ActionScript 3.0 :: Loader Class + As A Package

Jan 9, 2011

I wanted to design a [relatively] all purpose class to load images and SWF's with a preloader MC and error handler. I made this BUT, when I load the MC I cannot control it. i.e. I load an SWF containing an animated GIF, but I cannot say mc.gotoAndStop();

[Code]...

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ActionScript 2.0 :: Load One Class From That Package In Another Class In The Same Package

Dec 14, 2004

I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:

[Code]...

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ActionScript 3.0 :: Flash Import A Class That's In A Package Into Another Class?

Jun 18, 2010

So basically i have my root folder with my fla and my document class in it, then I have a folder called 'main' with another class in it (Control)

But I can't seem to import my main.Control into my document class... (I would like to create an instance)

Code:
package{
import flash.display.*
import main.Control//is this wrong?

[Code]....

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Professional :: When Upload The Package To The App Store,application Loader Popup Message: "Application Failed Codesign Verification?

Jun 8, 2011

when i use flash cs5 publish the app for ios,It works fine.But when i upload the package to the app store,application loader popup message: "Application failed codesign verification.The signature was invalid,or it was not signed with an Apple submission certificate."I create the certificate file from mac.

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Actionscript 3 :: Package Name For A Loop Class?

Dec 22, 2009

I wrote a class that performs an asynchronous loop. It needs a package name. I already have a util package, but feel resistant to put half of my classes in that package. If it really belongs there, I'll put it there, but I'd feel much better if I can find a more appropriate/specific package.

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ActionScript :: Import Class Into A Package?

Jun 27, 2010

I'm having a bit of trouble getting a class to import.[code]...

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ActionScript 2.0 :: Cannot Load Class From Package In Another One

Dec 14, 2004

I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:

Code:
import com.network.interface_as.SomeClass_A
class com.network.interface_as.SomeClass_B{
private var class_A:SomeClass_A;
public function(){
class_A = new SomeClass_A();
}}

I get error message that "class com.network.interface_as.SomeClass_A could not be loaded".

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ActionScript 3.0 :: Loader Class - Error 1061: "Call To A Possibly Undefined Method Load Through A Reference With Static Type Loader"

Oct 20, 2010

siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.

[Code]....

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ActionScript 3.0 :: Get Flashvars Value From A Package As Class Not From Timeline?

May 27, 2010

I need to assign dynamically a path to a xml file through Flashvars. How I can make it work?

I was able to get Flashvar from html page into swf with actionscript code on timeline[code]...

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ActionScript 3.0 :: Can Get Flashvars Value From A Package As Class Not From The Timeline

Dec 23, 2010

I need to assign dynamically a path to a xml file through Flashvars. How I can make it work? I was able to get Flashvar from html page into swf with actionscript code on timeline:

1. HTML � assigning Flashvars with swfObject:

Code:

<script type="text/javascript">
var flashvars = {};
flashvars.xmlfile = "xml/data.xml";

[code]....

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ActionScript 3.0 :: Applying Two Class Files From A Package

Oct 28, 2008

I have a photo gallery, with a thumbnail panel (a photo viewer page) that I made, coding the AS3 from the key frame. It just so happens that I saw some class files online that have some good stuff in the tutorial.I've never really worked with .as files and I am intimidated by them.Would it be easier to modify my photo gallery, with a thumbnail panel, from key frame to .as AS3 code or to go from .as to key frame code? I personally feel more comfortable with key frame AS3, but I am not scared to dabble.How can I practice adding a couple of class files to my key frame AS3 code- I'm using regular variables, but the interesting idea I saw uses private variables and public functions, and it imports some stuff?

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ActionScript 3.0 :: Resources For Package / Class Design?

Dec 17, 2009

I am somewhat new to OOP and am attempting to learn how to design and execute custom classes. My goal is to create a package that extracts data from an XML document. Do any of you have links, books or other resources you would recommend? So far, I've got the following:

[Code]...

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ActionScript 3.0 :: Access A Class In A Package A Few Directories Up?

Nov 2, 2010

I inherited a project and this thing is a real Frankenstein.  It is a combination of external classes, flex xmls  and action script on timelines of objects in various swf files. I have a situation where I need to access a class in a package a few directories up.  For example my direcoty structure is similar to the following:

[Code]...

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Flex :: What Package Should Import To Use DataProvider Class

Jan 28, 2010

I need to use DataProvider class and i cannot find the package that contains it. In all examples I saw they use fl.data, but I'm using flex builder sdk 3.4 beta and it doesn't have such a package.

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Flex :: Access WindowedApplication From Package Class?

May 20, 2010

I'm developing an AIR application, where i need to access WindowedApplication's function from the package class. This is the Main application (Partial code)

<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute" creationComplete="initApplication()">
<mx:Script>[code].............

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Actionscript 3 :: Get List Of Class Names In Package?

May 20, 2010

Is there any way I can get a list of all the classes in a particular package?

I know getDefinitionByName, getQualifiedClassName, and getQualifiedSuperclassName in flash.utils can find me a class, but I can't find anyway to find all the classes in a package at runtime.

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ActionScript 3.0 :: Get Flashvars Value From A Package As Class, Not From The Timeline?

May 27, 2010

I need to assign dynamically a path to a xml file through Flashvars. How I can make it work?

I was able to get Flashvar from html page into swf with actionscript code on timeline:

1. HTML � assigning Flashvars with swfObject:

Code:
<script type="text/javascript">
var flashvars = {};
flashvars.xmlfile = "xml/data.xml";
var params = {};

[Code]....

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Flash 10 :: Change Default Package For Class?

Jun 30, 2011

When I export assests for actionscript the defaul package is empty it there change to change it? To each time I export library asset for actionscritp default value for class field will contain package?

ex.
Class: assets.MyClass

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ActionScript 3.0 :: Calling A Function From A Class In Another Package?

Jul 24, 2011

I'm having a small problem with packing my classes at the moment.Here's my problem

Code:
map[1][1].addUnit(new Infantry);
map is an array of MapTiles which are a part of the "Map" package I've created. addUnit is a

[code]......

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ActionScript 3.0 :: Error #1009 (class And Package)

Jul 28, 2011

This is my code

ActionScript Code:
package test{
class Main{
public function Main(){
}
}
}

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ActionScript 3.0 :: AddChild From Class To Parent In Main Package?

Feb 16, 2011

I have a main package that adds the background image to the project, from here on im trying to have seperate classes that add objects to the background as a parent and control these objects.my code in the main package:

package
{
import Dinos_Control;

[code]....

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Flex :: Compile An ActionScript Class That Is In A Package To A Swf Using Builder 3?

Jul 11, 2009

How do I configure an ActionScript Project in Flex Builder 3 Pro so that I can compile an ActionScript class that is part of a package into a swf. For example, the class that I want to compile to swf is:

package utils {
import flash.display.Sprite;
public class Tool extends Sprite {[code]....

RootASProject is being produced by one developer, subASProject1 and subSubASProject1a by another developer, utils.Tool by yet another person.This directory structure enables each person to independently build modules and other resources, and quickly test the entire product.It is also important to note that these resources are loaded at runtime.So, class definitions must be fully qualified. For example, Tool.swf contains/defines "utils.Tool" not "Tool".

Developing with just the Flash IDE, this directory structure is not a problem. We create a Tool.fla and assign utils.Tool as it's Document Class then in the Flash IDE's Publish Setting, we set the class path to be NOT the current directory (.), but instead the RootASProject directory. If it were set to the current directory, the error would be: A file found in a source-path must have the same package structure '', as the definition's package, 'utils'. ToolTool.as. We're familiar with this error message and so I recognize that the Flex IDE is by default looking in the current directory for a subfolder, utils, to match the packaged class.

In the Flex IDE, I can add the utils parent, RootASProject, as an additional source path, but I do not know how to stop flex from looking in the current directory first.Using an ant build file, I can set the source path to RootASProject and the mxmlc is able to build utils/Tool.swf just fine. Apparently, it uses just the source paths passed to it, and does not automatically look for utils in the current directory.

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Actionscript 3 :: Scope Dynamically Create A New MC In A Package/class?

Feb 9, 2010

public function addNewMc():void{
var newMC:MovieClip= new MovieClip();
this.addChild(newMC);
}
public function removeOldMc(newMC):void{
this.removeChild(newMC);
}

How can I create a new MovieClip within a method, which can be used throughout the class, without defining it at the top of the class? And for extra points, without using return. I can get it to work, if the first function addNewMc returns the value newMC, and passing that to any other methods.

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AS2 :: Flash - Error "There Is No Class Or Package With The Name 'com.es3.ProgressBar'

Feb 15, 2011

I am using Flash CS5 and am getting a very odd error when I compile. All my classes are in the package com.es3.as2. In the first frame of my movie, I have the following code:

import com.es3.as2.Shell;

I have my classpath set correctly. When I compile, I get this error:

, Line 1 There is no class or package
with the name 'com.es3.ProgressBar'
found in package 'com.es3'.

This is odd because nowhere do I refer to a "com.es3" package. It's always "com.es3.as2".If I remove the import line, the movie compiles with no errors (but without the initialization code, it doesn't run correctly).

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Flash - Reset Main Class When First Loaded The Package

May 12, 2011

[Code]...

Is there an easy way to reset all of my variables to the way they were when I first loaded the package so that I don't have to go through all of the variables and reset them manually?

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Actionscript 3 :: Import A Class Instead Of The Entire Contents Of A Package?

Oct 3, 2011

Is there benefit to specifying which class, function or namespace you intend to use at the beginning of the code?

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Actionscript 3 :: Retrieve Entire Package And Class Name As A String?

Nov 29, 2011

In a class I want to retrieve the package + class name of the current class as a String.

For example, within a class named Inhabitant within package terra.environment I might want to go[url]...

Is this possible, or is this stuff all abolished/irrelevant after compilation?

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ActionScript 3.0 :: Create New Object In Constructor Of A Class Within A Package?

Sep 26, 2009

I've read through the Sticky in ActionScript 3.0 forum and looked through other threads in the topic but maybe I'm not using the right search terms. My problem is creating a new object in the constructor method, I've created a package "com.weenz.shutters" and created many class files within that package. The compiler is giving me the following 2 errors for the "Window.as" file[code]...

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ActionScript 3.0 :: Creating Reusable Class - Package Structure?

Nov 19, 2009

I have been working on creating a package of reusable code for myself. I frequently create projects that have a set of panels, which I re-skin for each particular project, and each panel has its own body of functionality.There are about 10 different panels that could be used in a given project, but not each panel is used in every project. Some projects use 5, some use 8, some 10 etc. My problem is that when migrating the panels to a new project, I don't nessicarily want to have every single panel in the library with appropriate exports etc. if it's not going to be used in the project.

For example

PHP Code:

package panelPack {public class Main extends MovieClip{public function Main(){}public function activatePanel1():void{var panel1:Panel1 = new Panel1();}public function activatePanel2():void{var panel1:Panel1 = new Panel2();}public function acti

[code]...

Then I have something like a config class that would have code like this:

PHP Code:

activatePanel1();activatePanel3();activatePanel5(); 

Then each class is something like this, referencing a library item that is exported:

PHP Code:

package panelPack {public class Panel1 extends Panel{public function Panel1(){var closeButton:SimpleButton = this.closeB;var submitButton:SiimpleButton = this.submitB;..........}}} 
I don't have to have panel1, panel2.....panel10 in the library if i'm only activating 1, 3, and 5!If i don't have those items in the library i get all kinds of undefined properties buttons etc. Everything that in the MC that gets exported.

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ActionScript 3.0 :: Difficulty Accessing Class In Separate Package

May 4, 2010

When my document class attempts to instantiate a class in a separate package I get the error:1137: Incorrect number of arguments. Expected no more than 0.This is in reference to the following line:[code]As you can see, I have imported the package:[code]And here is the class that expects 0 arguments:[code]As you can see I properly labeled the Level1 class as part of the Levels package:[code]

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