ActionScript 2.0 :: How The Ball Stretches More The Faster Move Cursor

Mar 23, 2007

I like how the ball stretches more the faster you move your cursor. How is that done?[URL]

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ActionScript 2.0 :: Click In Ball And Move It Up, The Gravity Move It Down?

May 8, 2002

How can I move (on click) the ball up? I'd like to click in ball and move it up, the gravity move it down as well...

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ActionScript 2.0 :: Make An Object Move Away From The Cursor When Cursor Goes Near It?

Jul 22, 2009

im trying to make an object move away from the cursor when cursor goes near it, so basically you cant click on the object......

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ActionScript 3.0 :: Direction Of Ball Same As Of Cursor Mouse

Mar 17, 2011

I have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..

ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
import flash.ui.Keyboard;
var dist:Number = 0;
[Code] .....
How to make that first ball did not change its direction and continued to fly in the direction of the shot?

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ActionScript 3.0 :: Stop A Ball From Bouncing Up And Down When I Grab It With Cursor?

Apr 29, 2011

how to stop a ball from bouncing up and down when I grab the ball with my cursor?Currently, I have two sections of code, one for a drop and drag, and one to reenact the effects of gravity on my ball.I don't want the ball to start bouncing right away,I want it to either start bouncing when I drag it and let go, or start bouncing when I click a button.I would also like it to STOP bouncing altogether if I grab the ball. (because even though I can drag it around, the bouncing animation is still running!)Here's my current code: (With one "ball_mc" on the stage)

// creating some gravity
var spring:Number=.1;
var frizione:Number=.98;[code]........

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ActionScript 2.0 :: Make Move It Faster Or Moves More Than An Unity At A Time?

Jun 13, 2005

I have a button that every time we press it it moves one unity down (button._y++) However how to make move it faster or moves more than an unity at a time?

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ActionScript 2.0 :: Controlling Cursor Movement - If Move The Cursor To A Point A It Automatically Moves By Itself To A Point B

May 8, 2004

if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.

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ActionScript 2.0 :: Ball To Move In A Random Direction 0-360?

Sep 6, 2005

I would like the Ball to move in a random direction 0-360,Then i would like the Ball to richoche off of the BallBoundry in its reflected direction.

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ActionScript 2.0 :: FlashMX - Get A Ball To Move From One Location To Another?

Apr 26, 2003

I need a ball to move from one location to another, but how do I do it with AS and not the basic tweening way?

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ActionScript 2.0 :: Move Ball Depending Upon Speed

May 25, 2010

I want to stop ball depending on the speed. when i will set the ball speed that time i want to move this ball on this speed.

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Randomly Move A Ball Inside A Bigger Circle?

May 26, 2009

I am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random. 

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ActionScript 1/2 :: Bouncing Ball - Move Object Using Arrow Key

Aug 19, 2009

I'm using the actionscript below to Move Object Using The Arrow Keys and it works fine but I want to modify it so that when I press the up key it goes to and play a movie clip. Basically it's a ball movie clip that responds to the arrow key but on the up key it plays a bouncing movieclip and everything remains aligned.

Here is the script-
var speed =5;
this.onEnterFrame =function(){
if(Key.isDown(Key.UP)) {
circle._y -= speed;
} if(Key.isDown(Key.DOWN)) {
circle._y += speed;
} if(Key.isDown(Key.LEFT)) {
circle._x -= speed;
} if(Key.isDown(Key.RIGHT)) { 
circle._x += speed;
}};

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ActionScript 1/2 :: Move A Ball Right And Left Using Keyboard Arrows?

Dec 7, 2009

How can I move a ball to the left once the left arrow is pressed, so the ball moves to the left side and should automatically return to the right once it reaches the end of the stage... And the same thing should be applied to the right arrow.

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ActionScript 2.0 :: Make Ball Move And Bounce Around Stage?

Oct 29, 2003

I cant figure out how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of. if u could help me out that would be awesome.

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IDE :: Design Banner - Get Stuck When The Ball Move In The Fla-file?

Apr 8, 2009

I have tried for a while to do a flash banner but i am stuck.I have cs4 flash installed.I want to have a banner like this one on top:http:[url]....My question is how to design this banner?I have tried to do a big banner in startup panel, i have read cs4 flash for dummies but i get stuck when the ball shall move in the fla-file.

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ActionScript 3.0 :: Does Better Faster CPU Necessarily Equal Faster SWF Compile Times

Jan 25, 2010

My question is, does a better, faster CPU necessarily equal faster SWF compile times? Or does it rely on something else (OS, memory, etc). I only use AS3 and some of my projects take a while to compile. If certain hardware can guarantee me a faster compile time, it'd be worth including those things in my shopping list.

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ActionScript 2.0 :: Preloader Rotation - Faster And Faster When The Percent Loaded Goes Up

Sep 26, 2005

I can make a normal preloader, with a bar and percent shown and so on... But I want to make a little thing in the middle of the preloader that rotates faster and faster when the percent loaded goes up. This is what I thought would work:

[Code].....

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ActionScript 3 :: Ball Physics (Fast Move And Small Objects On Path)

Mar 31, 2012

After read a lot about ball physics, watch some examples and few days of trying making pinball with bitmaps, I use simple (easy to work with) and fast performance Physics AS3 engine for bitmaps [URL] but still cant fix problem: if ball is moving too fast and object on path is too small, there will be no collision detection (code works perfect only with bigger objects or if ball is moving slower). I am not good at physics and maths. Here is function code which make physics for ball on every frame rate (but maybe its better to change it to setTimeout):

function showFrame(e:Event) // onEnterFrame{
var collisions:Array = collisionlist.checkCollisions();
if(collisions.length) // if collision{
var collision:Object = collisions[0]; // get collision information
var angle:Number = collision.angle; // get collision angle
[Code] .....

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ActionScript 2.0 :: File Which Makes A Ball Move To Left / When Pressing Right Arrow Key

Feb 4, 2009

I've attached a file which makes a ball move to the left when pressing the right arrow key.[code]On a Key.RIGHT it goes through a for loop. Shifting the ball 200 times 1 pixel to the left. Every iteration it tests for a hit with coordinates 100/50 (indicated by the red crosshairs). If there's no hit it moves 1 pixel to the left. If there is a hit it stops moving (no ball._x--).Funny thing is: while it eventually finds a hit, it does a final For Loop. Even though it should find a hit during that last loop when the ball is passing the crosshairs, it doesn't and moves the ball a final time 200 times 1 pixel to the left. Ending up with below image.URL...Why doesn't it find a 'hit' for that final For Loop while it's clearly passing it?

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IDE :: Random Movement - Randomly Move A Ball Inside A Bigger Circle

May 26, 2009

I am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random.

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ActionScript 2.0 :: Pong - Make The Ball Move And Bounce Around The Stage And Paddle

Oct 29, 2003

how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of.

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ActionScript 3.0 :: Vector Addition (Physics) - Move Ball Towards A Specific Angle And Magnitude?

Jun 28, 2010

Say for example I have a ball and I would like to move it towards a specific angle and a specific magnitude I would use something like:

[Code]...

Now if I wanted to change this force, for example, add a force to it, say, with magnitude 0.5 and angle 20, how would I do that?

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ActionScript 3.0 :: Snooker / Billiard Flash Game - Make The Stick Move With The Center In The Point Near The Ball

Feb 26, 2010

I need to build a flash learn game to my students. It is to explain the angles and phisics over the billiard/snooker Table. Something similar to this: [URL] The only thing I can do until now is drag the ball! My doubts are:

- How to make the stick move with the center in the point near the ball;
- How to draw the yellow line;
- How to calculate the corners;
- And in the last, how to move the ball with accelerated motion when press a button.

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ActionScript 3.0 :: Breakout Game - Make The Ball Move Fast Without Sacrificing The Accurate Detection Of Collisions?

Oct 27, 2010

I am making a breakout type game where you bounce a ball around and it hits & breaks blocks.The issue im having is with handling the ball after a collision is detected.Every frame the ball checks four points on its surface to see if they are colliding with any of the blocks. The problem occurs when the ball starts moving fast. The ball's radius is 7 pixels. If it is moving upwards at higher than7 px/ frame, then the ball might end up half way into one of the blocks.

In that case the ball detects a collision on its top AND on its side (which is bad -- If the ball is travelling upwards it should detect the collision at the top of the ball)how I could fix this so that I can make the ball move fast without sacrificing the accurate detection of collisions??

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ActionScript 3.0 :: Timer Run Faster And Faster

Jun 1, 2010

[code]in my original code..function "test" will change the x axis of the images by Timer..I wanna the x axis of the images can be changed after every two seconds..but when I run it..it's obvies faster and faster every time when the Timer dispatch the TimeEvent the delay always shorter than the last time.

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ActionScript 2.0 :: Move Cursor From Box To Box?

Feb 15, 2010

Have tried to create to create script, by using FOCUS, to move the cursor to next input text box, but not succeeded so far. Anybody knows a source for this kind of script.

The other pondering has bee, how to wipe off predefined text i.e. the text that first shows up in the message input box, when the form is opened. At the moment to be cleared by marking and DEL. I am looking to something like when the cursor moves in text dissapeares in the first instance only.

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ActionScript 1/2 :: Move Blinking Cursor Too?

Aug 15, 2009

I've got a main textfield myTextfield01. When I put focus on another textfield which is empty (either manually by clicking on another field, or like below using setFocus) I want the focus to go back to myTextField01 again. And put the blinking cursor and the very end of whatever is typed into it. So I tried this.
 
myTextfield01.onKillFocus = function(newFocus:Object) {    if (newFocus.text == "") {        Selection.setFocus(myTextfield01);        Selection.setSelection(myTextfield01.text.length-1, myTextfield01.text.length);    }}; 

But that didn't work. It went back to myTextfield01, but the blinking cursor stayed at the empty textfield and any text typed would be added to that empty field.When I put this in frame one:
 
myTextfield01.onKillFocus = function(newFocus:Object) {    if (newFocus.text == "") {        nextFrame());    }}; 
And this in frame two:
Selection.setFocus(myTextfield01);        Selection.setSelection(myTextfield01.text.length-1, myTextfield01.text.length);   

it did work. Both focus and cursor where in myTextfield01 again.So why doesn't it work when I combine it all in one frame?

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18 Seconds To Move Screen Cursor?

Nov 12, 2009

I have just re-installed Flash CS4 onto two Vista machines (laptop and desktop) and the response time of the authoring screens is ridiculously slow on both. For example with the Actions Panel displayed, it takes 18-20 seconds to move the cursor along a line of code.

All other CS4 appilcations such as Photoshop, Fireworks and Illustrator all work very well and have no such problems. The computers have plenty of hard disk space and RAM (eg. Acer Aspire Desktop new computer with 1Tb disk and 3Gb Ram) and the CPUs are running at less than 50% (task manager)  and there are no other apps running. I have disabled Kaspersky Internet Security 2010 with no effect.

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ActionScript 3.0 :: Cursor Move Back To (100,100)?

Apr 26, 2011

I have made a simple "maze game".Player is sent to frame 10 if they reach the end goal or frame 20 if they accidentally "rollover" my walls (button). In frame 1, I successfully remove the mouse and add a Movie Clip to the Mouse/Cursor. I remove the MC when they go to frame 10 OR frame 20 and then when they replay and are sent back to frame 1. The MC again appears as the Cursor. GREAT.  Now here's my problem. When they are sent back to frame 1, I want the Cursor to be at an exact position to replay the game. Right now, it ends up wherever they have the cursor pointing and if it is touching my "walls", game over immediately. Here is the code I have on frame 1. It is working BUT I need to add code that makes the cursor ALSO go to a specific position.

[Code]...

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ActionScript 2.0 :: Making A Ball Move - When Rollover Twice Quickly, It Also Accepts The Second Rollover Command?

Jan 22, 2005

I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.

on(rollOver){
ballTween = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut,balMC._x, 44, .5, true);
ballTween.onMotionFinished = function() {
ballTweenterug = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut, 44,11.9, .5, true);

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