I wanted to design a [relatively] all purpose class to load images and SWF's with a preloader MC and error handler. I made this BUT, when I load the MC I cannot control it. i.e. I load an SWF containing an animated GIF, but I cannot say mc.gotoAndStop();
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
when i use flash cs5 publish the app for ios,It works fine.But when i upload the package to the app store,application loader popup message: "Application failed codesign verification.The signature was invalid,or it was not signed with an Apple submission certificate."I create the certificate file from mac.
I wrote a class that performs an asynchronous loop. It needs a package name. I already have a util package, but feel resistant to put half of my classes in that package. If it really belongs there, I'll put it there, but I'd feel much better if I can find a more appropriate/specific package.
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
Code: import com.network.interface_as.SomeClass_A class com.network.interface_as.SomeClass_B{ private var class_A:SomeClass_A; public function(){ class_A = new SomeClass_A(); }}
I get error message that "class com.network.interface_as.SomeClass_A could not be loaded".
I need to assign dynamically a path to a xml file through Flashvars. How I can make it work? I was able to get Flashvar from html page into swf with actionscript code on timeline:
1. HTML � assigning Flashvars with swfObject:
Code:
<script type="text/javascript"> var flashvars = {}; flashvars.xmlfile = "xml/data.xml";
I have a photo gallery, with a thumbnail panel (a photo viewer page) that I made, coding the AS3 from the key frame. It just so happens that I saw some class files online that have some good stuff in the tutorial.I've never really worked with .as files and I am intimidated by them.Would it be easier to modify my photo gallery, with a thumbnail panel, from key frame to .as AS3 code or to go from .as to key frame code? I personally feel more comfortable with key frame AS3, but I am not scared to dabble.How can I practice adding a couple of class files to my key frame AS3 code- I'm using regular variables, but the interesting idea I saw uses private variables and public functions, and it imports some stuff?
I am somewhat new to OOP and am attempting to learn how to design and execute custom classes. My goal is to create a package that extracts data from an XML document. Do any of you have links, books or other resources you would recommend? So far, I've got the following:
I inherited a project and this thing is a real Frankenstein. It is a combination of external classes, flex xmls and action script on timelines of objects in various swf files. I have a situation where I need to access a class in a package a few directories up. For example my direcoty structure is similar to the following:
I need to use DataProvider class and i cannot find the package that contains it. In all examples I saw they use fl.data, but I'm using flex builder sdk 3.4 beta and it doesn't have such a package.
I'm developing an AIR application, where i need to access WindowedApplication's function from the package class. This is the Main application (Partial code)
Is there any way I can get a list of all the classes in a particular package?
I know getDefinitionByName, getQualifiedClassName, and getQualifiedSuperclassName in flash.utils can find me a class, but I can't find anyway to find all the classes in a package at runtime.
When I export assests for actionscript the defaul package is empty it there change to change it? To each time I export library asset for actionscritp default value for class field will contain package?
I have a main package that adds the background image to the project, from here on im trying to have seperate classes that add objects to the background as a parent and control these objects.my code in the main package:
How do I configure an ActionScript Project in Flex Builder 3 Pro so that I can compile an ActionScript class that is part of a package into a swf. For example, the class that I want to compile to swf is:
package utils { import flash.display.Sprite; public class Tool extends Sprite {[code]....
RootASProject is being produced by one developer, subASProject1 and subSubASProject1a by another developer, utils.Tool by yet another person.This directory structure enables each person to independently build modules and other resources, and quickly test the entire product.It is also important to note that these resources are loaded at runtime.So, class definitions must be fully qualified. For example, Tool.swf contains/defines "utils.Tool" not "Tool".
Developing with just the Flash IDE, this directory structure is not a problem. We create a Tool.fla and assign utils.Tool as it's Document Class then in the Flash IDE's Publish Setting, we set the class path to be NOT the current directory (.), but instead the RootASProject directory. If it were set to the current directory, the error would be: A file found in a source-path must have the same package structure '', as the definition's package, 'utils'. ToolTool.as. We're familiar with this error message and so I recognize that the Flex IDE is by default looking in the current directory for a subfolder, utils, to match the packaged class.
In the Flex IDE, I can add the utils parent, RootASProject, as an additional source path, but I do not know how to stop flex from looking in the current directory first.Using an ant build file, I can set the source path to RootASProject and the mxmlc is able to build utils/Tool.swf just fine. Apparently, it uses just the source paths passed to it, and does not automatically look for utils in the current directory.
public function addNewMc():void{ var newMC:MovieClip= new MovieClip(); this.addChild(newMC); } public function removeOldMc(newMC):void{ this.removeChild(newMC); }
How can I create a new MovieClip within a method, which can be used throughout the class, without defining it at the top of the class? And for extra points, without using return. I can get it to work, if the first function addNewMc returns the value newMC, and passing that to any other methods.
I am using Flash CS5 and am getting a very odd error when I compile. All my classes are in the package com.es3.as2. In the first frame of my movie, I have the following code:
import com.es3.as2.Shell;
I have my classpath set correctly. When I compile, I get this error:
, Line 1 There is no class or package with the name 'com.es3.ProgressBar' found in package 'com.es3'.
This is odd because nowhere do I refer to a "com.es3" package. It's always "com.es3.as2".If I remove the import line, the movie compiles with no errors (but without the initialization code, it doesn't run correctly).
Is there an easy way to reset all of my variables to the way they were when I first loaded the package so that I don't have to go through all of the variables and reset them manually?
I've read through the Sticky in ActionScript 3.0 forum and looked through other threads in the topic but maybe I'm not using the right search terms. My problem is creating a new object in the constructor method, I've created a package "com.weenz.shutters" and created many class files within that package. The compiler is giving me the following 2 errors for the "Window.as" file[code]...
I have been working on creating a package of reusable code for myself. I frequently create projects that have a set of panels, which I re-skin for each particular project, and each panel has its own body of functionality.There are about 10 different panels that could be used in a given project, but not each panel is used in every project. Some projects use 5, some use 8, some 10 etc. My problem is that when migrating the panels to a new project, I don't nessicarily want to have every single panel in the library with appropriate exports etc. if it's not going to be used in the project.
For example
PHP Code:
package panelPack {public class Main extends MovieClip{public function Main(){}public function activatePanel1():void{var panel1:Panel1 = new Panel1();}public function activatePanel2():void{var panel1:Panel1 = new Panel2();}public function acti
[code]...
Then I have something like a config class that would have code like this:
Then each class is something like this, referencing a library item that is exported:
PHP Code:
package panelPack {public class Panel1 extends Panel{public function Panel1(){var closeButton:SimpleButton = this.closeB;var submitButton:SiimpleButton = this.submitB;..........}}} I don't have to have panel1, panel2.....panel10 in the library if i'm only activating 1, 3, and 5!If i don't have those items in the library i get all kinds of undefined properties buttons etc. Everything that in the MC that gets exported.
When my document class attempts to instantiate a class in a separate package I get the error:1137: Incorrect number of arguments. Expected no more than 0.This is in reference to the following line:[code]As you can see, I have imported the package:[code]And here is the class that expects 0 arguments:[code]As you can see I properly labeled the Level1 class as part of the Levels package:[code]