code: Select allif (key.isDown(Keyboard.RIGHT))
moveRight();
else if (key.isDown(Keyboard.LEFT))
[code]....
The problem im having with this code is the fact that theres an order it checks the keys due to the if/else statement.For example, if I was holding down the LEFT key and then simultaniously began holding down the RIGHT key, the RIGHT key's function would execute and override whatever the LEFT key's function was doing, since the RIGHT key is the first thing checked in the if/else statment.
The only work-around i can think of is making all the keys a single If statement, and a switch statement that controlls the movement. Which im having a lot of trouble getting to work at the moment...
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Mar 23, 2010
I'm working on a game where movement is controlled with WASD, and other commands are controlled with YUIOHJKLNM<>. The problem I'm encountering occurs when pressing down certain combinations of three keys. For example, when I'm holding down J and M, the ASD keys won't work; only W will. The same applies to J and N, and K and <; W is the only key of the movement commands that will work.
There is nothing in my programming that I can see or find that is causing this error; I've performed several tests and managed to pretty much isolate the problem being something to do with the keycodes. Does actionscript 2.0 have some inherent issues with certain 3-key combinations being pressed?
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How do I make it so that a key down function acts as a hard on/off switch, Instead of the momentary temporary toggle normally associated with "if Key.isdown"
Example: The "CONTROL" key is pressed, gotoAndPlay's an action, until the key is pressed again, which then gotoAndStop'S the action. Would I still use "if Key.isDown" or something else entirely.
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How do i get a letter to work inside of a key.isDown action?
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