ActionScript 2.0 :: Ball To Move In A Random Direction 0-360?
Sep 6, 2005I would like the Ball to move in a random direction 0-360,Then i would like the Ball to richoche off of the BallBoundry in its reflected direction.
View 2 RepliesI would like the Ball to move in a random direction 0-360,Then i would like the Ball to richoche off of the BallBoundry in its reflected direction.
View 2 RepliesI am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random.
View 1 Replieshave a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
[Code]....
how to make that first ball did not change its direction and continued to fly in the direction of the shot?
I have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
import flash.ui.Keyboard;
var dist:Number = 0;
[Code] .....
How to make that first ball did not change its direction and continued to fly in the direction of the shot?
I am creating a ping pong game. And I want to create the ability to control the direction of the ball based on the impact on the paddle. If the ball is coming down at vy = 4; vx = 4;
and the paddle is moving to the left at vx = -5; I want the ball to slightly change its course depending on how fast the paddle is moving. It would probably reduce the balls vx speed on collision, therefore making the ball move more straight (close to the Y axis) when it is moving back up.
I figure the solution for probably doing this would be to measure how fast the paddle is going. My problem is the paddle is controlled by the mouse and has no certain speed. I am trying to figure out how I can measure the speed of my mouse traveling on the x axis.
I am probably going to create a timer that fires every few seconds to determine where the mouse was and where it is at. figure the difference and that will be the speed
How can I move (on click) the ball up? I'd like to click in ball and move it up, the gravity move it down as well...
View 1 RepliesI am trying to make a bowling alley type of game. I want the ball to change angle when it reaches the gutter, but the problem I am facing is, how can I check when the ball has reached the gutter as the bounding box for a line/box in perspective is bigger and I want to check any point on the line when the ball is passing/crossing that point and moving so that I can change its angle and direction. And also does anybody have a collision method algorithm or physics to create the falling of PINS when the ball hits the PINS.
View 1 RepliesI need a ball to move from one location to another, but how do I do it with AS and not the basic tweening way?
View 2 RepliesI want to stop ball depending on the speed. when i will set the ball speed that time i want to move this ball on this speed.
View 5 RepliesI have a MC with a ball-movement, that I'd like to move in a specific direction, anytime on pressing A. Here's my code so far (the target is the center of the paddle); but it only does the last part and reverses the current direction.
ActionScript Code:
on (keyPress "a") {
endX = _root.pad._x;
[Code]....
I am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random.
View 3 RepliesI'm using the actionscript below to Move Object Using The Arrow Keys and it works fine but I want to modify it so that when I press the up key it goes to and play a movie clip. Basically it's a ball movie clip that responds to the arrow key but on the up key it plays a bouncing movieclip and everything remains aligned.
Here is the script-
var speed =5;
this.onEnterFrame =function(){
if(Key.isDown(Key.UP)) {
circle._y -= speed;
} if(Key.isDown(Key.DOWN)) {
circle._y += speed;
} if(Key.isDown(Key.LEFT)) {
circle._x -= speed;
} if(Key.isDown(Key.RIGHT)) {
circle._x += speed;
}};
How can I move a ball to the left once the left arrow is pressed, so the ball moves to the left side and should automatically return to the right once it reaches the end of the stage... And the same thing should be applied to the right arrow.
View 1 RepliesI cant figure out how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of. if u could help me out that would be awesome.
View 11 RepliesI like how the ball stretches more the faster you move your cursor. How is that done?[URL]
View 2 RepliesI have tried for a while to do a flash banner but i am stuck.I have cs4 flash installed.I want to have a banner like this one on top:http:[url]....My question is how to design this banner?I have tried to do a big banner in startup panel, i have read cs4 flash for dummies but i get stuck when the ball shall move in the fla-file.
View 4 Repliesi'm trying to work out how to get a movieclip (of an arrow) to rotate then move in the direction it is pointing, controlled using the keyboard. Below is the code i have written so far, I can't get it to move in the correct direction. I also can't get it to keep moving after only one key press.
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressDown);var stageW:uint=stage.stageWidth;var stageH:uint=stage.stageHeight;
var speed:Number = 5;
var angle:Number =45;
[Code].....
I'm moving a movie clip using actionscript (as2) instead of a motion tween (because I want to save file size) and I have this code on the first frame of the main timeline ("stone" is the movieclip instance name) and it tells the movie clip how many pixels to move in the x direction:
Code:
xTargetstone = 600;
I have this code on the movie clip itself ("stone" is the mc instance name) to handle the actual moving of the movie clip:
Code:
onClipEvent (enterFrame) {
xstone = getProperty(_root.stone, _x);
movestone = _root.xTargetstone - xstone;
setProperty(_root.stone, _x, xstone + (movestone/5));
}
The movement works fine, but the issue is that it starts out fast and then slows down over time (even though that amount of time is small). The result is that the movie clip seems to wiggle and vibrate before it stops. Is there a way for me to change the code so that it doesn't wiggle and vibrate? perhaps something with the math I'm just not totally understanding? I would like a nice consistent motion from start to finish, while being able to set the time it takes to move etc.
How do I get a movie clip to move to the mouse when it is clicked and released and have it rotate in the direction that it moves?
View 5 Repliesgenerate a random ball animation in a wheel, something like a roulette game?
View 1 Replieswhat i am trying to do is make a circle turn and act like a wheel... what code would i use to make a circle turn and move in the direction it is turning while on the ground?
View 12 RepliesBasically after adding an object on stage (using actionscript), it will be situated at a random rotation angle using:
this._rotation = Math.random()* 360;
After that, I want my object to move in the direction that it is facing, (using onEnterFrame?). How do I do that?
is there a easy way to make an object move along the x axis in one direction then when it reaches that direction it moves back. with a smoove movement.
View 1 RepliesDoes anyone know the algorithm used in this image panner [URL]
How to move the image in the opposite direction of mouse.
I want to know if there's a way to make a symbol move the direction it's facing.I have a character which rotates when you press Left/Right:
if(Key.isDown(Key.LEFT))
{
_rotation -= 15;
[code].....
After read a lot about ball physics, watch some examples and few days of trying making pinball with bitmaps, I use simple (easy to work with) and fast performance Physics AS3 engine for bitmaps [URL] but still cant fix problem: if ball is moving too fast and object on path is too small, there will be no collision detection (code works perfect only with bigger objects or if ball is moving slower). I am not good at physics and maths. Here is function code which make physics for ball on every frame rate (but maybe its better to change it to setTimeout):
function showFrame(e:Event) // onEnterFrame{
var collisions:Array = collisionlist.checkCollisions();
if(collisions.length) // if collision{
var collision:Object = collisions[0]; // get collision information
var angle:Number = collision.angle; // get collision angle
[Code] .....
I've attached a file which makes a ball move to the left when pressing the right arrow key.[code]On a Key.RIGHT it goes through a for loop. Shifting the ball 200 times 1 pixel to the left. Every iteration it tests for a hit with coordinates 100/50 (indicated by the red crosshairs). If there's no hit it moves 1 pixel to the left. If there is a hit it stops moving (no ball._x--).Funny thing is: while it eventually finds a hit, it does a final For Loop. Even though it should find a hit during that last loop when the ball is passing the crosshairs, it doesn't and moves the ball a final time 200 times 1 pixel to the left. Ending up with below image.URL...Why doesn't it find a 'hit' for that final For Loop while it's clearly passing it?
View 5 Replieshow to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of.
View 11 RepliesSay for example I have a ball and I would like to move it towards a specific angle and a specific magnitude I would use something like:
[Code]...
Now if I wanted to change this force, for example, add a force to it, say, with magnitude 0.5 and angle 20, how would I do that?
I have a picture on the stage covered by 12 squares (sq1, sq2, sq3.......sq12)
When the movie opens I want the squares to move down, but i want a random sequence ( 3, 9, 2, 12...........8). I already made de function for the movement:
[Code]...