I'm working on a game where movement is controlled with WASD, and other commands are controlled with YUIOHJKLNM<>. The problem I'm encountering occurs when pressing down certain combinations of three keys. For example, when I'm holding down J and M, the ASD keys won't work; only W will. The same applies to J and N, and K and <; W is the only key of the movement commands that will work.
There is nothing in my programming that I can see or find that is causing this error; I've performed several tests and managed to pretty much isolate the problem being something to do with the keycodes. Does actionscript 2.0 have some inherent issues with certain 3-key combinations being pressed?
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I have several input text boxes all of which are activated by the use of the enter key. I only want the one the user is using to run its script when they press enter instead of the keylistener on all of them picking up when enter is pressed. I have tried
ActionScript Code: listenForEnterObject = new Object(); listenForEnterObject.onKeyDown=function(){
I want to have it to that when i press up on my keyboard, my ball will jump up, and if i keep holding it down, it will not jump again until up is released and re-pressed.How my code looks right now
Code: if (Key.isDown(Key.UP)) { speedy = -30; } my ball's instance name is fivepointstar.
I'm trying to add arrow key control to my image gallery to increment and decrement the image number, but if I go to another section and go back to the gallery, the incrementing is doubled, so that I step through the images by two's. If I repeat this, it always adds 1. Here's the code I have for the Arrow keys:
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
so iv been using the Key.IsDown commands to change the yscale (of something), but i am at a loss at getting the yscale (of that something) back to the starting scale when the key is released.
I have a character with multiple animations by way of movieclips, and I'm trying to have it move using the Key.isDown function. Now, my character is moving correctly, but when the key is released, the animation keeps playing. I tried adding a stop command at the end of the walkcycle animation, but that just causes the character to stay frozen on the last frame of the cycle.
Here is the ActionScript Code: onClipEvent(load) { var direction = "left"; var speed = 2; } onClipEvent(enterFrame) { [Code] .....
I have a logic-sorta question about finding an alternative to an if/else statement that controls key.isDown detection.(NOTE: I am using senocular's KeyObject class, the utility found on his website senocular.com, that returns key.IsDown functionality to AS3)
typically in most game/character movement tutorials I see this:
Code: Select allif (key.isDown(Keyboard.RIGHT)) moveRight(); else if (key.isDown(Keyboard.LEFT))
[code]....
The problem im having with this code is the fact that theres an order it checks the keys due to the if/else statement.For example, if I was holding down the LEFT key and then simultaniously began holding down the RIGHT key, the RIGHT key's function would execute and override whatever the LEFT key's function was doing, since the RIGHT key is the first thing checked in the if/else statment.
The only work-around i can think of is making all the keys a single If statement, and a switch statement that controlls the movement. Which im having a lot of trouble getting to work at the moment...
How do I make it so that a key down function acts as a hard on/off switch, Instead of the momentary temporary toggle normally associated with "if Key.isdown"
Example: The "CONTROL" key is pressed, gotoAndPlay's an action, until the key is pressed again, which then gotoAndStop'S the action. Would I still use "if Key.isDown" or something else entirely.
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML(); xmlResultFinish.ignoreWhite = true xmlResultFinish.onLoad = loadXmlResultFinish;
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
But my proublem is that I have a flash presentation.The defalt for moving the slide screens back and forth are left and right arrows.It works fine when tested or even the .swf fileBut then the left and right buttons don't respond when I go to fullscreen.
Is it common for AS3 apps to not work in IE? Is there a way to make them work? I have a movie clip in my library linked to a custom class Main and I have nothing on stage. Just one frame. Everything is built inside that movie clip. I add that movie clip to stage through a document class and everything works perfectly in Firefox and Chrome but when I open it in IE, it's just a blank page.
i followed the instructions oh how to make a centered pop up window here :i'm using a mac..nd it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up...why is that.......? did i do something wrong?here is my website:and please click on 'message' to see for yourself.
I'm working on a pretty neat interactive music remixing site where you remix a song, then interact with a music video to make some cool stuff happen. I saw a few related posts on here, but I've got a bit of a more specific problem. originally I had the controls set so that whenever you click the mouse on the background (which I set as one giant blank button), that it would load a movie clip and unload the previous one:
[Code]....
This has been working fine, although now I'm trying to change the overall controls to assign every key on the keyboard to load a particular movie clip at the mouse x,y when pressed AND to unload the movie clip when it is pressed again. I think I might be applying the code to the wrong portion (in a blank frame in the timeline, not as part of any button or movie clip). I had the code setup so that I wasn't getting any errors, but nothing is happening when pressing the key. I also don't have a start on how to tell if a key has already been pressed, to perform a second action when pressed again (to unload the assigned movie clip). Here's what I've got so far:
this is what i have on the maintimeline:[code]I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)
I've made a rounded rectangle with a gradient fill and another rounded rectangle over it with a transparency to create kind of a glossy effect. Both objects are part of a symbol in the library of the FLA file. Then, I activated the checkbox to create a scale-9 grid, and the Export for Actionscript checkbox in order to add this symbol from AS3. Next I made sure that every rounded corner was completely included in the slices on the edges of the grid. Well, no matter what, the object is scaled as a normal graph: the rounded corners appear bigger and deformed.
initialize(); function initialize() { for (i=1, r=0; r<15; r++, i++) { for (c=0; c<8; c++) {
[code]...
I have 4 moveiclips called: redhex, bluehex, greenhex, and yellowhex.what the above code should do is make a 15x15 grid of hexes (yes i wanted all 4 hex mc's overlapping each other at each space on the grid.).Before i added the lines to dupllicate the blue, green, and yellow hexes also... the redhex movieclip duplicated exactly as it should.But after adding the lines to duplicate the blue, green, and yellow hexes also, in the same locations... Nothing at all showed up when i tested the movie (not even the redhex's)
I'm in a big distress, I'm using AS2 with CS3 (Flash 9.0 on OSX Snow Leopard) and I can't get the querystring. I don't understand it has always worked before with my previous version of Flash. I'm using this AS code: t_txt.text += _root.age; I have a dynamic text linked to t_txt. For the HTML I simply published using Flash, then I changed in the html file like this:
<param name="movie" value="age.swf?age=56" />
And
<embed src="age.swf?age=56" quality="high" etc >
When I set to use AS1 it just works fine. But I can't use AS1 all my projects are with AS2. So what's wrong?
flash cs5 wont follow s3's redirects, instead it makes an ioerror with http status code 303 which is not an error code, its a redirect code. It doesn't hit the redirect page at all. If i was to save this file as a cs4 doc and run it in cs5, same issue. If if was to open and run it in cs4, it works fine, no error, redirect gets hit.Exactly the same file works in cs4 but not in cs5.
on my website I have a contact form where you should be able to type into an input text box. For some reason, my website won't allow me to click and edit the input text box. Could the problem be that it is within a movieclip?