ActionScript 3.0 :: Preloading SWF File Using Loader Class And ProgressBar
Jan 17, 2009
I am preloading a .swf file using the Loader class (myLoader) and a ProgressBar (pb). When the progress is complete I would like to press the button (es_btn) to enter the site(make the externatl .swf visible). Currently, what it does is, the external file is loading and starts playing in the background before I press the "enter site" button, before I call addChild(myLoader);. How do I stop the external file from autoplay -ing and make it play only when I press the "enter site" button?
Here is the code:
Select allstop();
import fl.controls.ProgressBar;
import fl.controls.ProgressBarMode;
es_btn.visible = false;
var myRequest:URLRequest = new URLRequest("christianfm.swf");
[Code] .....
The progress bar doesn't work if the .swf movie that's being loaded is being loaded into another movie. If the loader is on the main stage it works fine both in testing and on the internet.For example, I created a parent movie and a child movie with a loader and progressBar. The child movie works perfectly by itself. If I load the child movie into the parent movie the progressBar doesn't work.
looking for solution for this problem. i was looking all over forwritten solution, but nothing came up. so, here i go once again..i have build a flash project where the most of the contentexternally loads in to the main movie. for each chapter i made a"Loader" component, and a "progressBar" connected to the "Loader".during buildng i was re checking that all is working well (testmovie with "simulate download"). then, i was uploading it to myserver and when i view it on "fireFox", or "Safari" , it allworking. but, when trying to view it on "IE", i never see the"progressBar" and, all the Actions that relate to the "on
now, it works when I run it on my computer, but when I upload it to my webserver, the progressbar doesn't move and it doesn't disapper after the swf is loaded either. The two swf's is in the same catalog, both on my computer and on the webserver...
im having trouble adding a progressbar components to a loader...all the images load and the progress bars too but the progress bars only change when they reach 100% and they do not disapper either..
now, it works when I run it on my computer, but when I upload it to my webserver, the progressbar doesn't move and it doesn't disapper after the swf is loaded either.The two swf's is in the same catalog, both on my computer and on the webserver...
I am using Flash CS5 and am getting a very odd error when I compile. All my classes are in the package com.es3.as2. In the first frame of my movie, I have the following code:
import com.es3.as2.Shell;
I have my classpath set correctly. When I compile, I get this error:
, Line 1 There is no class or package with the name 'com.es3.ProgressBar' found in package 'com.es3'.
This is odd because nowhere do I refer to a "com.es3" package. It's always "com.es3.as2".If I remove the import line, the movie compiles with no errors (but without the initialization code, it doesn't run correctly).
I try to load a file over the local network with Loader Class but I get the error "URL Not Found". I use a path like this "file://///myPCnetID/pubilcFolder/pictures/mypic.jpg" which refers to a folder on the same PC I compile and run the Air flash file.
When I copy the adress into the browser the jpg-file ist displayed corretly.
I need to create an application where I can add files for upload. As I add items for upload, a progressbar should be displayed along with each item added. And when I click for file upload, the progress of file upload for each file should be reflected in the progress bar. The progress should use the function like.[code]
I have a document class called Racine in which I add all the resize events so that the stage takes all the available screen. extract of Racine class :
[Code]...
As a standalone site, it is ok, but now, I want to make a preloader, and I am wondering what is the simplest way to achieve that by making less modification as possible in my Racine class? Suppose I create a swf called loader.swf loading my site, site.swf, is it possible to have a document root also for loader.swf?
I am using preloader from the main swf file to load other swf file, if i use a preloader inside my other swf file then it wont show so sorting that problem I am referencing this nice material on preloaders [] I have sorted the preloader problem by calling the preloader from the main swf file and hiding the other swf file till its fully downloaded. but now the problem is I have got no functionality from that swf file, i mean i have got that mouse effect in the other swf file that where ever you move the mouse in the screen the showreel adjusts itself but its static now.
I have got this container mc in my main swf file, and i am using the other swf file by clicking the button, the swf file loads in the container mc after showing the preloader but its kind a static.
I am using the Loader class to load 3 external swfs: sharedTopics.swf (does not have a document class) fonts.swf (document class is FontManager) main.swf (document class is Main) The same loader is used to load all 3 assets.
I've been working on a little flash app for the last couple of months and now the final hurdle is strapping a preloader on to the front of it. The app is a fla/swf controlled by a Main.as document class written in AS3.
I originally wrote it in CS3 but after hitting my head against a wall for several days trying to figure out how to add a preloader I upgraded to CS5 in the hopes it would be easier. Several webpages (eg [URL]) mention being able to just specify a preloader.swf in the actionscript settings. I've tried adding mine but it doesn't appear to do anything when I simulate download or check it online. Should it really be that easy or am I misunderstanding. There's a surprising lack of info about for CS5.
The other option is to add one into the actual app swf, which I did find a guide for ([URL]) ...but its for CS3/4. I'm willing to give it a go as a last resort, but I wanted to check to see if there's an easier way for CS5.
I modified an Adobe Flash CS5 sample to create a swf with a preloader. In my FLA I've two stopped frames:In the first frame I only put this code (and a textfield showing percentage):[code]When I test the Adobe sample (it has no main class on frame 2, only a large image) anything works fine, but when I compile the modified version I get strange errors. In the Main class constructor I reference three movieclips, eg. this way: myClip.alpha=0, but it seems now Flash can't see them anymore (they are null). Why?
I have an XML based gallery with AS3. Everything works fine locally. But when I upload load it to my site, the animations for the images are all messed up because the image still has to load. But after you have already loaded the image and go back to the the animation works fine because the image has already been loaded. I tried to use a counter to upload all the images as soon as the window opens then remove everything. but it didn't seem to do anything except give me a bunch of errors...
Here's the code and i have my timer preload commented out:
Code: import fl.transitions.*; import fl.transitions.easing.*; var xml:XML;
I have to make a flash website for my work which preloads a page every time you click the navigationmenu. So u click a button, and a page loads in (with loadingbar). My problem is, that i cant use separate movies to do this, like u usually do. I got to have the whole site in one Fla file, so i cant make separate "contentpages"/fla's (this is very important). I thought i could work around this by selecting the export on publish options in the library, and then load the files back in when needed via actionscript. The thing is, for this i need the original Mc deleted from the movie on publish. Is there a way to do this via actionscript. Like on publish delete instance1.Or alternatively is there a way to stall the loading of certain instances in the movie? So i can preload instances which are all in the mainmovie separately?
I'm trying to preload a external SWF file made with AS3 + Papervision, but I'm getting:
Error #1009: Cannot access a property or method of a null object reference. at Papervision2049$iinit()
Papervision2049 is the name of my Main.fla document class.I already tried tons of loaders, but they all end up with the same error.My current Loader.fla has on the 1st frame:
Code: var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.load(new URLRequest("main.swf"));
I get the error "A script in the movie caused Flash Player 10 to run slowly."I'm doing a preload of an external swf via as2 which is around 7mb. Then the message "A script in the movie caused Flash Player 10 to run slowly" pops up around ever 15 seconds or so. However, this does happen with smaller files. Any suggestions? Many visitors may think the game is broken and leave the page.[code]I would also be happy if this problem is solved instead. Around 70%, some times 20% the sound of external swf plays. How can I define it so that sound does not play. I was suggested by some to insert an empty first frame, but I don't have source of all the games. so that is not a solution.
I made a preloader which is similar to the preloader in the tutorial from gotoandlearn.Works all fine except, that the swf-file, which contains a movie (with sound n everything) already starts playing, while its still loading. So in fact u can see the preloader loading, while you can already hear the sound of the movie.How can I prevent the external swf-file from playing before it has finished loading?(And I'd prefer to handle the problem with 2 seperate swf-files. I know I could make the preloader in the first frame and tell to skip forward to the second frame when it's done loading...)
I am loading external text file in flash and i am trying to trace progress so i could use it to show user how far loading is completed.And i have i problem as i only get my trace after my text is completly loaded and shown in flash. only than i see progress in my trace window. I am using one frame on one layer i have text field that i need for my text and another layer with code
Code: stop(); var textName:String = "test.txt"; var textLoader:URLLoader = new URLLoader(); var textRequest:URLRequest = new URLRequest(textName);
[code]....
why do i only see my progress after i see text( so after it is complety loaded)?