ActionScript 2.0 :: Force Key.isDown Delay?>
Jun 5, 2011
I want to have it to that when i press up on my keyboard, my ball will jump up, and if i keep holding it down, it will not jump again until up is released and re-pressed.How my code looks right now
Code:
if (Key.isDown(Key.UP))
{
speedy = -30;
}
my ball's instance name is fivepointstar.
View 1 Replies
Similar Posts:
Mar 13, 2010
In my Flex application, using a custom control, I am making a JSON request to grab some data from the server. My rendering depends on this data such as knowing how many boxes to draw. How can I either force the rendering to wait until I've got the data before drawing to screen or have the boxes draw once we receive the data? I have an event listener for Event.COMPLETE for my JSON request and in there, I call methods that add to the control. I've tried invalidateDisplayList but that doesn't seem to do anything for me?
View 1 Replies
Aug 5, 2009
I was just wondering what the difference between these two is.
View 1 Replies
Feb 14, 2010
I'm following a simple tutorial on making a platformer, but I ran into a problem. This is the code I'm using in a player movie clip:
onClipEvent(enterFrame) {
if(this.character.hitTest(_root.bg.ground)==false) {
this._y+=_root.gravity;
[Code]....
When I press the keys, nothing happens, but if I replace the if statement with a 1 then the code executes fine.
View 1 Replies
Apr 12, 2009
In the actions of a movie clip,I want to use something like:
PHP Code:
if(Key.isDown(W)){
//do stuff
}
But,it does not take anything else than LEFT,RIGHT and some others.I even tried ASCII:
PHP Code:
if(Key.isDown(100))
{}
It doesn't work.Then how do we use keys like W,A,S,D?
View 1 Replies
Apr 1, 2011
I have several input text boxes all of which are activated by the use of the enter key. I only want the one the user is using to run its script when they press enter instead of the keylistener on all of them picking up when enter is pressed. I have tried
ActionScript Code:
listenForEnterObject = new Object();
listenForEnterObject.onKeyDown=function(){
[code]....
View 1 Replies
Oct 5, 2006
I'm trying to add arrow key control to my image gallery to increment and decrement the image number, but if I go to another section and go back to the gallery, the incrementing is doubled, so that I step through the images by two's. If I repeat this, it always adds 1. Here's the code I have for the Arrow keys:
[Code]...
View 2 Replies
Feb 23, 2009
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {
[code].......
View 4 Replies
Sep 8, 2011
if (Key.isDown(Key.LEFT) && Math.abs(this["speed"+who])>0.3) {
_root["car"+who]._rotation -= _root.rotationStep2*(this["speed"+who]/_root.maxSpeed);
}
[code].....
View 3 Replies
Jul 28, 2009
so iv been using the Key.IsDown commands to change the yscale (of something), but i am at a loss at getting the yscale (of that something) back to the starting scale when the key is released.
View 3 Replies
Jan 3, 2010
I have a character with multiple animations by way of movieclips, and I'm trying to have it move using the Key.isDown function. Now, my character is moving correctly, but when the key is released, the animation keeps playing. I tried adding a stop command at the end of the walkcycle animation, but that just causes the character to stay frozen on the last frame of the cycle.
Here is the ActionScript Code:
onClipEvent(load) {
var direction = "left";
var speed = 2;
} onClipEvent(enterFrame) {
[Code] .....
View 3 Replies
Oct 19, 2010
I have a logic-sorta question about finding an alternative to an if/else statement that controls key.isDown detection.(NOTE: I am using senocular's KeyObject class, the utility found on his website senocular.com, that returns key.IsDown functionality to AS3)
typically in most game/character movement tutorials I see this:
Code: Select allif (key.isDown(Keyboard.RIGHT))
moveRight();
else if (key.isDown(Keyboard.LEFT))
[code]....
The problem im having with this code is the fact that theres an order it checks the keys due to the if/else statement.For example, if I was holding down the LEFT key and then simultaniously began holding down the RIGHT key, the RIGHT key's function would execute and override whatever the LEFT key's function was doing, since the RIGHT key is the first thing checked in the if/else statment.
The only work-around i can think of is making all the keys a single If statement, and a switch statement that controlls the movement. Which im having a lot of trouble getting to work at the moment...
View 1 Replies
Mar 23, 2010
I'm working on a game where movement is controlled with WASD, and other commands are controlled with YUIOHJKLNM<>. The problem I'm encountering occurs when pressing down certain combinations of three keys. For example, when I'm holding down J and M, the ASD keys won't work; only W will. The same applies to J and N, and K and <; W is the only key of the movement commands that will work.
There is nothing in my programming that I can see or find that is causing this error; I've performed several tests and managed to pretty much isolate the problem being something to do with the keycodes. Does actionscript 2.0 have some inherent issues with certain 3-key combinations being pressed?
View 6 Replies
Jun 16, 2011
How do I make it so that a key down function acts as a hard on/off switch, Instead of the momentary temporary toggle normally associated with "if Key.isdown"
Example: The "CONTROL" key is pressed, gotoAndPlay's an action, until the key is pressed again, which then gotoAndStop'S the action. Would I still use "if Key.isDown" or something else entirely.
View 8 Replies
Oct 9, 2002
How do i get a letter to work inside of a key.isDown action?
View 6 Replies
Feb 5, 2009
I'm working on a pretty neat interactive music remixing site where you remix a song, then interact with a music video to make some cool stuff happen. I saw a few related posts on here, but I've got a bit of a more specific problem. originally I had the controls set so that whenever you click the mouse on the background (which I set as one giant blank button), that it would load a movie clip and unload the previous one:
[Code]....
This has been working fine, although now I'm trying to change the overall controls to assign every key on the keyboard to load a particular movie clip at the mouse x,y when pressed AND to unload the movie clip when it is pressed again. I think I might be applying the code to the wrong portion (in a blank frame in the timeline, not as part of any button or movie clip). I had the code setup so that I wasn't getting any errors, but nothing is happening when pressing the key. I also don't have a start on how to tell if a key has already been pressed, to perform a second action when pressed again (to unload the assigned movie clip). Here's what I've got so far:
[Code]...
View 0 Replies
Nov 15, 2005
I'm building up an image resize gallery, and I want to navigate using the left and right arrow keys on my keyboard. I've been trying to figure this out a while now, but I can't get it working. Here's my code:
[Code]...
View 4 Replies
Jan 18, 2010
I have a swf file. I don't have the flash file that goes with it. It is nothing but a holder for an flv or some flash-like movie format, and I can't extract it via importing, so all I get is blank frames. I just want to make it loop without paying hundreds for a swf decompiler.
View 2 Replies
Aug 24, 2009
how to force a SWF from Top left corner to the correct position.. I wonder if it goes off because this script Im using is used on another MC? Two same scripts conflicting each other? Im just guessing here. This is the SCRIPT im using to load the SWF:
[Code]...
View 1 Replies
May 10, 2005
What I am trying to do is to force MC's to press each other down after loading content.I have MC1, MC2, MC3 Each MC has dynamic text box with function content_txt.autoSize = true;� and each one is loading text content from XML files.Is there any way to force MC2 to go down, under MC1, depending of the size of loaded text in MC1? Something like: MC2._y = MC1.height + someNumberOfPixels
View 5 Replies
Jul 9, 2003
I use "loadvars" to get the dynamic info for a flash homepage from a ".txt" file. How can I force browsers to download a fresh copy of ".txt" files every access?
View 4 Replies
Dec 1, 2010
I'm loading a text file and based on the settings in that, I need to change which radio button in a group is selected.
My structure is three buttons to a group. One button has an instance name of rb1 and the values are 1,0,-1.
I know to get the values I need the radiobuttonGroup, but I'm not having much luck setting the values.
rb1.value=0; // does not work
View 7 Replies
Jul 21, 2011
Is there way force the browser to retain previously viewed FLV files? I've noticed using the normal netstream set-up that even if you've fully loaded and viewed a video it will have to load it again from scratch each time you come back to it. Shouldn't the file be in the user's cache?
View 1 Replies
Feb 15, 2010
I am having problems with the images being smooth.I have edited the code throughout with forceSmoothing = true and _quality = best.It all works and looks smooth if I test the file in the preview window and if I run the HTML file. But as soon as I put the file under IIS the smoothing stops.All my flash players are v10+ . I have turned the IIS compression off but no luck.
View 1 Replies
Jun 10, 2010
I have a main page with a menu that loads into an MC a new MC according to which button is pressed.Now, the loading of the MC works fine but the MC loaded doesn't work because it gets stuck at the loading bar at the beginning of it.
In internet the file doesn't work and gets stuck at the loading bar but when I play the file in flash it works only if I simulate the download so, is it possible to force the downloading of the file also on internet?I put you a bit of [code]...
View 2 Replies
Feb 23, 2009
I have a swf movie, which involves some classes and libraries stuff.
so now when i preload, flash will preload all those classes and MC with linkage 1st.
but i need flash to preload certain MC 1st, because i need it for my preloader's visual. Is there a way that i can force flash to preload the MC that i wanted 1st?
View 1 Replies
Jun 11, 2009
I do a lot of all Flash sites, and sometimes I have problems getting the latest update to show on everyone's machine because of temporary internet files. Is there a way to force people to re-download the SWF?
View 2 Replies
Jul 31, 2009
When I load an image into a dynamic textfield using the img tag, the text flows around that image. Which is ok for me. The text wraps to the right of the left aligned image. But is there some trick to only have it wrap about halve of the images height? So halfway down I would like to be able to force the rest of the text to continue below the image. Is there some trick to that? Or could/should I only add some break tags until the text is below the image?
View 3 Replies
Aug 24, 2009
Im trying to figure out how to force a SWF from Top left corner to the correct position..
I wonder if it goes off because this script Im using is used on another MC? Two same scripts conflicting each other?
This is the SCRIPT im using to load the SWF:
PHP Code:
myPlayer.visible = false;
loadMovieNum("Pano360.swf", 1);
_root.onEnterFrame = function(){
if(_level1){
[Code]....
View 1 Replies
Nov 30, 2009
I've made a nav bar using buttons, and have them working just fine for Up, Over, Down, and Hit. (okay, so hit isn't a state, but I'll count it is as the fourth one)Problem is, once clicked on and produces a change in the flash, I want the button to not return to the Up state, but to visually be different so you can tell you are in that section.First problem is I can't for the life of me think of what that state is called. (Makes it hard to search for, and my poor little brain is fried right now.)Second problem is, can I force a button to not go back to up state? (either the over or down state would work fine).Or do I have to detect the click and then make a call to swap out the button file for the relevant section?
View 1 Replies