Flex :: Changing Left / Right Arrow Button Styles For DateChooser?
Jul 25, 2011
My DateChooser code and its style code is shown below:
<mx:DateChooser id="dc" cornerRadius="0" bottom="0" width="100%" allowMultipleSelection="true" allowDisjointSelection="false" styleName="dateChooserGradient" change="fetchDateAgenda(dc.selectedDate)"/>
And the dateChooserGradient:
.dateChooserGradient {
header-colors: #133c59, #29506c;
todayStyleName: myTodayStyleName;
headerStyleName: myHeaderStyleName;
weekDayStyleName: myWeekDayStyleName;
dropShadowEnabled: false;
arrowBorderThickness:2;
arrowColor: #062338;
arrowAlpha: 0.1;
}
What I actually want for my arrows is a transparent background, with borderthickness to be 2, and the arrows and bordercolor to be #062338. Also if I can make the width and height of the arrow itself a bit bigger then what it is as default.
I'm trying to do a photo gallery for a website with scrolling arrows. I found a bit of AS that's perfect for what I want to do only problem is, it's in AS1 and i'm working in AS2 so i was wondering if someone could convert the code to AS2 for me or direct me to a tutorial that has the same sort of outcome in AS2.
How do I change the corner radius of a Label component in Flex. Tried applying style name, and the setStyle('cornerRadius',9) methods, but doesn't work. How can I change the arrow image in the combo box control to a different image?
I want to learn how you can change the registration point for the Canvas.I want to make a zoom of this component, but the point registration in the upper left corner! How do I move to the center?
I want to learn how you can change the registration point for the Canvas. I want to make a zoom of this component, but the point registration in the upper left corner! How do I move to the center?
I'm not at all used to working with actionscript but sometime back in time I made a flash demo where I managed to map my left & right arrow keys to navigate to the frames of my choice.
To be able to navigate to specific frames in the timeline by pressing either Left arrow or Right arrow key.
This is the code Im trying to use
if(Key.isDown(Key.RIGHT)){ gotoAndStop(nextFrame); } else if (Key.isDown(Key.LEFT)){
i have different scenes once clicked it goes to next similarly want to have right and left keys want to work with but its only working in the 1st Scene, once user clicks and goes to next scene then arrow keys stop working,
i got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
i want a my_mc to move when i press the < LEFT> arrow but also to fire and onEnterFrame event so it will move.. and also to delete the onEnterFrame when the key is not pressed so the onENterFrame is not going on in the background
I found this tutorial on kirupa about identifying keyboard and using them to navigate,however I cant seem to get it to work using (shift) and left, right, up, down.I am going to use left and right arrows for one thing and shift left or right to do another.Does anyone know how to make this happen? Here is my code so far (not working for combing shift and value)
function reactToArrowKeys(keyEvent:KeyboardEvent) { if (keyEvent.keyCode == 38) { trace("Up Arrow pressed.");
I'm converting an old Captivate 4, Actionscript 2 GoToSlide widget to Captivate 5 and Actionscript 3.The FLA file of the old widget when opened in Flash has Actionscript 2 code including the following extract sitting at top level of the file timeline. The third last line of the following evidently controls the colour of the text on rollover:
Basically I wanna remove my mc "ball" when you press the left arrow key. I've tried stuff like Code: if (Key.isDown(Key.LEFT)){ ball._x -= 1; } Some reason gives me like, "needs clip events"
i'm attempting to make a platform game, i know how to move left and right with the arrow keys, but that's quite boring. i want to move my character based only on the x movement of my mouse. the more i move my mouse in a certain direction, the faster the character moves in that direction. i've been trying to modify the x-speed on my character based on a x value of the mouse, but nothing is working.
preferably, i want a code that keeps my cursor at the center of the screen, while still being able to detect x movements of the mouse. i'd copy paste code from my program, but i'm fairly confident that doing so will serve no purpose. i need a new direction. i have no idea how to do this.
I've attached a file which makes a ball move to the left when pressing the right arrow key.[code]On a Key.RIGHT it goes through a for loop. Shifting the ball 200 times 1 pixel to the left. Every iteration it tests for a hit with coordinates 100/50 (indicated by the red crosshairs). If there's no hit it moves 1 pixel to the left. If there is a hit it stops moving (no ball._x--).Funny thing is: while it eventually finds a hit, it does a final For Loop. Even though it should find a hit during that last loop when the ball is passing the crosshairs, it doesn't and moves the ball a final time 200 times 1 pixel to the left. Ending up with below image.URL...Why doesn't it find a 'hit' for that final For Loop while it's clearly passing it?
Is there a way to make it so that when you press the right key your animation/game goes forward a frame and when you press the left key it goes back a frame? I have a pretty minimal knowledge of actionscript so I'm not exactly sure how it would be done.
I have a Flex application using ActionScript 3.0. For any element in my application I want to set the mouse cursor to -- which is used specifically to indicate that a "move" or "drag" operation is allowed -- whenever the mouse hovers above the element
Is there a way to make it so that when you press the right key your animation/game goes forward a frame and when you press the left key it goes back a frame? I have a pretty minimal knowledge of actionscript so I'm not exactly sure how it would be done.
i hav a left right moving thumbnail gallery from xml, i need that on the last image image come on focus from the left side so automatically the left button will be disable or opacity goes 0 anything and same thing from right side also.
So what I want is the ToggleSwitch on the left and a Button on the right. When the Screen is too small, I want the Button to get smaller and show some "...". So I used:
looking to create an image/mc slider that moves form right to left via user clicks of a left and right button.I would assume I would create an array to hold a series of mc's in (my images) and then tell the left and right buttons CLICK events to move linearly through the array (displaying next in line and previous etc.
I have a Flex button. I need one color on the left and another on the right. I don't need it to be a gradient. Just solid colors. Like green on left & red on right. I really don't want to use an image -- just because it'll probably take me a long time to do it.The gradients via Flex Properties in Flex Builder seems to apply only vertically, not horizontally.I also tried to make 2 button, each half width (of original), and putting it into a HBox & really packing them close so they'll look like a single button with 2 colors. It works OK, but I was thinking if there was a better way.
I want a to user a DateChooser to allow a user to select a date in a given month and year. I want to set the month and year programmatically and only allow the user to select the date/day. I can do this for the year easily by setting the minYear and maxYear to whatever year I want, but I am not seeing a strait forward way of disallowing the user to select a different month?
How I can change the display of Month and Year display to Japanese style (i.e. Year Month) as in Header of Flex Date Chooser. What I would like to convert the style
I'm building up an image resize gallery, and I want to navigate using the left and right arrow keys on my keyboard. I've been trying to figure this out a while now, but I can't get it working. Here's my code:
So I've set myself a little project to build a bowman game. Everythings working smashing until the math at the point where the computer needs to figure out the power and angle to shoot the arrow back at you. What I've been working off is my knowledge from applied-math classes in school. I've been using the following formula where g is gravity, t is time (this would be in frames for flash), sx is the distance between the players, u is the initial force of the arrow and a is the angle we need to find. With a bit of moving around to seperate the angle, this becomes For my AS3 this translates to:
[Code]...
What happens is that it always fires the projectile at a very low angle that doesnt change to match the correct circumstances and I can't figure out how to get around this. Changing the force doesnt make any difference and the program will need to get around changing distances between the player so this math is pretty necessary (I think). Any math heads out there know what I should change?
I'm writing a Flex application and I came across what I think is a weird problem. I want to create a text box and a DateChooser as the datefield didn't do what I wanted and it's Halo so I can't skin it easily. I want the DateChooser to show when I click on the text input. Here is an except from my code: