ActionScript 2.0 :: Preloading Instances From The Same File?
Aug 9, 2004
I have to make a flash website for my work which preloads a page every time you click the navigationmenu. So u click a button, and a page loads in (with loadingbar). My problem is, that i cant use separate movies to do this, like u usually do. I got to have the whole site in one Fla file, so i cant make separate "contentpages"/fla's (this is very important). I thought i could work around this by selecting the export on publish options in the library, and then load the files back in when needed via actionscript. The thing is, for this i need the original Mc deleted from the movie on publish. Is there a way to do this via actionscript. Like on publish delete instance1.Or alternatively is there a way to stall the loading of certain instances in the movie? So i can preload instances which are all in the mainmovie separately?
I am using preloader from the main swf file to load other swf file, if i use a preloader inside my other swf file then it wont show so sorting that problem I am referencing this nice material on preloaders [] I have sorted the preloader problem by calling the preloader from the main swf file and hiding the other swf file till its fully downloaded. but now the problem is I have got no functionality from that swf file, i mean i have got that mouse effect in the other swf file that where ever you move the mouse in the screen the showreel adjusts itself but its static now.
I have got this container mc in my main swf file, and i am using the other swf file by clicking the button, the swf file loads in the container mc after showing the preloader but its kind a static.
I have an XML based gallery with AS3. Everything works fine locally. But when I upload load it to my site, the animations for the images are all messed up because the image still has to load. But after you have already loaded the image and go back to the the animation works fine because the image has already been loaded. I tried to use a counter to upload all the images as soon as the window opens then remove everything. but it didn't seem to do anything except give me a bunch of errors...
Here's the code and i have my timer preload commented out:
Code: import fl.transitions.*; import fl.transitions.easing.*; var xml:XML;
I'm trying to preload a external SWF file made with AS3 + Papervision, but I'm getting:
Error #1009: Cannot access a property or method of a null object reference. at Papervision2049$iinit()
Papervision2049 is the name of my Main.fla document class.I already tried tons of loaders, but they all end up with the same error.My current Loader.fla has on the 1st frame:
Code: var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.load(new URLRequest("main.swf"));
I get the error "A script in the movie caused Flash Player 10 to run slowly."I'm doing a preload of an external swf via as2 which is around 7mb. Then the message "A script in the movie caused Flash Player 10 to run slowly" pops up around ever 15 seconds or so. However, this does happen with smaller files. Any suggestions? Many visitors may think the game is broken and leave the page.[code]I would also be happy if this problem is solved instead. Around 70%, some times 20% the sound of external swf plays. How can I define it so that sound does not play. I was suggested by some to insert an empty first frame, but I don't have source of all the games. so that is not a solution.
I made a preloader which is similar to the preloader in the tutorial from gotoandlearn.Works all fine except, that the swf-file, which contains a movie (with sound n everything) already starts playing, while its still loading. So in fact u can see the preloader loading, while you can already hear the sound of the movie.How can I prevent the external swf-file from playing before it has finished loading?(And I'd prefer to handle the problem with 2 seperate swf-files. I know I could make the preloader in the first frame and tell to skip forward to the second frame when it's done loading...)
I am loading external text file in flash and i am trying to trace progress so i could use it to show user how far loading is completed.And i have i problem as i only get my trace after my text is completly loaded and shown in flash. only than i see progress in my trace window. I am using one frame on one layer i have text field that i need for my text and another layer with code
Code: stop(); var textName:String = "test.txt"; var textLoader:URLLoader = new URLLoader(); var textRequest:URLRequest = new URLRequest(textName);
[code]....
why do i only see my progress after i see text( so after it is complety loaded)?
I am preloading a .swf file using the Loader class (myLoader) and a ProgressBar (pb). When the progress is complete I would like to press the button (es_btn) to enter the site(make the externatl .swf visible). Currently, what it does is, the external file is loading and starts playing in the background before I press the "enter site" button, before I call addChild(myLoader);. How do I stop the external file from autoplay -ing and make it play only when I press the "enter site" button?
Here is the code: Select allstop(); import fl.controls.ProgressBar; import fl.controls.ProgressBarMode; es_btn.visible = false; var myRequest:URLRequest = new URLRequest("christianfm.swf"); [Code] .....
I'm using a txt file that contains variables for image locations and text descriptions for a gallery. I'm currently using the following code to load the info: loadVariablesNum("info.txt", 0); Works great until I put in on a website. Is this a preloading issue?
I am loading external text file in flash and i am trying to trace progress so i could use it to show user how far loading is completed.
And i have i problem as i only get my trace after my text is completly loaded and shown in flash. only than i see progress in my trace window. Do you have any idea why? I am using one frame on one layer i have text field that i need for my text and another layer with code
Code: stop(); var textName:String = "test.txt"; var textLoader:URLLoader = new URLLoader(); var textRequest:URLRequest = new URLRequest(textName);
[code]....
why do i only see my progress after i see text( so after it is complety loaded)?
In what combination of as2 code would instruct a preloader to recieve bytes loaded and bytes total in addition to loading a external swf file into a blank movie clip? I've seen countless issues regarding the same problem but still haven't goten a clear answer. I dont want to use the video player component standard on Flash. I want a preloader to preload a external swf file and play it inside a movieclip.
I wrote this script a while ago and it's worked extremely well for me ever since. I use it in nearly every project I do. But the other day I was asked to do a project where I could only use Flash 7.
This is a class I made to easily handle multiple file preloading by passing it an array of files to load. It only has two useful methods. One gets you the current total progress (total of all the files 0-100%) and an onLoadComplete. The actual usage is in the top of the file. It works great under Flash 8, so go ahead and use it.
I want a mask to go over some words in relation to the percentage of the file loaded. Below it I want text that says 1%, 2%, 3%, etc. (also in relation to the percentage loaded). But when I test it and click "simulate download," the screen stays white for about 10 seconds then goes to frame 2 where my content starts.?! I get no errors, either. PS: on Flash CS5, is TLF text the same as Dynamic? For "percentage," the only two options are Classic and TLF...
I would like to if someone to know why i have so big delay in my flash main file when I go to test the preloading bar with duble control enter... I have enable the status report file in flash wich say to me was I load a class (AS 3.0 Classes Export Frame) but i dont link any class in my file..
I'm creating a game in ActionScript 3.0 using the FlashPunk game engine and the FlashDevelop SDK. I've created my own MovieClip class that takes a preloaded movie clip file.
public function MyMovieClip(file:MovieClip, posX:int, posY:int, frameRate:int) { movieClip = file;
[Code]....
The problem that I'm having is that when I have multiple instances of the MyMovieClip class using the same swf file, only the last instance is rendered and is updated for each instance of the class that I have.(e.g 3 instances of MyMovieClip, the last instance is updates at 3 times the speed.)
i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.
What i want to accomplish is: when the user hovers over a skate, the info shows up in the text fields and when he hovers out, the info goes away. My problem: Since I'm doing all the mouse interaction in the class file, my guess is that I have to access the stage to get to the text boxes that are placed there to change its info or somehow create a "middle" man to do all the handling.
i have my portfolio website which is a 1.5mb big flash presentation and i thought about making a preloader.the problem is that making a preloader for the entire site will take too long to load. i have tried that.
so i thought about making a preloader for each "page" or section of my presentation. for example- just for syneron, or just for m-systems (with each of them have a few diferent pages in the presentation, but their size is managable).
the problem is that i cant find anything is the preloader code that will let met control what frames to preload (for example, frames 100-200).
I've made preloaders before, but only by having a preloader.swf that loads the content.swf.Is it possible to have an swf preload itself, so to say?I suppose the swf doesn't start until it is read into memory completely, or am I wrong?
I have a preloader that loads an external swf. That external swf calls an xml file that takes a few seconds to process and load the images within the xml.
My issue is that the preloader is "lying" to me when it reaches 100% because once it loads the external swf there is still a few second delay before the images within the external swf display.
Logically that makes scene to me because the external swf bytes don't include the bytes of the images that it calls for.
SO,...
How do I get the preloader to count to 100% only when the entire external swf and all of its contents are loaded in?
I need both the XML and SWF to be fully loaded and available. The problem I have at the moment is that the swf loads and after a slight delay the xml content appears (this is more noticeable at lower bandwidths).I need for both to appear at the sametime. Is there a way of constructing a preloader that takes both swf and xml bytes together ie getBytesTotal for both swf and xml.
While the main movie is already visible and usable, I want to load some additional SWF's (not to large though, like 20-50kb) underwater... so not visible and they won't be appearing to people unless they click a certain button. It is not certain that people will actually go to view them, but I want to make sure that some parts are immediately visible (so already loaded), in cache so to speak.
I have an FLV embedded in a SWF, and it preloads whenever a user visits the page it's on. Is there a way to prevent it from preloading, or force a user to click play before it loads?
i have my portfolio website which is a 1.5mb big flash presentation and i thought about making a preloader. the problem is that making a preloader for the entire site will take too long to load. i have tried that. so i thought about making a preloader for each "page" or section of my presentation. for example- just for syneron, or just for m-systems (with each of them have a few different pages in the presentation, but their size is manageable).
the problem is that i cant find anything is the preloader code that will let met control what frames to preload (for example, frames 100-200).
I am currently building a flash site which uses dynamic images throughout using loadMovie("picture.jpg", mc_name) to load them into various movie clips. This all works fine and the site is starting to look good, the only problem i have is with preloading. I have the main swf file and everything contained within it preloading with a progress bar at the start which works fine. When the movie loads the main homepage image slowly fades in, however as the loadMovie("home.jpg", homepic) is on the same frame as the homepage, if you don't have the image in your cache then you miss the fade completely in the time it takes the image to load.
As a result i am wanting to preload this (and a few other) images during the initial preloader if possible, that way i can prevent this problem from occurring. Unfortunately from what i understand i can't run loadMovie from within my preloader actions as they're in a different frame so i'm really not sure how to do it, given the image is external
I have a digital magazine (pageflip) on my site and i want to play video in each page. my problem is when user want to see the magazine he need to wait untill all the movies preloading.. Im trying to stop FLV from preloading untill the user click on play button or go to other page on our magazine (pageflip). can someone know how to do it? this is the code im using for the FLV video