ActionScript 2.0 :: Unusual Error While Preloading Swf File
Jan 25, 2009
I get the error "A script in the movie caused Flash Player 10 to run slowly."I'm doing a preload of an external swf via as2 which is around 7mb. Then the message "A script in the movie caused Flash Player 10 to run slowly" pops up around ever 15 seconds or so. However, this does happen with smaller files. Any suggestions? Many visitors may think the game is broken and leave the page.[code]I would also be happy if this problem is solved instead. Around 70%, some times 20% the sound of external swf plays. How can I define it so that sound does not play. I was suggested by some to insert an empty first frame, but I don't have source of all the games. so that is not a solution.
I have a clock image that has a space for the day (eg: M, Tu, etc)a space for the month (spelled out) and a space for the date. It refers to a page I'm working on in Flash CS4. I'd like it to show the correct date in a specific type style. How do I program that?
I am dynamically loading an image into a movieclip using a preloader but cannot successfully calculate the percent loaded since I cannot get the getBytesTotal() method to work. I understand why it is not printing the percentage but what I do not understand is how getBytesTotal is behaving. Here is a segment of my output. l means loaded and t means total.
Whats wrong with this that preloading(tfPercentage)ends up with NaN error contArr = [ "00.jpg", "01.jpg", "02.jpg" ]; function preloadClips (nr) { [Code] .....
I am using preloader from the main swf file to load other swf file, if i use a preloader inside my other swf file then it wont show so sorting that problem I am referencing this nice material on preloaders [] I have sorted the preloader problem by calling the preloader from the main swf file and hiding the other swf file till its fully downloaded. but now the problem is I have got no functionality from that swf file, i mean i have got that mouse effect in the other swf file that where ever you move the mouse in the screen the showreel adjusts itself but its static now.
I have got this container mc in my main swf file, and i am using the other swf file by clicking the button, the swf file loads in the container mc after showing the preloader but its kind a static.
I want to use a non-standard font on the web in a various combinations of font-color and font-size without having to assign individual configs for each. So far sIFR seems to pick up font-size no problem. but not font color, so I am working on a work around.
The problem I am running into: sIFR is breaking text to the next line without a linebreak <BR> being present.
[Code]...
For the sake of the project I am working on, it looks like setting the standard to block level elements only with font-sizes of 18px and above will be the route taken to keep from holding it up further, but I still have personal interest and would like to pursue understanding sIFR and the line breaking further.
I am new to Stack Overflow and am concerned this may be an 'extended discussion' which the FAQ says is beyond the scope of this site.
I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
To prevent this you can change the Runtime Shared Library Library Settings, in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.The Runtime Shared Libraries being preloaded are:
textlayout_1.0.0.595.swz for TLF Text"
Does anyone know how to correct this error? If you do, could you please walk me through it step-by-step. I am still very new to "Flash Professional (CS5)" & "ActionScript (3.0)"
I have an XML based gallery with AS3. Everything works fine locally. But when I upload load it to my site, the animations for the images are all messed up because the image still has to load. But after you have already loaded the image and go back to the the animation works fine because the image has already been loaded. I tried to use a counter to upload all the images as soon as the window opens then remove everything. but it didn't seem to do anything except give me a bunch of errors...
Here's the code and i have my timer preload commented out:
Code: import fl.transitions.*; import fl.transitions.easing.*; var xml:XML;
I have to make a flash website for my work which preloads a page every time you click the navigationmenu. So u click a button, and a page loads in (with loadingbar). My problem is, that i cant use separate movies to do this, like u usually do. I got to have the whole site in one Fla file, so i cant make separate "contentpages"/fla's (this is very important). I thought i could work around this by selecting the export on publish options in the library, and then load the files back in when needed via actionscript. The thing is, for this i need the original Mc deleted from the movie on publish. Is there a way to do this via actionscript. Like on publish delete instance1.Or alternatively is there a way to stall the loading of certain instances in the movie? So i can preload instances which are all in the mainmovie separately?
I'm making a system to upload photos to a gallery. I'm using filereference, and it's working alright. I can upload like 20 files fine sometimes.. but when I do like 50, it starts giving me errors on over half the files.
The error is: Error #2044: Unhandled IOErrorEvent:. text=Error #2038: File I/O Error.
This may be a php error, or server error, I'm not sure. Because the file isn't even uploading at all.
I'm trying to preload a external SWF file made with AS3 + Papervision, but I'm getting:
Error #1009: Cannot access a property or method of a null object reference. at Papervision2049$iinit()
Papervision2049 is the name of my Main.fla document class.I already tried tons of loaders, but they all end up with the same error.My current Loader.fla has on the 1st frame:
Code: var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.load(new URLRequest("main.swf"));
I made a preloader which is similar to the preloader in the tutorial from gotoandlearn.Works all fine except, that the swf-file, which contains a movie (with sound n everything) already starts playing, while its still loading. So in fact u can see the preloader loading, while you can already hear the sound of the movie.How can I prevent the external swf-file from playing before it has finished loading?(And I'd prefer to handle the problem with 2 seperate swf-files. I know I could make the preloader in the first frame and tell to skip forward to the second frame when it's done loading...)
I am loading external text file in flash and i am trying to trace progress so i could use it to show user how far loading is completed.And i have i problem as i only get my trace after my text is completly loaded and shown in flash. only than i see progress in my trace window. I am using one frame on one layer i have text field that i need for my text and another layer with code
Code: stop(); var textName:String = "test.txt"; var textLoader:URLLoader = new URLLoader(); var textRequest:URLRequest = new URLRequest(textName);
[code]....
why do i only see my progress after i see text( so after it is complety loaded)?
I am preloading a .swf file using the Loader class (myLoader) and a ProgressBar (pb). When the progress is complete I would like to press the button (es_btn) to enter the site(make the externatl .swf visible). Currently, what it does is, the external file is loading and starts playing in the background before I press the "enter site" button, before I call addChild(myLoader);. How do I stop the external file from autoplay -ing and make it play only when I press the "enter site" button?
Here is the code: Select allstop(); import fl.controls.ProgressBar; import fl.controls.ProgressBarMode; es_btn.visible = false; var myRequest:URLRequest = new URLRequest("christianfm.swf"); [Code] .....
I'm using a txt file that contains variables for image locations and text descriptions for a gallery. I'm currently using the following code to load the info: loadVariablesNum("info.txt", 0); Works great until I put in on a website. Is this a preloading issue?
I am loading external text file in flash and i am trying to trace progress so i could use it to show user how far loading is completed.
And i have i problem as i only get my trace after my text is completly loaded and shown in flash. only than i see progress in my trace window. Do you have any idea why? I am using one frame on one layer i have text field that i need for my text and another layer with code
Code: stop(); var textName:String = "test.txt"; var textLoader:URLLoader = new URLLoader(); var textRequest:URLRequest = new URLRequest(textName);
[code]....
why do i only see my progress after i see text( so after it is complety loaded)?
In what combination of as2 code would instruct a preloader to recieve bytes loaded and bytes total in addition to loading a external swf file into a blank movie clip? I've seen countless issues regarding the same problem but still haven't goten a clear answer. I dont want to use the video player component standard on Flash. I want a preloader to preload a external swf file and play it inside a movieclip.
I wrote this script a while ago and it's worked extremely well for me ever since. I use it in nearly every project I do. But the other day I was asked to do a project where I could only use Flash 7.
This is a class I made to easily handle multiple file preloading by passing it an array of files to load. It only has two useful methods. One gets you the current total progress (total of all the files 0-100%) and an onLoadComplete. The actual usage is in the top of the file. It works great under Flash 8, so go ahead and use it.
i have a project I am working on which requires many conversions. I am currently doing it manually and it's starting to make me crazy. I was told this could be done in Flash, which would be great, but I have little skill with Flash, and I'm not really sure where to start. What I need to do is:
1. Convert unorthodox units of measure to conventional units (mm/cm and inches/feet). These "unorthodox" units of measure are based on conventional units, so it's just a matter of saying a "widget" = 9.5mm (or) 0.3740063645"... etc. (just a simple example). There are 3 different unorthodox units in total, each with its own value.
2. To complicate things the unorthodox units are affected by "classes". (Here is another basic example)... say there are four classes of widget,
I want a mask to go over some words in relation to the percentage of the file loaded. Below it I want text that says 1%, 2%, 3%, etc. (also in relation to the percentage loaded). But when I test it and click "simulate download," the screen stays white for about 10 seconds then goes to frame 2 where my content starts.?! I get no errors, either. PS: on Flash CS5, is TLF text the same as Dynamic? For "percentage," the only two options are Classic and TLF...
I would like to if someone to know why i have so big delay in my flash main file when I go to test the preloading bar with duble control enter... I have enable the status report file in flash wich say to me was I load a class (AS 3.0 Classes Export Frame) but i dont link any class in my file..
I was writing a preloader for an main SWF file, when I came across on the following issue: My preloader loads main site placed in another SWF - I decided for this way because I have some fonts embedded and it should have big file size. I've done preloader, that has no problems with loading for example images. I tried with SWF and there's a problem: mainsite.fla - there's only blue rectangle named "square" that is fluid. Here's the code:
i am making flash web site with flah cs3 as3. everythig was perfect but nnow codes are getting crazy. there is a photo gallery that has little picture thumbnails on right and when one of them is clicked , that photo is loaded from out of swf and appear in big size on left. today as i was fixing last little things codes gave me errors..Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.
i changed fle types i saved pics in jpg, jpeg, bmp, png. but nothing works.