Professional :: Keep The Down State Of A Button?
Jul 9, 2010how to make a button stay in its down state when it's clicked, and then go back to its up state when another button is clicked? I'm using buttons, not movie clips.
View 4 Replieshow to make a button stay in its down state when it's clicked, and then go back to its up state when another button is clicked? I'm using buttons, not movie clips.
View 4 RepliesI have two buttons that are movie clips in Flash CS4 and when button 1 is on Over stage, I want the button 2 stop movie clip at the certain frame.
View 8 RepliesI have a rectangular shaped button. When someone rolls over it, I want a text bubble to appear to the side of that button. The problem is, the mouse thinks it's over the button even if it's over the side bubble which does not exist in the "Up" state. How can I get the cursor to only detect a button ONLY if it's over any part of the "Up" state and not the "Over" state (which because of the side bubble is larger than the original "Up" state.)
Here is a screenshot of the two button states.[URL]... Even if the cursor rolls over the "Over" bubble (and not the Up state), the Over state still shows up.
I made a few buttons for my .fla and all the states are working but the hit state. So just to see what the problem was I made a new button, which is only text at each stage, so for up i wrote up, down down etc, all the states work but hit, what gives??? hit is after someone clicks it it should be at the hit state correct?
View 2 RepliesI am a beginner, using flash cs4. I am trying to work with my elder brother in his project, he is developing a website. Actually I want to make a button that stays in down state when released.
View 5 RepliesI've created an image with a dozen irregular buttons. It all works perfectly. Now I want to edit my flash cs5 file in a way so that, when clicked upon one button, the last of the 4 states (the hitbox state) will remain visible until one clicks another button. Now its looping back to the fist state. Im sure there must be an easy way to do this, something with a stop code maybe?
View 4 RepliesI'm learning how to use flash CS5.5 and i'm unable to continue a lesson because my button editing seems to not work properly. -When i double click or right click and click edit on my button I go into the symbol edit screen, where i can see the basic button states "Up, Over, Down, & Hit" but when I try to change the appearence of the button in each state the color and any sort of editing done to it does not happen, it is red in the "up" keyframe and when i try to change it to gray in the "over" keyframe it stays red.
-I found that double clicking the button in the edit screen goes into another edit screen labled "symbol 1" and in there i can change the color of the button, but any edits in that screen remain ineffectuall to the actuall button on the main screen. I don't know what is wrong with it, or if I am missing something, i've tried in both action script 2 and 3 and both have the same results.
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
View 1 RepliesI'm making an interactive map of the U.S. The layer with the outlines of the U.S. states sits on top. It has to sit on top because otherwise the outlines don't show up above the color fills for each state. I want a popup balloon to appear when you roll over each U.S. state. However, when I turn a state, say, New York, into a button, the button layer sits below the outline layer. So when I create the popup box for the button's rollover state, the popup box is *under* the US state outlines. How can I make the button rollover state exist on the highest layer?
View 2 RepliesMy button states aren't working right, and I'm pulling my hair out:The desired behavior is under the "Design... button--notice how when you mouseover the "Our Philosophy" link it turns blue? Why isn't this happening for the "What We Can Do For You" and "Our Process" buttons in the other movieclips?The document is structured as follows:
MovieClip 1: Design: Your Silent Salesperson
---Text
---Images
[code].....
I have a button which has two appearances in the button symbol editor. On the "Over" frame there is a highlighted rectangle for mouse hover - works great. On the "Down" frame I have added some type (a short sentence to indicate the user has selected incorrectly, that they have hit the wrong button), and I have a short sound to help with feel/feedback - this works great also.
However - the type on the "Down" frame only shows during the very short instant while the mouse is clicked, or if the mouse is held down the type will show and the sentence can be read. - This is not great.
Basically I need a longer duration for the appearance that is in the "Down" part of the button instance to show slightly longer; say one second - long enough for the type to be read. These Buttons are used at a point in the timeline where the action has been stopped; the user clicks incorrect answers until they select the correct button, and are brought to a latter part of the timeline/movie. Is there a way to lengthen the duration of the "Down" state of a button symbol?
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
how to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
View 1 RepliesI have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 RepliesIs there a way of telling a MC button to have a hit state like a normal button? I have some text popping up away from my MC button that is included in the hit state. When I roll over the main button the text pops up. But also, when I roll over where the text pops up it also triggers the pop up animation.
View 2 RepliesI'm trying to make buttons that involve a character pointing to indicate interaction.When a button is interacted with (mouse over or down) the character's arm points to that particular button. I separated his body, so that it remains constant on the main stage, no matter which button is being interacted with.The problem is, when the user is not mousing over or clicking down on any button, the character has no arms (since only his body remains constant)!How do I resolve this?The only thing I thought of so far is if there's any way to create an up button state that includes the arm (right now I have nothing for mouse up) THAT ENDS when the next button is interacted with. Is that possible? If I put the arm in the up state (in addition to mouse over and down) it stays when the interaction is over, which poses a problem when the user interacts with the next button (the character ends up with double the arms since each button introduces a different set of arms pointing towards that particular button).
View 1 RepliesI have a sub menu with two movie clip buttons, let's call them mc1 and mc2. They both have a MOUSE_OVER event and a MOUSE_OUT event. What I would like is that when mc1 is clicked it will stay in the over state and then if mc2 is clicked mc1 will go back to the out state while mc2 stays in the over state.What seems to be happening in my code is that the MOUSE_OUT event is overriding the MOUSE_DOWN event. So when I take the mouse off after I've clicked mc1 the over state goes away.
Here's my code thus far:
import flash.events.MouseEvent;
import flash.display.*
addEventListener(MouseEvent.MOUSE_OVER, mc1_over);
[code]....
I have an interface that uses buttons to play videos. I would like it if, after you press a button, it stays in the 'down' state until the next button is pressed.
View 1 RepliesI've done the complex rollover tute where the animation plays and rewind when the mouse rolls on and off the button.What I'm trying to do is get button 1 to stay in the down state or clicked state until button 2 is clicked. Once button 2 is clicked, button 1 will play its rewind =true function.I can get the button to go to the down state when I click on it but the rollout function is overwriting the on release function as soon as I roll of the image.
View 5 Repliesi realize this probably a fairly simple question and also that i should have used movieclips for my buttons but i got lazy and used buttons for some of them
is there an easy way to make my button stay "on" after its clicked? i need something fairly easy that i can then go apply to a bunch of buttons. obviously it need it to turn off once another button is clicked as well.
Got a button with a gotoAndStop.When it gets to that frame I want to have a little bit o' script there to tell it to remain in that buttons over state.Should be simple, but I never did it with a button. I normally use MCs. Anyone know the syntax for it?
View 1 RepliesCurrently, when a button is in it's down-state, the AS disables the button. But since it needs to be active, i have to find a way to make the current 'down' button remain down during onRollOver and onRollOut.
button.onRollOver = function() {
this.over_holder._alpha = 100;
this.down_holder._alpha = 0;
[code]....
I created a button in flash. I gave it a different state for 'over' and 'down' - changing the color and scale respectively, so it looks depressed when you hit it.I then assigned an action to the button so that when it is 'hit' you are taken to another scene. However when you hit the button it goes to the scene but you lose out on the 'hit/depressed' part of the buttons state!? Why?
How do you keep the hit state intact with the button whilst simultaneously assign an action?I understant 'the action' is to go to another scene first, but can it not also show the 'hit state too?[URL]
I've made a nav bar using buttons, and have them working just fine for Up, Over, Down, and Hit. (okay, so hit isn't a state, but I'll count it is as the fourth one)Problem is, once clicked on and produces a change in the flash, I want the button to not return to the Up state, but to visually be different so you can tell you are in that section.First problem is I can't for the life of me think of what that state is called. (Makes it hard to search for, and my poor little brain is fried right now.)Second problem is, can I force a button to not go back to up state? (either the over or down state would work fine).Or do I have to detect the click and then make a call to swap out the button file for the relevant section?
View 1 RepliesOkay so basically I have two buttons that go to the same destination, what I want to do is if one is ROLL_OVER'd then I want the other one to go to the roll over state as well. I figured out that part, what I cant figure out is why it's not going back to the upState, the regular state, I mean it works if I do gotoAndStop with movie clips, it's just with these darn buttons.
[Code]...
I have a mc button that has two key frames inside the mc, one "on" and one "off" state. What I need it to do is toggle between on and off when clicked. Right now it toggles between on and off when I hover even though I didn't specify it to hover.I am using actionscript 2 and here is what I have on the MC button:
[code]...
So when you click on this button an image gets hidden and when clicked again it appears. I just need the button to toggle between on and off correctly.
Using the Button Class, how would one keep it in its Highlighted, down state after clicking it? Not using SimpleButton or creating a movieclip button but using the provided Button that comes with Flash.
View 11 RepliesI would like to use actionscript to force a button to go to a specific state and stay there. Here's what I wish would work:
Quote:
if (variable eq "blahblah") {
buttonName.gotoAndStop(1);
}
[code]....
That's not working for me,
I would like to change the state of a flex button component with actionscript (on the fly) to present it as mouse-down/mouse-over/mouse-up, in order to use the css skining with out the existence of the mouse cursor. I tried to do this with button.currentState but this doesn't work.
View 1 RepliesI can do this:
<s:Button id="Btn" enabled.State1="false" />
But the following code is giving me an error.
private function enableDisable():void{
Btn.enabled.State1="false"; //Error: Access of undefined property State1
}
How to code enabled.State1 in ActionScript?