ActionScript 2.0 :: Using The Key.IsDown Commands To Change The Yscale?

Jul 28, 2009

so iv been using the Key.IsDown commands to change the yscale (of something), but i am at a loss at getting the yscale (of that something) back to the starting scale when the key is released.

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in the code below how to add yscale value?[code]

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I'm using a tweening engine and I need to be able to base the _yscale % of a movie clip off the height of a dynamic text field that is slightly smaller contained within the movie clip. 52 pixels smaller to be exact.I'm very poor at math but I'm guessing so far that some variable needs to be declared to factor the percentage based off the height of the dynamic text field. And I just can't think of how to do that.What I know so far:movie clip height at 100% _yscale = 396 the 'buffer' space above and below the dynamic field = 52.So if my dynamic text field height = 0, my movie clip would be 52 pixels in height. And that percentage in _yscale is 13.1%.I just can't figure out the math for this and how to translate it into ActionScript.

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I was just wondering what the difference between these two is.

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I'm following a simple tutorial on making a platformer, but I ran into a problem. This is the code I'm using in a player movie clip:

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ActionScript 2.0 :: Key.isDown Doesn't Work?

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In the actions of a movie clip,I want to use something like:

PHP Code:
if(Key.isDown(W)){
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But,it does not take anything else than LEFT,RIGHT and some others.I even tried ASCII:

PHP Code:
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It doesn't work.Then how do we use keys like W,A,S,D?

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I have several input text boxes all of which are activated by the use of the enter key. I only want the one the user is using to run its script when they press enter instead of the keylistener on all of them picking up when enter is pressed. I have tried

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listenForEnterObject = new Object();
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[code]....

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I want to have it to that when i press up on my keyboard, my ball will jump up, and if i keep holding it down, it will not jump again until up is released and re-pressed.How my code looks right now

Code:
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I'm trying to add arrow key control to my image gallery to increment and decrement the image number, but if I go to another section and go back to the gallery, the incrementing is doubled, so that I step through the images by two's. If I repeat this, it always adds 1. Here's the code I have for the Arrow keys:

[Code]...

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I have a character with multiple animations by way of movieclips, and I'm trying to have it move using the Key.isDown function. Now, my character is moving correctly, but when the key is released, the animation keeps playing. I tried adding a stop command at the end of the walkcycle animation, but that just causes the character to stay frozen on the last frame of the cycle.

Here is the ActionScript Code:
onClipEvent(load) {
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[Code] .....

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I have a logic-sorta question about finding an alternative to an if/else statement that controls key.isDown detection.(NOTE: I am using senocular's KeyObject class, the utility found on his website senocular.com, that returns key.IsDown functionality to AS3)

typically in most game/character movement tutorials I see this:

Code: Select allif (key.isDown(Keyboard.RIGHT))
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[code]....

The problem im having with this code is the fact that theres an order it checks the keys due to the if/else statement.For example, if I was holding down the LEFT key and then simultaniously began holding down the RIGHT key, the RIGHT key's function would execute and override whatever the LEFT key's function was doing, since the RIGHT key is the first thing checked in the if/else statment.

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ActionScript 2.0 :: Key.isDown ... Three-key Combos - ASD Keys Won't Work

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I'm working on a game where movement is controlled with WASD, and other commands are controlled with YUIOHJKLNM<>. The problem I'm encountering occurs when pressing down certain combinations of three keys. For example, when I'm holding down J and M, the ASD keys won't work; only W will. The same applies to J and N, and K and <; W is the only key of the movement commands that will work.

There is nothing in my programming that I can see or find that is causing this error; I've performed several tests and managed to pretty much isolate the problem being something to do with the keycodes. Does actionscript 2.0 have some inherent issues with certain 3-key combinations being pressed?

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[Code]....

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[Code]...

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[Code]...

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