Eclipse :: Flex Compiler Error: "put Definition In A Package" For Classes That ARE In A Package
Oct 13, 2009
This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:
A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.
Here's the issue: I have three files in the same package: com.foobar
The directory to these files is:
C:..mylibrarysrccomfoobar
then inside I have foo.as and bar.as
When I try to run mxmlc C:..mylibrarysrccomfoobarfoo.as I get the error:
A file found in a source-path must have the same package structure ' ', as the definition's package, 'com.foobar'.
To that I say: it does. The package is com.foobar. The structure goes ..[url]....I've found a few other forum posts on the web about this error, and it seemed like the user had to make the directory matching the package name, which I already have.
C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?
I'm using FDT and Flash 10, and have just discovered Flixel, but when I import the source into my classes directory I get loads of errors and warnings.
I have fixed the errors, after reading this post, but I still have a lot of warnings left.
Is there any way to stop FDT from giving me warnings on a specific package? I guess Eclipse would have the same option?
I am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
I'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:
gs.util.printf gs.util.ftrace
In these files:
gs/util/printf.as gs/util/ftrace.as
The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.
I'm trying to set up an AS3 project using a single package, that will have multiple classes coded in seperate files.I am looking for examples and tutorials for this kind of project.As I understand it, these files must have the same package, and their class must be public. This will allow the multiple files and various classes to be used in the single package.[code]Either of both of these files could then be imported into the main movie and their classes / functions used in the package.
I have created the following code that pulls data from an external xml file into a datagrid. I have been trying to figure out how to get it to function using classes and/or packages. I'd like to separate the functionality into separate classes for each of the following:1) A class for loading the XML file(s) (there will likely be more datagrids and more xml files)2) A class for "drawing" the datagrid based on the xml.... others you can think of?
Code: /////////////////////////////// BEGIN xml_to_datagrid.fla ///////////////////////////////////////
Im learning about Classes. Simple question for you all. What is the best/standard way to organise my folder/package structure for the classes I write, in particular to placing Main.as for example. Some structures I have seen in other source code are:
I am getting Syntax Error 1202 (Access of undefined property connection in package model) in the following code while trying to access the model.connection property. I don't see any reason why this would appear, can anyone see something I may be overlooking?
I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE
When I create anything in a library, it's basically a class right? Meaning I can do essentially the same thing with use of a package in an AS file? In AS 2.0 this would probably mean I can add specific functions on this class as I can do when I use flash's object interface and add script to the specific class object itself. However, in AS 3.0 you cannot attribute code directly to an object right?
This leads me to my second question. I basically want to create a flash mp3 player (I've coded this already), but make it so that it is an entire package of contents, so I can add it to my website when a mouse event is detected and then take it off the website once it's no longer needed (to conserve memory and assure an overall nice experience). The problem is that I have many objects and subsequent functions (play button, pause button, etc), and want all of this to be contained in one file. Is this even possible?
I have x amount of classes in a package eg. "com.trevorboyle.lotsofclasses" and I keep adding more (These classes will probably all be static and will probably all extend the same class).I wish to create a drop-down list of all these classes, preferably without having to manually create an array myself.
Once a class is selected from the list, I'll be able to use getDefinitionByName to return it, because I will know it's name at this point.The question is, as I believe there is no support in AS3 to list all the classes in a specific package, is there a design pattern that handles this?
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
I don't use so often package and I don't understand why flash send a 5001 error on this ActionScript Error #5001: The name of package does not reflect the location of this fileI have à fla located in the "test" folder :
import flash.display.Loader; import com.MyLoader; var photourls:Array = ["http://www4.pictures.zimbio.com/mp/6v5wRot-Ry9l.jpg"]; var ldr: MyLoader; var id:uint = 0;
I'm getting an error on Flash that I've never run in to before.
5001: The name of package 'Document'does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Work2009-2010FlashTestsDocument.as
The fla is called TestEvents1... and that's all the info I think is related.What's happening here?
I am using Flash CS5 and am getting a very odd error when I compile. All my classes are in the package com.es3.as2. In the first frame of my movie, I have the following code:
import com.es3.as2.Shell;
I have my classpath set correctly. When I compile, I get this error:
, Line 1 There is no class or package with the name 'com.es3.ProgressBar' found in package 'com.es3'.
This is odd because nowhere do I refer to a "com.es3" package. It's always "com.es3.as2".If I remove the import line, the movie compiles with no errors (but without the initialization code, it doesn't run correctly).
So I have a shell.fla file, on the same level as that there is a core_classes folder. Inside of the core classes folder is a core_initialize.as and a xml, buttons, and loaders folders. Inside of the loaders folder is swf_loaders.as Inside of the buttons folder is menu_buttons.as
The package name for menu_buttons.as is core_classes.buttons The package name for swf_loaders.as is core_classes.loaders
When I run my Shell.fla I get the 5001 error Package name 'core_classes.loaders' does not reflect the location of this package. Please move this to the file. 'core_classes/loaders/swf_loaders.as'.
But where it lists the location of the error in the compile errors box it lists 'core_classes/loaders/swf_loaders.as'
I've checked the spelling everything is spelled right, I made sure I didn't mix up the two package names..
Word to the Flash Genies-- Heres my wish that hopefully someone else is struggling with an enormously mind-boggling bug in flash cs3-- when I try to create a public class that extends any of the native flash display objects, and I put this in its own package, even after specifically importing the specific class OR the package wildcard .* the fla that I'm compiling returns error 1017-- Base Class Definition not found. The fla is set to the correct classpath. This situation slipped from 'minor annoyance' to 'mind boggling' after I moved the directory to a different pc with cs3, reset the local classpath and it compiled perfectly. So then I moved the directory to a mac, running flex builder, and made a tester file to use the class, which compiled perfectly.
For some wierd reason, this particular computer cannot compile, even though nothing had changed in the actual class. Maybe it is important to note that this machine is running Vista (and perhaps should not be!)? Maybe it is important to note that the package is part of an SVN directory? Maybe it is important to note that after re-saving the same class file, changing only the class name (from BitmapSprite to BSprite) enabled it to compile on this machine, even though both the mac and other pc (running windows XP) could compile the class as BitmapSprite. I'm not sure if the name change or just re-saving allowed it to compile--but maybe it's significant that the new named instance was not committed to svn.
I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:
i'm trying to start organizing projects i have this folder structure: working>flash>as3Study>VectorModelStudy12511>src
my document is in VectorModelStudy12511 i have class paths to VectorModelStudy12511 and src the top of my document looks like:
[code]...
and i'm getting this error:
5001: The name of package 'VectorModelStudy12511' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:Users obDesktopProjectsWorkingFlashAS3Stu dyVectorModelStudy12511VectorModelStudy12511Docu ment.as