I would like to change the state of a flex button component with actionscript (on the fly) to present it as mouse-down/mouse-over/mouse-up, in order to use the css skining with out the existence of the mouse cursor. I tried to do this with button.currentState but this doesn't work.
I can do this: <s:Button id="Btn" enabled.State1="false" /> But the following code is giving me an error. private function enableDisable():void{ Btn.enabled.State1="false"; //Error: Access of undefined property State1 } How to code enabled.State1 in ActionScript?
I am writing an application for my students which plays music when buttons are pressed.I made the buttons myself and they have 4 states in 4 colors.The rollover and mousedown states work okay but I would like the button to hold its 'hit' or "mousedown" color while the sound plays, and then return to its normal state. This way, while the sound plays, the student will see its connection to the button label (rather than a screen full of buttons in the same state/color)
Is it possible to change one button state, when pressing on another button? E.g. btn1.onPress = function() { btn2.setMouseState("Over"); }; The above code does not work though.
I am trying to figure out a way for an action script to change the background color of a particular button state.
I have a puzzle graphic. As the mouse moves over the pieces of the puzzle, the colors change. When the mouse clicks on the puzzle piece I want them to permanently change. However, I cannot figure out how to access the bgcolor property of a button state object, such as the up state.
Let's say I have 3 buttons (movieclips) and, using AS2, I want that when mouse is over a button, that button changes its state, something like
[Code]...
so that the same thing happens for each button when the mouse is rolled over it, by simply calling for each button a function inside which I refer to the button by using "this". And the problem is I cannot (don't know) how to do this in AS3. I mean if I use "this" inside a function, this refers to the main timeline. So is there a possibility to write a function like
is it possible to change a state of button to "over" when the mouse is actually not over the button.Basically what i am trying to do is that when a user rollsover a textfield i want to change the state of the button on stage to "over". Is it possible?
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
I've got a whole bunch of data being displayed in different Labels, now I'm adding an edit state. I'd like all the labels to "transform" into TextInputs. I was just wondering if it possible to uses states to change
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I have a button with a click event of "currentState='someState'". Is there a way to tell component to do some function like for example "Function()" when the state changes to "someState"? So execute a function when the state is changed.
I currently use: Flexglobals.toplevelapplication.component1.compnent2.currentState = 'something';is there a better way of doing do? Can I bind the state of a components to variable in my model?
Is it possible to change the state of a mouse using actions script. So if the user clicks and holds down the left mouse button MOUSE_DOWN is it possible for actionscript to change the mouse state to MOUSE_UP without the user releasing the mouse?
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
I have created a module with 3 states as an itemrenderer. The states are called Movies, Songs and TvShows. The base state is empty. The itemRenderer consists of Hbox, Vboxes and labels.And I have created a List component.What I want to do is to populate data in my List component and make it visible using my ItemRenderer. Depending on the data that is pulled out from the database I want to show the itemRenderer's correct state. Hence if the record pulled out from the database is a song, I want to display the Song state, if it is a movie, I want to show the Movie state and so on.So depending on the data that's pulled out, I would like to change the current state of itemrenderer.
I want to implement this script: [URL]...that is doing this "magic [URL]
...but I want to tweak it a little on InfoWindowTabbedComponent. To be more precisely I`m trying to insert links in that tabs, and when you click one the state will change.
You can see my custom InfoWindowTabbedComponent at the end of the post As you can see, right now I have 2 functions that open url`s.
What I`m trying to do is to change this:
var adobeURL:URLRequest = new URLRequest("http://www.microsoft.com" ); navigateToURL(adobeURL, "_self");
Is there a way of telling a MC button to have a hit state like a normal button? I have some text popping up away from my MC button that is included in the hit state. When I roll over the main button the text pops up. But also, when I roll over where the text pops up it also triggers the pop up animation.
I am learning Flex and trying to make a simple RPG to practice. I am using view states to change between screens. right now I have a HomeView.mxml which displays my character information, InventoryView.mxml which shows my inventory items, and EquipmentView.mxml which shows the equipped items. They each have their respective view states.
in my main mxml file, i create a global variable for the character and an ArrayCollection of items in the game. it creates 2 labels in mxml for Inventory and Equipment and when i click on the label it calls a click handler which sets currentState="EquipmentView" or "InventoryView" This works and the state changes and the respective views are shown properly. My problem is in my EquipmentView state. When i enter the state the first time, it has a creationComplete function which displays images for my equipment and sets a click handler. when i click the item, it "unequips" it and removes it from the equipment list and removes the image. this also works fine, but when I go to my inventory view and "equip" an item and return to the EquipmentView, the image does not show. I have a label which counts the length of my equipmentList variable and that is accurate when i switch views, but i cant get the image to display again. Is there a way to call my displayEquippedItems() function (which is originally called on creationComplete) when the view is changed?
For my custom components, when they go from enabled to disabled or disabled to enabled, I want to trigger a custom event. I can't find any related events in the livedocs.
I don't know if this is too difficult or too easy. My custom component is trying to listen to the main application's state changes using StateChangeEvent.CURRENT_STATE_CHANGE, but it's reporting its own state changes.
I've found a very annoying problem with the itemRenderers in a DataGroup in flex 4, when I mouseout of the itemRenderer is returns to its default state. Here's an example:
When the user clicks on the button the VGroup is collapsed as expected, but then if a user moves their mouse out of the item renderer it then collapses, i.e. returns to its default state.
I have a list with time related data. the item renderers display this time. I would like to make the item renderers refresh their state/labels upon the tick of a timer.
to which event should I add a listener within the renderer, and how do I trigger such event from the list?
I have three columns and the default visible state of last column is false.My problem is how can I change the visible state of the certain cell while the mouse over any part of the row