AS2 :: Flash - Error "There Is No Class Or Package With The Name 'com.es3.ProgressBar'
Feb 15, 2011
I am using Flash CS5 and am getting a very odd error when I compile. All my classes are in the package com.es3.as2. In the first frame of my movie, I have the following code:
import com.es3.as2.Shell;
I have my classpath set correctly. When I compile, I get this error:
, Line 1 There is no class or package
with the name 'com.es3.ProgressBar'
found in package 'com.es3'.
This is odd because nowhere do I refer to a "com.es3" package. It's always "com.es3.as2".If I remove the import line, the movie compiles with no errors (but without the initialization code, it doesn't run correctly).
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:
A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.
I am preloading a .swf file using the Loader class (myLoader) and a ProgressBar (pb). When the progress is complete I would like to press the button (es_btn) to enter the site(make the externatl .swf visible). Currently, what it does is, the external file is loading and starts playing in the background before I press the "enter site" button, before I call addChild(myLoader);. How do I stop the external file from autoplay -ing and make it play only when I press the "enter site" button?
Here is the code: Select allstop(); import fl.controls.ProgressBar; import fl.controls.ProgressBarMode; es_btn.visible = false; var myRequest:URLRequest = new URLRequest("christianfm.swf"); [Code] .....
I'm getting an error on Flash that I've never run in to before.
5001: The name of package 'Document'does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Work2009-2010FlashTestsDocument.as
The fla is called TestEvents1... and that's all the info I think is related.What's happening here?
Word to the Flash Genies-- Heres my wish that hopefully someone else is struggling with an enormously mind-boggling bug in flash cs3-- when I try to create a public class that extends any of the native flash display objects, and I put this in its own package, even after specifically importing the specific class OR the package wildcard .* the fla that I'm compiling returns error 1017-- Base Class Definition not found. The fla is set to the correct classpath. This situation slipped from 'minor annoyance' to 'mind boggling' after I moved the directory to a different pc with cs3, reset the local classpath and it compiled perfectly. So then I moved the directory to a mac, running flex builder, and made a tester file to use the class, which compiled perfectly.
For some wierd reason, this particular computer cannot compile, even though nothing had changed in the actual class. Maybe it is important to note that this machine is running Vista (and perhaps should not be!)? Maybe it is important to note that the package is part of an SVN directory? Maybe it is important to note that after re-saving the same class file, changing only the class name (from BitmapSprite to BSprite) enabled it to compile on this machine, even though both the mac and other pc (running windows XP) could compile the class as BitmapSprite. I'm not sure if the name change or just re-saving allowed it to compile--but maybe it's significant that the new named instance was not committed to svn.
When I export assests for actionscript the defaul package is empty it there change to change it? To each time I export library asset for actionscritp default value for class field will contain package?
Is there an easy way to reset all of my variables to the way they were when I first loaded the package so that I don't have to go through all of the variables and reset them manually?
Where does Sprite class under flash display package located?I find only flash display 'BitmapData' under AdobeAdobe Flash CS3enFirst RunClassesFP9flashdisplay
It seems I have no trouble pointing an FLA's document class to my project's class package when the FLA is at the same root level as the package's top-level directory. However, if the FLA is nested in a sub-directory, then relative paths to a class nested in the package will not work.example package & class location : [url]....
If someone can provide an explanation as to why nested FLAs can't point to custom packages in parent-level directories, OR demonstrate how this can be done,
I'm trying to use one of Adobe's examples to put a video player in my Flash application using ActionScript 3 in Flash CS5. It's the one at the bottom of the page here:
[URL]
I'm putting the ActionScript into the frame I want to play the video in. When I try to test it, I keep getting the following error message:
"1083: Syntax error: package is unexpected"
So I try taking the "package { }" code out and running it again. Then this error pops up:
"The public attribute can only be used inside a package"
I tried removing all the code inside the package and I still get the first error.
I'm trying to use one of Adobe's examples to put a video player in my Flash application using ActionScript 3 in Flash CS5. It's the one at the bottom of the page here:I'm putting the ActionScript into the frame I want to play the video in. When I try to test it, I keep getting the following error message:"1083: Syntax error: package is unexpected"So I try taking the "package { }" code out and running it again. Then this error pops up:"The public attribute can only be used inside a package"I tried removing all the code inside the package and I still get the first error
I don't use so often package and I don't understand why flash send a 5001 error on this ActionScript Error #5001: The name of package does not reflect the location of this fileI have à fla located in the "test" folder :
import flash.display.Loader; import com.MyLoader; var photourls:Array = ["http://www4.pictures.zimbio.com/mp/6v5wRot-Ry9l.jpg"]; var ldr: MyLoader; var id:uint = 0;
I wanted to design a [relatively] all purpose class to load images and SWF's with a preloader MC and error handler. I made this BUT, when I load the MC I cannot control it. i.e. I load an SWF containing an animated GIF, but I cannot say mc.gotoAndStop();
I wrote a class that performs an asynchronous loop. It needs a package name. I already have a util package, but feel resistant to put half of my classes in that package. If it really belongs there, I'll put it there, but I'd feel much better if I can find a more appropriate/specific package.
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
Code: import com.network.interface_as.SomeClass_A class com.network.interface_as.SomeClass_B{ private var class_A:SomeClass_A; public function(){ class_A = new SomeClass_A(); }}
I get error message that "class com.network.interface_as.SomeClass_A could not be loaded".
So I have a shell.fla file, on the same level as that there is a core_classes folder. Inside of the core classes folder is a core_initialize.as and a xml, buttons, and loaders folders. Inside of the loaders folder is swf_loaders.as Inside of the buttons folder is menu_buttons.as
The package name for menu_buttons.as is core_classes.buttons The package name for swf_loaders.as is core_classes.loaders
When I run my Shell.fla I get the 5001 error Package name 'core_classes.loaders' does not reflect the location of this package. Please move this to the file. 'core_classes/loaders/swf_loaders.as'.
But where it lists the location of the error in the compile errors box it lists 'core_classes/loaders/swf_loaders.as'
I've checked the spelling everything is spelled right, I made sure I didn't mix up the two package names..
I need to assign dynamically a path to a xml file through Flashvars. How I can make it work? I was able to get Flashvar from html page into swf with actionscript code on timeline:
1. HTML � assigning Flashvars with swfObject:
Code:
<script type="text/javascript"> var flashvars = {}; flashvars.xmlfile = "xml/data.xml";
I have a photo gallery, with a thumbnail panel (a photo viewer page) that I made, coding the AS3 from the key frame. It just so happens that I saw some class files online that have some good stuff in the tutorial.I've never really worked with .as files and I am intimidated by them.Would it be easier to modify my photo gallery, with a thumbnail panel, from key frame to .as AS3 code or to go from .as to key frame code? I personally feel more comfortable with key frame AS3, but I am not scared to dabble.How can I practice adding a couple of class files to my key frame AS3 code- I'm using regular variables, but the interesting idea I saw uses private variables and public functions, and it imports some stuff?