Force A Button To Not Go Back To Up State?
Nov 30, 2009
I've made a nav bar using buttons, and have them working just fine for Up, Over, Down, and Hit. (okay, so hit isn't a state, but I'll count it is as the fourth one)Problem is, once clicked on and produces a change in the flash, I want the button to not return to the Up state, but to visually be different so you can tell you are in that section.First problem is I can't for the life of me think of what that state is called. (Makes it hard to search for, and my poor little brain is fried right now.)Second problem is, can I force a button to not go back to up state? (either the over or down state would work fine).Or do I have to detect the click and then make a call to swap out the button file for the relevant section?
View 1 Replies
Similar Posts:
Sep 18, 2003
I would like to use actionscript to force a button to go to a specific state and stay there. Here's what I wish would work:
Quote:
if (variable eq "blahblah") {
buttonName.gotoAndStop(1);
}
[code]....
That's not working for me,
View 2 Replies
Apr 14, 2011
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
View 1 Replies
Jan 4, 2011
Question: I have an swf that is 1024x1600 and is embedded in an html doc. I have content on the bottom of this swf that when clicked should force the browser to jump back to the top of the html doc containing the swf. This is simple to do with anchors and links in html, but is it possible with AS3?
View 3 Replies
Mar 20, 2011
Im currently programming a game and having the character animation respond to the spacebar to play a jump animation.
To cut the code down here is the bit that's the problem:
ActionScript Code:
var space:Boolean = false;
if (evt.keyCode == Keyboard.SPACE && space == false)
[Code]....
The script works great, apart from when the animation is over, the variable 'space' is set to true, but I need it to go back to false after the function has been applied.
View 2 Replies
Jun 30, 2010
I set a variable var currentPage:String = "b1"; When I click a button, the click should change the variable currentPage to the event.currentTarget.name and it does
[Code]....
View 9 Replies
Oct 30, 2006
basically this code will work like a browser back button its very simple but "could end up very long" basically it will act "similiar to the browser back button"
Code:
on (release) {
if(page1 = _currentframe){
_root.gotoAndStop("quiz");
} else if (page0 = _currentframe){
[code]....
it works when the (page1 = _currentframe){ is rotated with the first if statement...because for somereason it seems to not recognise the "else if's"
View 2 Replies
Dec 3, 2009
I am using this collapsible panel - link. Unfortunately, I have a problem using it with application states. I have a state where this panel is visible, when I switch to this state, this panel shows, when I click on it, it opens and its content shows. If I switch to another state (this panel is removed from display), and then switch back to the previous state, the collapsible panel stays open, but its content disappears. In other words, the collapsible panel's content doesn't persist through states. Anyone know what the problem is? Or is there another collapsible panel that can work around this issue?
View 2 Replies
Jan 12, 2006
i want to creat a script that if my movie clip is idle for 5 seconds (or some period of time) with out someone moving there mouse over it, that it returns back to the original state.
View 6 Replies
Oct 21, 2010
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
View 1 Replies
Dec 17, 2004
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
View 2 Replies
Feb 27, 2010
i want to know how we can make back button in flash to go back to page same like browser back button.
View 1 Replies
Aug 26, 2011
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
View 9 Replies
Feb 23, 2006
how to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
View 1 Replies
May 18, 2007
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 Replies
Dec 1, 2010
I'm loading a text file and based on the settings in that, I need to change which radio button in a group is selected.
My structure is three buttons to a group. One button has an instance name of rb1 and the values are 1,0,-1.
I know to get the values I need the radiobuttonGroup, but I'm not having much luck setting the values.
rb1.value=0; // does not work
View 7 Replies
Apr 13, 2010
I have two buttons that are movie clips in Flash CS4 and when button 1 is on Over stage, I want the button 2 stop movie clip at the certain frame.
View 8 Replies
Feb 16, 2008
Is there a way of telling a MC button to have a hit state like a normal button? I have some text popping up away from my MC button that is included in the hit state. When I roll over the main button the text pops up. But also, when I roll over where the text pops up it also triggers the pop up animation.
View 2 Replies
Jan 14, 2010
I'm trying to make buttons that involve a character pointing to indicate interaction.When a button is interacted with (mouse over or down) the character's arm points to that particular button. I separated his body, so that it remains constant on the main stage, no matter which button is being interacted with.The problem is, when the user is not mousing over or clicking down on any button, the character has no arms (since only his body remains constant)!How do I resolve this?The only thing I thought of so far is if there's any way to create an up button state that includes the arm (right now I have nothing for mouse up) THAT ENDS when the next button is interacted with. Is that possible? If I put the arm in the up state (in addition to mouse over and down) it stays when the interaction is over, which poses a problem when the user interacts with the next button (the character ends up with double the arms since each button introduces a different set of arms pointing towards that particular button).
View 1 Replies
Jan 26, 2010
I am using the following script in Flash CS4 for a URL link[code]...
and I would like the link to open the new page in the same tab. In Safari it opens the link in a new window (when the default is to open links in the same tab). In IE it opens in a new tab, and also in Firefox (though in Firefox this is the default behaviour for me). Is there a way to override default settings and get the link to open in the same tab for all browsers?
View 2 Replies
Nov 24, 2009
I create a custom component to override the linkButton to make it behave that if an exist value is found, it would shown as "Added".
By default the button label is "Add to cart", I could not make the button become "Added" after trying many trial and error on uHandler which I suppose, COMPLETE, ENTER_FRAME, CREATION_COMPLETE could not even update the label.
public class Btn extends LinkButton{
public function Btn(){
super();
[Code]....
View 2 Replies
Jun 10, 2009
I have an invisible movieclip over some buttons/images. I have it so that on mouse over that invisible button the images start panning from one to the next. The thing is that these images/buttons are supposed to be clickable, but with the invisible movieclip on top I just can't do that. Is there a way to force mouse activity on the buttons/images?
I've tried simply adding a movieclip to the back of the buttons/images and make the MOUSE_OVER listener on the whole movieclip that holds all the images but for some reason whenever the mouse goes from one image to the next it pauses the movement and then continues it, which looks like it identifies different movieclips (images/buttons AND the mc in the back) and re-does the MOUSE_OVER listener for each of them instead of the whole movieclip that holds all of them.
View 2 Replies
Jun 11, 2009
I have an invisible movieclip over some buttons/images. I have it so that on mouse over that invisible button the images start panning from one to the next. The thing is that these images/buttons are supposed to be clickable, but with the invisible movieclip on top I just can't do that. Is there a way to force mouse activity on the buttons/images?
I've tried simply adding a movieclip to the back of the buttons/images and make the MOUSE_OVER listener on the whole movieclip that holds all the images but for some reason whenever the mouse goes from one image to the next it pauses the movement and then continues it, which looks like it identifies different movieclips (images/buttons AND the mc in the back) and re-does the MOUSE_OVER listener for each of them instead of the whole movieclip that holds all of them..
View 3 Replies
Jun 11, 2009
I have an invisible movieclip over some buttons/images. I have it so that on mouse over that invisible button the images start panning from one to the next. The thing is that these images/buttons are supposed to be clickable, but with the invisible movieclip on top I just can't do that. Is there a way to force mouse activity on the buttons/images?I've tried simply adding a movieclip to the back of the buttons/images and make the MOUSE_OVER listener on the whole movieclip that holds all the images but for some reason whenever the mouse goes from one image to the next it pauses the movement and then continues it, which looks like it identifies different movieclips (images/buttons AND the mc in the back) and re-does the MOUSE_OVER listener for each of them instead of the whole movieclip that holds all of them.
View 1 Replies
Oct 7, 2010
I have 8 movie clips. They are set up to disappear when clicked.on (release) {this._visible = false;}The problem I am facing is that I want the movie clips to be clicked in a certain order, so mc1 has to be clicked (and disappear) before mc2 can be active and click-able. That way the user has to click on them in order for them to disappear.
View 22 Replies
Oct 7, 2010
I have 8 movie clips. They are set up to disappear when clicked.
on (release) {
this._visible = false;
}
I want the movie clips to be clicked in a certain order, so mc1 has to be clicked (and disappear) before mc2 can be active and click-able. That way the user has to click on them in order for them to disappear.
View 1 Replies
Oct 5, 2009
I have a sub menu with two movie clip buttons, let's call them mc1 and mc2. They both have a MOUSE_OVER event and a MOUSE_OUT event. What I would like is that when mc1 is clicked it will stay in the over state and then if mc2 is clicked mc1 will go back to the out state while mc2 stays in the over state.What seems to be happening in my code is that the MOUSE_OUT event is overriding the MOUSE_DOWN event. So when I take the mouse off after I've clicked mc1 the over state goes away.
Here's my code thus far:
import flash.events.MouseEvent;
import flash.display.*
addEventListener(MouseEvent.MOUSE_OVER, mc1_over);
[code]....
View 1 Replies
Jul 9, 2010
how to make a button stay in its down state when it's clicked, and then go back to its up state when another button is clicked? I'm using buttons, not movie clips.
View 4 Replies
Feb 14, 2011
I have a rectangular shaped button. When someone rolls over it, I want a text bubble to appear to the side of that button. The problem is, the mouse thinks it's over the button even if it's over the side bubble which does not exist in the "Up" state. How can I get the cursor to only detect a button ONLY if it's over any part of the "Up" state and not the "Over" state (which because of the side bubble is larger than the original "Up" state.)
Here is a screenshot of the two button states.[URL]... Even if the cursor rolls over the "Over" bubble (and not the Up state), the Over state still shows up.
View 7 Replies
Nov 24, 2009
I have an interface that uses buttons to play videos. I would like it if, after you press a button, it stays in the 'down' state until the next button is pressed.
View 1 Replies