ActionScript 3.0 :: Preloading An XML File - Stuck At 100 Percent
Apr 29, 2010When I try to load an xml file it gets stuck at 100%. It never completes. Does anyone know what to do about that? The code:
[CODE]....
When I try to load an xml file it gets stuck at 100%. It never completes. Does anyone know what to do about that? The code:
[CODE]....
When I try to load an xml file it gets stuck at 100%. It never completes.Does anyone know what to do about that? The code:
Code:
private function onProgress(event:ProgressEvent):void {
var loaded:Number = loader.contentLoaderInfo.bytesLoaded;
[code].....
I download the files for Lee's "Preloading in ActionScript 3" Tutorial and encounter a problem when I try to change the font family for the percent text. No problems when changing the size and color, just the family. Does anyone know why this happens? [URL]
View 5 RepliesI have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
thumb_test_4.onRollOver=function () {
this.gotoAndPlay(2);
}[code]....
I've been trying to get this preloader working for days! I finally got it working, and now when I upload it to my site and refresh the page, the .swf file is stuck at the preloader screen.
This is my code:
//Stop Framestop();
//Create a listener to call the loading function as the movie loadsthis.loaderInfo.addEventListener (ProgressEvent.PROGRESS, loading);
//Runs when the loading progress has changedfunction loading(event:ProgressEvent):void{//Determine the percent loaded from bytesLoaded and bytesTotalvar percent:Number = event.bytesLoaded / event.bytesTotal * 100;
//Stretch a progress barprogressBar.scaleX = percent / 100;
//Set the progressText text box to the percent loadedprogressText.text = int(percent) + "%";
//When the load is finished, go to frame 2if(percent == 100){this.gotoAndStop(2);}}
I am trying to run this AS code from wonderfl.net: [URL] I have downloaded the right files to ensure this works:
[Code]...
Might the errors be because the code is for Flash Player 11? As I am running Flash CS4, when I go to Publish settings, the highest flash player I can use is 10, so I can't choose 11. If anyone has time to take a peek, I have put the code together here, which contains the FLA, AS file, and the include libraries I mention above:
[Code]...
I followed the instructions located here:when i load the player and put the correct rtmp link, the video is stuck in bufferingI also tried the strobe media playback and getting the same issue.I also tried playing the sample.flv file located in the vod/media directory and getting the same problem
View 2 RepliesI have tried for a while to do a flash banner but i am stuck.I have cs4 flash installed.I want to have a banner like this one on top:http:[url]....My question is how to design this banner?I have tried to do a big banner in startup panel, i have read cs4 flash for dummies but i get stuck when the ball shall move in the fla-file.
View 4 RepliesI run a school lab with a few users on each machine. One students came up with a problem. She is always in outline view, even when the outline button in the layers panels is not punched. When I log in to the same machine, I do not have the problem. I assume the problem is in the user preferences file. We are on Windows 7. I went into AppData and deleted what I thought was the preferences file, but it continues to return.
View 1 RepliesI am using preloader from the main swf file to load other swf file, if i use a preloader inside my other swf file then it wont show so sorting that problem I am referencing this nice material on preloaders [] I have sorted the preloader problem by calling the preloader from the main swf file and hiding the other swf file till its fully downloaded. but now the problem is I have got no functionality from that swf file, i mean i have got that mouse effect in the other swf file that where ever you move the mouse in the screen the showreel adjusts itself but its static now.
I have got this container mc in my main swf file, and i am using the other swf file by clicking the button, the swf file loads in the container mc after showing the preloader but its kind a static.
I've been trying to get this preloader working for days! I finally got it working, and now when i upload it to my site and refresh the page, the .swf file is stuck at the preloader screen.
[Code]...
I've been reading up on it for a while now, but I can't seem to figure it out.
I want to create a preloader (in flash)(with the "percent-loaded"-thingie) for an external .html file that I want to load. Here's my code:
[Code].....
On the "main" frame" I've put a getURL action on a movieclip. Can this work.???? I'm still new at this and a bit confused?
I tried to modify this code to preload a SWF file... but I can't do it...
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
[code].....
I have an XML based gallery with AS3. Everything works fine locally. But when I upload load it to my site, the animations for the images are all messed up because the image still has to load. But after you have already loaded the image and go back to the the animation works fine because the image has already been loaded. I tried to use a counter to upload all the images as soon as the window opens then remove everything. but it didn't seem to do anything except give me a bunch of errors...
Here's the code and i have my timer preload commented out:
Code:
import fl.transitions.*;
import fl.transitions.easing.*;
var xml:XML;
[code].....
I have to make a flash website for my work which preloads a page every time you click the navigationmenu. So u click a button, and a page loads in (with loadingbar). My problem is, that i cant use separate movies to do this, like u usually do. I got to have the whole site in one Fla file, so i cant make separate "contentpages"/fla's (this is very important). I thought i could work around this by selecting the export on publish options in the library, and then load the files back in when needed via actionscript. The thing is, for this i need the original Mc deleted from the movie on publish. Is there a way to do this via actionscript. Like on publish delete instance1.Or alternatively is there a way to stall the loading of certain instances in the movie? So i can preload instances which are all in the mainmovie separately?
View 1 RepliesI'm trying to preload a external SWF file made with AS3 + Papervision, but I'm getting:
Error #1009: Cannot access a property or method of a null object reference.
at Papervision2049$iinit()
Papervision2049 is the name of my Main.fla document class.I already tried tons of loaders, but they all end up with the same error.My current Loader.fla has on the 1st frame:
Code:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.load(new URLRequest("main.swf"));
[code]....
I get the error "A script in the movie caused Flash Player 10 to run slowly."I'm doing a preload of an external swf via as2 which is around 7mb. Then the message "A script in the movie caused Flash Player 10 to run slowly" pops up around ever 15 seconds or so. However, this does happen with smaller files. Any suggestions? Many visitors may think the game is broken and leave the page.[code]I would also be happy if this problem is solved instead. Around 70%, some times 20% the sound of external swf plays. How can I define it so that sound does not play. I was suggested by some to insert an empty first frame, but I don't have source of all the games. so that is not a solution.
View 3 Repliesexternal papervision3d file:
Code:
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.special.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.materials.*;
[Code]...
I made a preloader which is similar to the preloader in the tutorial from gotoandlearn.Works all fine except, that the swf-file, which contains a movie (with sound n everything) already starts playing, while its still loading. So in fact u can see the preloader loading, while you can already hear the sound of the movie.How can I prevent the external swf-file from playing before it has finished loading?(And I'd prefer to handle the problem with 2 seperate swf-files. I know I could make the preloader in the first frame and tell to skip forward to the second frame when it's done loading...)
View 6 RepliesI am loading external text file in flash and i am trying to trace progress so i could use it to show user how far loading is completed.And i have i problem as i only get my trace after my text is completly loaded and shown in flash. only than i see progress in my trace window. I am using one frame on one layer i have text field that i need for my text and another layer with code
Code:
stop();
var textName:String = "test.txt";
var textLoader:URLLoader = new URLLoader();
var textRequest:URLRequest = new URLRequest(textName);
[code]....
why do i only see my progress after i see text( so after it is complety loaded)?
I am preloading a .swf file using the Loader class (myLoader) and a ProgressBar (pb). When the progress is complete I would like to press the button (es_btn) to enter the site(make the externatl .swf visible). Currently, what it does is, the external file is loading and starts playing in the background before I press the "enter site" button, before I call addChild(myLoader);. How do I stop the external file from autoplay -ing and make it play only when I press the "enter site" button?
Here is the code:
Select allstop();
import fl.controls.ProgressBar;
import fl.controls.ProgressBarMode;
es_btn.visible = false;
var myRequest:URLRequest = new URLRequest("christianfm.swf");
[Code] .....
I'm using a txt file that contains variables for image locations and text descriptions for a gallery. I'm currently using the following code to load the info:
loadVariablesNum("info.txt", 0);
Works great until I put in on a website. Is this a preloading issue?
I am loading external text file in flash and i am trying to trace progress so i could use it to show user how far loading is completed.
And i have i problem as i only get my trace after my text is completly loaded and shown in flash. only than i see progress in my trace window. Do you have any idea why? I am using one frame on one layer i have text field that i need for my text and another layer with code
Code:
stop();
var textName:String = "test.txt";
var textLoader:URLLoader = new URLLoader();
var textRequest:URLRequest = new URLRequest(textName);
[code]....
why do i only see my progress after i see text( so after it is complety loaded)?
In what combination of as2 code would instruct a preloader to recieve bytes loaded and bytes total in addition to loading a external swf file into a blank movie clip? I've seen countless issues regarding the same problem but still haven't goten a clear answer. I dont want to use the video player component standard on Flash. I want a preloader to preload a external swf file and play it inside a movieclip.
View 5 RepliesI wrote this script a while ago and it's worked extremely well for me ever since. I use it in nearly every project I do. But the other day I was asked to do a project where I could only use Flash 7.
This is a class I made to easily handle multiple file preloading by passing it an array of files to load. It only has two useful methods. One gets you the current total progress (total of all the files 0-100%) and an onLoadComplete. The actual usage is in the top of the file. It works great under Flash 8, so go ahead and use it.
I have a preloader using this script:
[Code]....
I want a mask to go over some words in relation to the percentage of the file loaded. Below it I want text that says 1%, 2%, 3%, etc. (also in relation to the percentage loaded). But when I test it and click "simulate download," the screen stays white for about 10 seconds then goes to frame 2 where my content starts.?! I get no errors, either. PS: on Flash CS5, is TLF text the same as Dynamic? For "percentage," the only two options are Classic and TLF...
I would like to if someone to know why i have so big delay in my flash main file when I go to test the preloading bar with duble control enter... I have enable the status report file in flash wich say to me was I load a class (AS 3.0 Classes Export Frame) but i dont link any class in my file..
View 1 RepliesI want to allow the swf to scale when the browser window is resized, but I don't want it to increase over 100% (so it should only scale down).This is an example of the kind of scaling the client wants:[URL]But again, it should stop at 100% going up.
View 1 Replieslike object.width = 20% but that does not work
View 9 Replieswhats wrong with this code:
Code:
var: myMCL:MovieClipLoader = new MovieClipLoader();
myMCL1 = new Object();
myMCL.addListener(myMCL1);
[Code]....