ActionScript 2.0 :: Move Ball Depending Upon Speed
May 25, 2010I want to stop ball depending on the speed. when i will set the ball speed that time i want to move this ball on this speed.
View 5 RepliesI want to stop ball depending on the speed. when i will set the ball speed that time i want to move this ball on this speed.
View 5 RepliesI want to stop ball depending on the speed. when i will set the ball speed that time i want to move this ball on this speed.
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is there anyway to change a songs playback speed depending on a speed variable. heres the kicker tho im limited to using only as2.
View 2 RepliesHow can I move (on click) the ball up? I'd like to click in ball and move it up, the gravity move it down as well...
View 1 RepliesI want to record the highest xspeed the ball reaches to display in the statistics at the end of the game:
-the ball movieclip is called ball
-the speed i want to record is called xspeed
-the text variable name is called statistics
I want to record the highest xspeed the ball reaches to display in the statistics at the end of the game:
the ball movieclip is called ball the speed i want to record is called xspeed the text variable name is called statistics
I want to make a counter get higher depending on mouse speed.
Code:
mousespeedy = _ymouse - oldymouse;
oldymouse = _ymouse;
posmousespeedy = Math.abs(mousespeedy / 100);
[Code].....
I am creating a ping pong game. And I want to create the ability to control the direction of the ball based on the impact on the paddle. If the ball is coming down at vy = 4; vx = 4;
and the paddle is moving to the left at vx = -5; I want the ball to slightly change its course depending on how fast the paddle is moving. It would probably reduce the balls vx speed on collision, therefore making the ball move more straight (close to the Y axis) when it is moving back up.
I figure the solution for probably doing this would be to measure how fast the paddle is going. My problem is the paddle is controlled by the mouse and has no certain speed. I am trying to figure out how I can measure the speed of my mouse traveling on the x axis.
I am probably going to create a timer that fires every few seconds to determine where the mouse was and where it is at. figure the difference and that will be the speed
I've just learned the basics of programmatic animation in Actionscript 3.0 but I can't seem to think of the right solution for this problem.Here is what I'm trying to do: A ball moves at a certain speed from the left of the screen to the right end. If there's a box in the way, it keeps bumping into it until the box breaks and it continues moving forward.The box will have a set weight that will control how much it slides when it is bumped by the ball. The ball will be pushed back a bit when it bumps the box.I have a very specific idea and all I need is a little help starting. How would you tackle this problem?
View 4 RepliesI have a progress bar as a healthbar in a game. The healthbar regenerates 10 pr millisecond for now because i like the smoothness. But if the delay increases it would take a lot longer to regenerate.
Aren't there any formular to calculate some kind of factor for this? so the lifebar would regenerate within a constant time no matter what. If the delay is 2 seconds it would just make the regen more choppy and if delay is 1 millisecond it would just update more.
I would like the Ball to move in a random direction 0-360,Then i would like the Ball to richoche off of the BallBoundry in its reflected direction.
View 2 RepliesI need a ball to move from one location to another, but how do I do it with AS and not the basic tweening way?
View 2 RepliesI am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random.
View 3 RepliesI'm using the actionscript below to Move Object Using The Arrow Keys and it works fine but I want to modify it so that when I press the up key it goes to and play a movie clip. Basically it's a ball movie clip that responds to the arrow key but on the up key it plays a bouncing movieclip and everything remains aligned.
Here is the script-
var speed =5;
this.onEnterFrame =function(){
if(Key.isDown(Key.UP)) {
circle._y -= speed;
} if(Key.isDown(Key.DOWN)) {
circle._y += speed;
} if(Key.isDown(Key.LEFT)) {
circle._x -= speed;
} if(Key.isDown(Key.RIGHT)) {
circle._x += speed;
}};
How can I move a ball to the left once the left arrow is pressed, so the ball moves to the left side and should automatically return to the right once it reaches the end of the stage... And the same thing should be applied to the right arrow.
View 1 RepliesI cant figure out how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of. if u could help me out that would be awesome.
View 11 RepliesI like how the ball stretches more the faster you move your cursor. How is that done?[URL]
View 2 RepliesI have tried for a while to do a flash banner but i am stuck.I have cs4 flash installed.I want to have a banner like this one on top:http:[url]....My question is how to design this banner?I have tried to do a big banner in startup panel, i have read cs4 flash for dummies but i get stuck when the ball shall move in the fla-file.
View 4 RepliesI'm trying to make a movie clip move left or right depending if you move the cursor to the right or left on th screen. The clip is long and it have a lot of thumbnails and when it reaches the end of the stage has to stop. I have achieved this, but when the mc comes to the side of the stage it is getting slower and slower and I need it to move with a constant speed.
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URL...Not too sure how to name this issue so its hard for me to search for such a tutorial..
View 1 RepliesI am trying to find a way to have text start in a specific column depending on the character count.
Basically our site will have 3 columns. For example if the text only has about 300 Characters - it would start in the right column. If it had between 301 & 600 characters - it would start in the middle column and run to the right column. If it had more than 601 characters - it would start in the left column and run to the middle then right column.
I'm trying to make a movie clip move left or right depending if you move the cursor to the right or left on the screen. The clip is long and it have a lot of thumbnails and when it reaches the end of the stage has to stop. I have achieved this, but when the mc comes to the side of the stage it is getting slower and slower and I need it to move with a constant speed.
This is the code:
var x_down:Number = 2900;
var end:Number = -((x_down)/.8 + 50);
var key:Number;
var c_key:Number;
var start1: Tween = new Tween( padre_mc, "x", Regular.easeInOut, padre_mc.x, (padre_mc.x + 280), 1, true);
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After read a lot about ball physics, watch some examples and few days of trying making pinball with bitmaps, I use simple (easy to work with) and fast performance Physics AS3 engine for bitmaps [URL] but still cant fix problem: if ball is moving too fast and object on path is too small, there will be no collision detection (code works perfect only with bigger objects or if ball is moving slower). I am not good at physics and maths. Here is function code which make physics for ball on every frame rate (but maybe its better to change it to setTimeout):
function showFrame(e:Event) // onEnterFrame{
var collisions:Array = collisionlist.checkCollisions();
if(collisions.length) // if collision{
var collision:Object = collisions[0]; // get collision information
var angle:Number = collision.angle; // get collision angle
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I've attached a file which makes a ball move to the left when pressing the right arrow key.[code]On a Key.RIGHT it goes through a for loop. Shifting the ball 200 times 1 pixel to the left. Every iteration it tests for a hit with coordinates 100/50 (indicated by the red crosshairs). If there's no hit it moves 1 pixel to the left. If there is a hit it stops moving (no ball._x--).Funny thing is: while it eventually finds a hit, it does a final For Loop. Even though it should find a hit during that last loop when the ball is passing the crosshairs, it doesn't and moves the ball a final time 200 times 1 pixel to the left. Ending up with below image.URL...Why doesn't it find a 'hit' for that final For Loop while it's clearly passing it?
View 5 RepliesI am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random.
View 1 Replieshow to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of.
View 11 RepliesSay for example I have a ball and I would like to move it towards a specific angle and a specific magnitude I would use something like:
[Code]...
Now if I wanted to change this force, for example, add a force to it, say, with magnitude 0.5 and angle 20, how would I do that?
I am creating a board game and I am using Object Oriented Programming with AS3. I created a movie clip with a circle that moves across the game board. There are 18 squares and 18 frames. I have a button that gives you a value with a dice with the random number function:
public function rollDie():void
{_dieValue = Math.ceil(Math.random()*6)
this.gotoAndStop(_dieValue);}
I have a class for the dice button, die, gameboard, and the main board. I am trying to make the circle move across the board(or go to the frame in the mc) depending on what the value I get with the dice. Here is my code so far:
[Code]....
The mc instance for the gameboard is gameBoard. Also, if anyone knows how to trigger a labeled frame depending on which square the circle lands on that would be a plus.
If you don't add an asset (text field, mc, btn etc) to the stage / create the object dynamically, is it possible for the asset to move x,y position or alter it's properties depending on the user environment? If so, what environments can cause this? IE what browsers, op. systems, player versions etc?
View 4 RepliesI need to build a flash learn game to my students. It is to explain the angles and phisics over the billiard/snooker Table. Something similar to this: [URL] The only thing I can do until now is drag the ball! My doubts are:
- How to make the stick move with the center in the point near the ball;
- How to draw the yellow line;
- How to calculate the corners;
- And in the last, how to move the ball with accelerated motion when press a button.