I'm using the actionscript below to Move Object Using The Arrow Keys and it works fine but I want to modify it so that when I press the up key it goes to and play a movie clip. Basically it's a ball movie clip that responds to the arrow key but on the up key it plays a bouncing movieclip and everything remains aligned.
Here is the script-
var speed =5;
this.onEnterFrame =function(){
if(Key.isDown(Key.UP)) {
circle._y -= speed;
} if(Key.isDown(Key.DOWN)) {
circle._y += speed;
} if(Key.isDown(Key.LEFT)) {
circle._x -= speed;
} if(Key.isDown(Key.RIGHT)) {
circle._x += speed;
}};
I have created a flash AS3 file with two movieclips. One is a ball (ball_mc) and a wall (wall_mc). The ball bounces around off the outer walls of the stage, in horizontal lines.
The ball also changes direction if it bounces off the wall. However its not bouncing off the wall in the right direction?
Code:
var dx:Number=3; //the amount the ball will move horizontally each frame var dy:Number=5; //the amount the ball will move vertically each frame this.addEventListener(Event.ENTER_FRAME,moveBall); // call the function moveBall every frame
I've attached a file which makes a ball move to the left when pressing the right arrow key.[code]On a Key.RIGHT it goes through a for loop. Shifting the ball 200 times 1 pixel to the left. Every iteration it tests for a hit with coordinates 100/50 (indicated by the red crosshairs). If there's no hit it moves 1 pixel to the left. If there is a hit it stops moving (no ball._x--).Funny thing is: while it eventually finds a hit, it does a final For Loop. Even though it should find a hit during that last loop when the ball is passing the crosshairs, it doesn't and moves the ball a final time 200 times 1 pixel to the left. Ending up with below image.URL...Why doesn't it find a 'hit' for that final For Loop while it's clearly passing it?
i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..
i have just came across the tutorial with physics/bouncing ball - so far i have encountered no problems in understanding it, but just a question:how do i stop the ball bouncing? do i have to equal it to a certain value or just drop in another if/else statement, because now the ball seems to bounce forever, since it gets every time multpilicated by a negative number.
im was wondering if anyone knows the script for a ball bouncing off a paddle. I want the ball to bounce off the paddle in different directions depending on:
1) which side of the paddle it hits
2) which direction it came from
Ive only got this so far : script for the paddle
onClipEvent(enterFrame) { if (this.hitTest(_parent.ball)) //if this movieclip hits the movieclip 'ball' tellTarget(_root.ball) //tell the ball to:[code]....
below is the code I am useing I have created a simple frame with 2 layers one named body and one named Code in the code frame I have
[Code]...
In the body I have 4 walls all named top bottom right and left they are movies and they are named in there instance the same I have a circle I named ball and made it into a movie and named it ball yet when I run the flash file the ball flys off the page and doesnt bounce inside the boxes?
so first off, this is AS 2.0. Second, i have a little character from a tutorial on how to move an object around with the arrow keys. The character faces on way on "up" another on "down" and so forth. There are 4 frames for it facing up, down, left, and right so that on the key presses it faces the proper direction and moves accordingly. I also want this little guy to move behind objects. When this happens, i want the object that the little guy is behind to be partially transparent so that you can still see him and he doesnt just vanish.
In Fash CS3, suddenly, in certain files, I can't move an object left using arrow keys - but I can move the same object right, or if I hold down Shift + left arrow, it works correctly Also - I can move the object down with arrow keys, but not up Workaround - move an object on a different layer, then return to the problem object and it moves correctly. But this doesn't last long, the problem resurfaces.(I've tried rebooting; tried copying all the layers into a new file.
I just want the ball to bounce somewhere else other than stopping the ball at the place. I already made sure the paddle can move and the boundaries block the paddle from leaving the stage. So can someone give me the codes (please simple for me to copy-paste) for having me to bounce the ball some opposite direction or whatsoever. Like once the ball touches the paddle, it reflects somewhere else at the same speed and a different direction without any errors.
What I need is a ball to be bouncing. It needs it needs to slow down when it reaches its peak and increase speed as it falls. It needs to bounce forever at the same height. And last ... I need a button to make the ball look like its moving in slow motion (while still bouncing at the same height).
This is the closest I have come to getting it right. if you click the button when the ball is at its peak it works. but if you click any other time the ball will fly up to far (it needs to bounce the same height when in slow motion and in regular motion).
When I bounce a ball off the walls of the stage using the following technique.[code]Not only is the ball jumpy and skippy. but after so often it begins to go either in a vertal motion y = 5; x = 0; or a horzontal motion x = 5, y = 0. And stays that way. Why is it that the first method works fine but the other method works terrible. Could it be because the Math.cos and Math.sin returns very large decimals.I really prefer to use the second method.
I have recently started Learning Actionscript 3.0 out of my own interest. I was trying on making a ball bounce off the edges of the stage using the Actionscript 3.0. But the code not working. The Ball happens to move on X and Y, till it hits the end of the stage, and then it just does not reverse its direction to give the effect of bounce, it gets stuck to the X axis and moves out of the stage. I tried to make changes, but failed.
Code: function bounceBall(evt:Event):void { var vx:Number=Math.random()*10+5; var vy:Number=Math.random()*10+5; var radius:Number=mcBall.height/2; var top:Number=0; [Code] .....
I'm looking for a bouncing ball script, but one which is easily editable. I'm not a coder of any sort, but I can work out small sections of script.Basically, I want somewhere to set the number of balls, somewhere to set the speed and somewhere to set rotation. The objects I will be using will not be completely spherical, and need to look natural as they bounce off each other and off the walls, rotating as they do so.So, to clarify, I need an actionscript file that:
* Allows me to create objects that will bounce off all four walls. Gravity isn't a requirement.
* Allows me to create objects that have collision detection, allowing them to bounce off each other and rotate as they do so.
* Allows me to have the objects bouncing as soon as the flash file plays. In other words, clicking and dragging is not a requirement.
* Allows me to create x amount of objects at a randomised size.
* Allows me to specify the speed of the objects.
* Allows me to specify the rotation speed of the objects.
trying to basically using AS3 to make a ball bounce around the stage but never lose motion and have the chance to speed it up or slow it down through code.
how to stop a ball from bouncing up and down when I grab the ball with my cursor?Currently, I have two sections of code, one for a drop and drag, and one to reenact the effects of gravity on my ball.I don't want the ball to start bouncing right away,I want it to either start bouncing when I drag it and let go, or start bouncing when I click a button.I would also like it to STOP bouncing altogether if I grab the ball. (because even though I can drag it around, the bouncing animation is still running!)Here's my current code: (With one "ball_mc" on the stage)
// creating some gravity var spring:Number=.1; var frizione:Number=.98;[code]........
I have a ball bouncing that works great. What I want is a button that will make the ball look like its in slow motion (while still bouncing at the same height) and another button to put it back in regular motion. After hours of experimenting I still couldn't get it perfect. The following code is on the ball movieclip.
Code: onClipEvent (load) { var acceleration = 0.005; var termVelocity = 20;
I have added full screen code on my movie so that the user can extend the size of the movie. eg If the user expands the browser window to 1200 X 900, then my movie will become 1200 X 900 without the movie deforming.
So in my level 1, here's what I wanted it to look like:on enter frame, a few of my "drag-gable" buttons are going to fall to the ground, bounce a little bit and stop when they ran out of speed.Attached the file that I've already scripted the drag n drop on each button, now how do i script the "fall to the ground part"?
I am trying to work out a way to achieve the bouncing ball effect over text known from karaoke players? I would like this to be done programmatically with actionscript, so the ball follows the text and the soundfile (looking for pauses or DB rises?maybe not). I have heard its a question of finding the right algorithm? Its use will be in a language lab-like flash app based on Communication server, where the user can :
1) Hear the correct pronunciation of a sentence (with bouncing ball over text) 2) Record their own voice 3) Compare the two
suppose one has two buttons "left" and a "right ".the 'left' moves to the leftand the "right" to the rightand the goal is to move the object "ball"based on this potential requires that script to do this?
Code: Select allif (yellowball.hitTestObject(maze1)) { stop(moveball); gotoAndStop(2); } I am trying to do a simple script where the arrow keys move a ball around the screen and when it collides with maze1 the movie skips to frame 2. It says that the code is correct, but it doesn't work.