ActionScript 1/2 :: Obstacles - Move The Circle With Arrow Keys
Jun 26, 2011
so at the moment i have this in my maze game...[URL] i want it so i can move the circle with my arrow keys, which i can do and then when it hits the walls it makes them go back to the losing screen however i have tried but i cant seem to get it to work. i know maze games are newby but i am new =]
I have a file set up with a movie clip moving from side to side by itself and when it reaches the end of the stage it goes back in the opposite direction.[code]I know want to control the movie clips movement with arrow keys, just left and right so that it would stop when it reaches the edge and will only let me move it the opposite direction.I guess I'm just trying to set up a sort of template.
so first off, this is AS 2.0. Second, i have a little character from a tutorial on how to move an object around with the arrow keys. The character faces on way on "up" another on "down" and so forth. There are 4 frames for it facing up, down, left, and right so that on the key presses it faces the proper direction and moves accordingly. I also want this little guy to move behind objects. When this happens, i want the object that the little guy is behind to be partially transparent so that you can still see him and he doesnt just vanish.
Ok basically what is happening is that i play my game and when i die i goto the game over screen. once i click the play again button it goes back to the beginning but there's a problem. the arrow keys will not move the character left or right.So a few ideas is that the
Code: onclipevent(load) is not resetting the variables on the next play. Another is that the
In Fash CS3, suddenly, in certain files, I can't move an object left using arrow keys - but I can move the same object right, or if I hold down Shift + left arrow, it works correctly Also - I can move the object down with arrow keys, but not up Workaround - move an object on a different layer, then return to the problem object and it moves correctly. But this doesn't last long, the problem resurfaces.(I've tried rebooting; tried copying all the layers into a new file.
My character's name is character. When left and right are pressed it tells me what's being pressed when I run it - it says there's no errors with the code. My character doesn't do anything though! [code]...
I created an animated character as a movie clip and I want to be able to move it using the arrow keys. I created a new layer and have the character on that layer.
I'm trying to move a movie clip using the arrow keys. It's a very simple test animation. Basically I have a stick character with simple walking animation. It has 3 movement. 1 is a forward walk, 2 is a duck and 3 is a backwards walk. Now I can move the character but I cant keep the animation going. Is there something I'm missing??
I am trying to setup a movie where the user can move objects with the arrow keys. I have several objects that can be moved. My problem is that they all move at the same time. How can I fix it so you can click on an object and only that one object moves?
i'm attempting to make a platform game, i know how to move left and right with the arrow keys, but that's quite boring. i want to move my character based only on the x movement of my mouse. the more i move my mouse in a certain direction, the faster the character moves in that direction. i've been trying to modify the x-speed on my character based on a x value of the mouse, but nothing is working.
preferably, i want a code that keeps my cursor at the center of the screen, while still being able to detect x movements of the mouse. i'd copy paste code from my program, but i'm fairly confident that doing so will serve no purpose. i need a new direction. i have no idea how to do this.
m having a serious trouble, I want to develope a turn game with a top view over a grid like a chess board, the player will move only vertically and horizontally but in this grid I'll have some obstacles to overtake and I need to find the shorter way to move the player(purple square on my photo) to the destination point(yellow square).
The objective is to get the fox - by using the arrow keys - to move around on the stage and when he touches a duck the duck should disappear of the stage. The duck has a motion tween on it, to make it fly.Also if the fox touches one of the traps he should make a sound - using the redfox.wav sound in the library and disappear off the stage.I have this code on the actionscript timeline //Program to generate a set number of traps
//Declaring Variables var numOfTraps:Number; var movieWidth:Number; var movieHeight:Number; var counter:Number; //setting variables values for traps numOfTraps = 6 movieWidth = Stage.width; movieHeight = Stage.height; //Program to generate a set number of traps //Declaring Variables for (counter = 7; counter <= 13; counter++){ //Place 6 traps on the stage [code]....
I have been using powerpoint all long for my presentations, but I'd like to move on with Flash. My question is therefore as follows: How do I use the arrow keys to go to the next frame and optionally, the left key to go to the previous frame?
For some reason, the down and right keys aren't working. They work fine in other programs but in this program they fail. paddle_ybase = paddle._yscale;paddleSpeed = 0; onEnterFrame = function(){ if(Key.isDown(Key.UP)){paddleA._y -= 1;}if(Key.isDown(Key.DOWN)){paddeA._y += 1;} if(Key.isDown(Key.LEFT)){paddleA._x -= 1;}if(Key.isDown(Key.RIGHT)){paddeA._x += 1;} steam(7);paddle._rotation = paddleSpeed; } function steam(num){for(i=0;i<num;i++) { [Code] .....
im trying to make a navigation menu thats out of 5 buttons to go through them with arrow keys, right and left, figured i could do it with an array, but cant seem to work that out
how do you move an object around with the arrow keys.
But there's a catch.
I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa).
I am trying to create a four button system that is controlled using either your mouse or arrow keys.I need to create a Key Listener to allow the highlighting and selecting of each button . The arrow keys allow you to select button when you reach the last button it returns to the first button, and the enter key allows you to select the button.
I know this has been posted many times before but, how do you move an object around with the arrow keys.But there's a catch.I need my object to flip horizontal when pressing right when it is facing left ( and vice versa). And I need it to flip vertical when it is facing facing upwards and the down arrow is pressed (and vice versa). Does anyone know how to do this?
I have the script so that you can controle a car with the arrow keys but for one of the misions on my gta2 style game i would like an enemy car to follow you. The car has to stay facing the right way acording to the way the street though, this is the only bit i cant think of i also need boundries.
i have different scenes once clicked it goes to next similarly want to have right and left keys want to work with but its only working in the 1st Scene, once user clicks and goes to next scene then arrow keys stop working,
i got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
Is there a way to make it so that when you press the right key your animation/game goes forward a frame and when you press the left key it goes back a frame? I have a pretty minimal knowledge of actionscript so I'm not exactly sure how it would be done.
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...All the animated slides are in individual scenes, but the individual scenes have several stop points.My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.