Professional :: Create *if (Key.isDown(Key.LEFT)* Allow Two Buttons?

Sep 8, 2011

if (Key.isDown(Key.LEFT) && Math.abs(this["speed"+who])>0.3) {
_root["car"+who]._rotation -= _root.rotationStep2*(this["speed"+who]/_root.maxSpeed);
}

[code].....

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[Code]...

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I know everyone has wrote this a hundred times, BUT I just can't get it to work

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I'm following a simple tutorial on making a platformer, but I ran into a problem. This is the code I'm using in a player movie clip:

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[Code]....

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In the actions of a movie clip,I want to use something like:

PHP Code:
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[Code]...

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I have a logic-sorta question about finding an alternative to an if/else statement that controls key.isDown detection.(NOTE: I am using senocular's KeyObject class, the utility found on his website senocular.com, that returns key.IsDown functionality to AS3)

typically in most game/character movement tutorials I see this:

Code: Select allif (key.isDown(Keyboard.RIGHT))
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[code]....

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I'm working on a game where movement is controlled with WASD, and other commands are controlled with YUIOHJKLNM<>. The problem I'm encountering occurs when pressing down certain combinations of three keys. For example, when I'm holding down J and M, the ASD keys won't work; only W will. The same applies to J and N, and K and <; W is the only key of the movement commands that will work.

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