ActionScript 3.0 :: Buttons To Move Content Left And Right?
Feb 17, 2011
I want to do a web site that is very wide. so i want to put a horizontal menu on the bottom. Lets say i have 5 buttons on my menu and with these buttons i want to move the content left or right. so i could control were i want to be on my website using the buttons that just move the background or content left or right
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
I'm creating a menu system, the text buttons should, on rollover, move all buttons to the left (of the button currently rolled over) 100 pixels, in the gap created a sub menu running vertically will appear which will break into a 2nd horizontal submenu etc. I'm still in the early stages, and have hit a stumbling block, I placed a trace (this); cmd in root of the roll over function then again in each segement of the IF/ELSE loop inside that fuction. The trace CMD in the root of the rollover gives me the feed back _level0.btn1 or 2 or what ever button I have rolled over but the ones inside the IF/ELSE loop all say _level0.btn0 regardless of the button I roll over!
this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.
TOUCH_OVER and TOUCH_OUT check a switch statement to enable/disable buttons within buttonContainer.
TOUCH_BEGIN and TOUCH_END are used to store points and get a "swipe angle" (only if TOUCH_END is not over a button)
my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE
this is why i ask if perhaps im missing someway to simplify the touch input listeners
I created the scrolling navigation, akin to [URL] by changing a script that I had. However, I'm stuck now, as all the buttons can move to the left, but not to the right. If it does not make sense, check out the attached swf and fla.
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.
I am using flash as3. I am loading this image from the same folder where the .fla file exist. my image to move by using Up & Down arrow keys.
The following is the sample code i found on web.
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler); loader.load(new URLRequest("panorama.jpg"));
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.I am using flash as3. I am loading this image from the same folder where the .fla file exist. Right now I have the code which will help my image to move by using Up & Down arrow keys.The following is the sample code i found on web.
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler); loader.load(new URLRequest("panorama.jpg")); var content_mc:Sprite = new Sprite();
I have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:
How come that my animations allways flicker/chop. I want a pictures to move from left to right, kind of a slideshow ye. But it flickers all the time, and it is anoying. They all move 1px each frame, and the width of the scene is around 900px. It really flackers no matter what fps I pick
I have loaded 11 pictures through an array and a loop and then tweenlite'd them so them come on the screen from the right and move across 'til the middle picture is in the middle of the screen.Now, I am trying to figure out how to make it so I can move them to the right or left by a press of a button, (bntLeft and btnRight).Three pictures show on the screen at one time. So if btnRight is clicked then the 3 pictures which are off the screen to the right would come on and center in the screen. And if btnRight was clicked again then the pictures would move to the left and the last picture would come on.I don't know if that is going to make sense to anyone but me so I have created a picture to show what I mean.I also attached a snippet of the code I am using in case you need to see it. (I can post it if you want) Attachments:what i am trying to do.jpg
I have a movieclip which needs to move with the cursor of the mouse, i have got the mousemove function, but i need to add constraints so that the movieclip only moves to the left with the mouse, and to the right with the mouse.
Just making the move to AS3 so bare with me. I used a tutorial on senocular for attaching mcs to stage with random positioning and y position sorting. What I am trying to do now is have the clips move along their respective x axis back and foward in a random amount of pixels. Say move 33pixels left, flip then move 12 pixels right and so on....
ActionScript Code: // The number of trees to generate var treeCount:int = 50; var velocities:Dictionary = new Dictionary();
i have a free flash site template (i uploaded the version with my change /a different gallery/ on rapidshare because it's 1MB - rapidshare(dot)com/files/422553473/flashmo_120_artwork.zip)
i put ANOTHER gallery (flashmo_038_thumbnail_xml.zip - attached here) instead of the existing one, into the second frame of the 'contents' mc. i put the entire gallery (all frames) into a new mc symbol and named it "Gal100", and then that new mc (by copy/paste) i put in the frame 2 of the 'contents' mc of the template (previously i deleted old galery and its whole folder in the library). so the gallery ("Products" site link) loads correctly but thumbnails can go only to the right and refuse to move to the left.
I have made a scene bigger than the stage and I want to move in the scene right and left with the mouse movements something like this - you can see example on gt3creative (I cant publish link here).
URL...when you enter the yellow zone, there is a zoom in and a zoom out when you leave, When you click the button you go back through the zoom out action. Everything is working as planned.However, if you go on the extended menu, then click on the edge of the button, you will enter a loop action of opening, closing opening, closing.I have identified the problem, but i am unable to fix it.In the Menuidle, the yellow zone have:on (rollOver) {gotoAndPlay ("Menuzoomin", 1);}Which is the one the script require to detect the enter of the mouse in the zone when you come from the outside this script is also the one causing problem because when you click on the edge of the button in the Menuopen, the button itself is zoomed - 40 %,thus reducing his detection box by 40 % too. This cause your mouse to "enter" the yellow circle and cause the Menuidle script to kick's in and want to open it.and because you are on the edge of the button, you get a loop.
You can also notice the mouse cursor switching back and forth.Is there a way to prevent that ? someway to tell Flash to not play the script in the yellow zone until the mouse is competly out of the zone ? not just the button itself but the whole yellow zone, Then refresh the script if the viewer return on the yellow zone so we start to zoom again.Or even to move the mouse 100 pixel on the left or the right ?I even tryed reducing or enlarging the hit zone of the button itself, it dont do anything.
I have an oversized moveclip which i will place on the stage.When flash swf is running, I would like to move the movieclip left, right, up or down when i mousedown. Just like the "MOVE" tool in photoshop.
OK. I have a textfield which I am assigning text to dynamically. I would like this text to move from left to right as it comes into the textfield, similar to a wall street ticker.
I am making a platformer in actionscript 2 for a school project and I've run into trouble.
I'm using a big (5755px or something, if I recall correctly) bitmap as a background for my game so I need the camera to center on the main character movie clip which is situated in the beginning of the stage (and bitmap).
So, in order to use the full canvas I need to center the camera at the far left of the canvas.
This would be something essential for me to be able to use the entire canvas but I couldn't find anything on the internet about it .
i want a my_mc to move when i press the < LEFT> arrow but also to fire and onEnterFrame event so it will move.. and also to delete the onEnterFrame when the key is not pressed so the onENterFrame is not going on in the background
I have a textfield which I am assigning text to dynamically. I would like this text to move from left to right as it comes into the textfield, similar to a wall street ticker. It will be ones and zeros, so the order does not matter.
Although this is so basic, I need some sum recollection refreshing on moving an MC across the stage. In fact, I really need sum codez to store in my actionscript archive in the event that my memory gets suddenly jaded, as it does sometimes. Thus, for example, I want my MC to move from right to left and loop continiously? something like Kirupa's footer on the bottom of this page? How would I set up the variables and the actions for that?
I have a block that i'm trying to make move from right to left, and if the block gets to a certain point, it will move back to it's original position. So, i have this on my block (movieclip) rightnow
How can I move a ball to the left once the left arrow is pressed, so the ball moves to the left side and should automatically return to the right once it reaches the end of the stage... And the same thing should be applied to the right arrow.