ActionScript 2.0 :: Mc To Move When Press The < LEFT> Arrow?

Feb 5, 2005

i want a my_mc to move when i press the < LEFT> arrow but also to fire and onEnterFrame event so it will move.. and also to delete the onEnterFrame when the key is not pressed so the onENterFrame is not going on in the background

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Basically I wanna remove my mc "ball" when you press the left arrow key. I've tried stuff like
Code:
if (Key.isDown(Key.LEFT)){
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i'm attempting to make a platform game, i know how to move left and right with the arrow keys, but that's quite boring. i want to move my character based only on the x movement of my mouse. the more i move my mouse in a certain direction, the faster the character moves in that direction. i've been trying to modify the x-speed on my character based on a x value of the mouse, but nothing is working.

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I've attached a file which makes a ball move to the left when pressing the right arrow key.[code]On a Key.RIGHT it goes through a for loop. Shifting the ball 200 times 1 pixel to the left. Every iteration it tests for a hit with coordinates 100/50 (indicated by the red crosshairs). If there's no hit it moves 1 pixel to the left. If there is a hit it stops moving (no ball._x--).Funny thing is: while it eventually finds a hit, it does a final For Loop. Even though it should find a hit during that last loop when the ball is passing the crosshairs, it doesn't and moves the ball a final time 200 times 1 pixel to the left. Ending up with below image.URL...Why doesn't it find a 'hit' for that final For Loop while it's clearly passing it?

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i am doing this: press buttons on screen to move character left or right, "swipe" elsewhere on screen to do other stuff.

This is how i have handled it:

Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
stage.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
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this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.

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my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE

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The following is the sample code i found on web.

var loader:Loader = new Loader();
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[Code]......

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I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.I am using flash as3. I am loading this image from the same folder where the .fla file exist. Right now I have the code which will help my image to move by using Up & Down arrow keys.The following is the sample code i found on web.

var loader:Loader = new Loader();
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[code]....

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import flash.system.fscommand;import flash.ui.Keyboard;import flash.events.Event;import flash.events.KeyboardEvent;btn_next.addEventListener(MouseEvent.CLICK,next_Slide);btn_prev.addEventListener(MouseEvent.CLICK,prev_Slide);btn_exit.addEventListener(MouseEvent.MOUSE_DOWN, closeApp);stage.addEventListener(KeyboardEvent.KEY_DOWN,

[code]....

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[Code]....

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[code].....

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[Code]...

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[code].....

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What's wrong with my code?

function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....

I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.

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[Code]...

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