IDE :: Design Banner - Get Stuck When The Ball Move In The Fla-file?
Apr 8, 2009
I have tried for a while to do a flash banner but i am stuck.I have cs4 flash installed.I want to have a banner like this one on top:http:[url]....My question is how to design this banner?I have tried to do a big banner in startup panel, i have read cs4 flash for dummies but i get stuck when the ball shall move in the fla-file.
I've attached a file which makes a ball move to the left when pressing the right arrow key.[code]On a Key.RIGHT it goes through a for loop. Shifting the ball 200 times 1 pixel to the left. Every iteration it tests for a hit with coordinates 100/50 (indicated by the red crosshairs). If there's no hit it moves 1 pixel to the left. If there is a hit it stops moving (no ball._x--).Funny thing is: while it eventually finds a hit, it does a final For Loop. Even though it should find a hit during that last loop when the ball is passing the crosshairs, it doesn't and moves the ball a final time 200 times 1 pixel to the left. Ending up with below image.URL...Why doesn't it find a 'hit' for that final For Loop while it's clearly passing it?
I am making a pong game and am having some problems with the boundaries. The ball bounces off just fine but if i hit it to close to the boundary, the ball will get stuck in the wall and slowly travel upwards. Bouncing back and forth. It happens on both sides. Also How do you set a key press movement to stop. I want to be able to stop at the boundary if i hold the left key down but it would stop the game entirely. I have it set now so that the controls reverse every time a boundary is hit. My big problem is the boundary though. I will eventually figure out the paddle movement on my own. Another problem I am having is getting my score value to increment correctly. It always reads as a NaN until I score. When I do it goes 1, 11, 111, and so forth. I have the variable set as number values but the dynamic box, I think, is still reading them as strings
I built a banner ad which works fine when I test it in flash. I then put it inside another flash movie in which it is loaded as an external swf ,my portfolio, and it it loads and only runs the 1st line of code animation and I can see the text that is waiting (outside the visual dimensions of the bannerI am also getting this error....what is going on?ReferenceError: Error #1069: Property cachedOrphan not found on com.greensock.TweenMax and there is no default value.
at com.greensock::TimelineLite/addChild() at com.greensock::TimelineLite/insert() at com.greensock::TimelineLite/insertMultiple()
i made a bouncing ball game. but i put a hitTest on it so that it would bounce off a brick. but what happends is that when the ball hits the brick in a angel it gets stuck on the insid of the the brick.
I'm using the actionscript below to Move Object Using The Arrow Keys and it works fine but I want to modify it so that when I press the up key it goes to and play a movie clip. Basically it's a ball movie clip that responds to the arrow key but on the up key it plays a bouncing movieclip and everything remains aligned.
Here is the script- var speed =5; this.onEnterFrame =function(){ if(Key.isDown(Key.UP)) { circle._y -= speed; } if(Key.isDown(Key.DOWN)) { circle._y += speed; } if(Key.isDown(Key.LEFT)) { circle._x -= speed; } if(Key.isDown(Key.RIGHT)) { circle._x += speed; }};
How can I move a ball to the left once the left arrow is pressed, so the ball moves to the left side and should automatically return to the right once it reaches the end of the stage... And the same thing should be applied to the right arrow.
I cant figure out how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of. if u could help me out that would be awesome.
After read a lot about ball physics, watch some examples and few days of trying making pinball with bitmaps, I use simple (easy to work with) and fast performance Physics AS3 engine for bitmaps [URL] but still cant fix problem: if ball is moving too fast and object on path is too small, there will be no collision detection (code works perfect only with bigger objects or if ball is moving slower). I am not good at physics and maths. Here is function code which make physics for ball on every frame rate (but maybe its better to change it to setTimeout):
function showFrame(e:Event) // onEnterFrame{ var collisions:Array = collisionlist.checkCollisions(); if(collisions.length) // if collision{ var collision:Object = collisions[0]; // get collision information var angle:Number = collision.angle; // get collision angle [Code] .....
I need to build a flash learn game to my students. It is to explain the angles and phisics over the billiard/snooker Table. Something similar to this: [URL] The only thing I can do until now is drag the ball! My doubts are:
- How to make the stick move with the center in the point near the ball; - How to draw the yellow line; - How to calculate the corners; - And in the last, how to move the ball with accelerated motion when press a button.
I am making a breakout type game where you bounce a ball around and it hits & breaks blocks.The issue im having is with handling the ball after a collision is detected.Every frame the ball checks four points on its surface to see if they are colliding with any of the blocks. The problem occurs when the ball starts moving fast. The ball's radius is 7 pixels. If it is moving upwards at higher than7 px/ frame, then the ball might end up half way into one of the blocks.
In that case the ball detects a collision on its top AND on its side (which is bad -- If the ball is travelling upwards it should detect the collision at the top of the ball)how I could fix this so that I can make the ball move fast without sacrificing the accurate detection of collisions??
I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
suppose one has two buttons "left" and a "right ".the 'left' moves to the leftand the "right" to the rightand the goal is to move the object "ball"based on this potential requires that script to do this?
i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..
I have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
I am looking to move a movieclip (person) towards another movieclip(ball). I can do that fine but the ball is constantly moving and that gives me a lot of trouble.
ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.
I've been trying to get this preloader working for days! I finally got it working, and now when I upload it to my site and refresh the page, the .swf file is stuck at the preloader screen.
This is my code: //Stop Framestop(); //Create a listener to call the loading function as the movie loadsthis.loaderInfo.addEventListener (ProgressEvent.PROGRESS, loading); //Runs when the loading progress has changedfunction loading(event:ProgressEvent):void{//Determine the percent loaded from bytesLoaded and bytesTotalvar percent:Number = event.bytesLoaded / event.bytesTotal * 100; //Stretch a progress barprogressBar.scaleX = percent / 100; //Set the progressText text box to the percent loadedprogressText.text = int(percent) + "%"; //When the load is finished, go to frame 2if(percent == 100){this.gotoAndStop(2);}}
I am trying to run this AS code from wonderfl.net: [URL] I have downloaded the right files to ensure this works:
[Code]...
Might the errors be because the code is for Flash Player 11? As I am running Flash CS4, when I go to Publish settings, the highest flash player I can use is 10, so I can't choose 11. If anyone has time to take a peek, I have put the code together here, which contains the FLA, AS file, and the include libraries I mention above: