ActionScript 2.0 :: Preloading (TFPercentage) Ends Up With NaN Error
Feb 1, 2007
Whats wrong with this that preloading(tfPercentage)ends up with NaN error
contArr = [
"00.jpg",
"01.jpg",
"02.jpg"
];
function preloadClips (nr) {
[Code] .....
I get the error "A script in the movie caused Flash Player 10 to run slowly."I'm doing a preload of an external swf via as2 which is around 7mb. Then the message "A script in the movie caused Flash Player 10 to run slowly" pops up around ever 15 seconds or so. However, this does happen with smaller files. Any suggestions? Many visitors may think the game is broken and leave the page.[code]I would also be happy if this problem is solved instead. Around 70%, some times 20% the sound of external swf plays. How can I define it so that sound does not play. I was suggested by some to insert an empty first frame, but I don't have source of all the games. so that is not a solution.
I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
To prevent this you can change the Runtime Shared Library Library Settings, in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.The Runtime Shared Libraries being preloaded are:
textlayout_1.0.0.595.swz for TLF Text"
Does anyone know how to correct this error? If you do, could you please walk me through it step-by-step. I am still very new to "Flash Professional (CS5)" & "ActionScript (3.0)"
I was writing a preloader for an main SWF file, when I came across on the following issue: My preloader loads main site placed in another SWF - I decided for this way because I have some fonts embedded and it should have big file size. I've done preloader, that has no problems with loading for example images. I tried with SWF and there's a problem: mainsite.fla - there's only blue rectangle named "square" that is fluid. Here's the code:
i have an index page (html) that contains an swf and a hyperlink. the hyperlink is set to skip the intro swf and open the main html page. there is no problem there. what i have been trying to find is an event listener that waits till the swf is finished and then goes to the main.html. i found an example that does what i want, but instead of opening a url it uses trace and shows me a message.
import fl.video.VideoEvent; function showMessage(e:Event):void { trace("Finished");
i need when a flash video ends redirectme to an html i use Flash CS3 in AS3, i impot the video in a fla document and make a swf to put in html, i can se perfect the video in the web but i dont know how to redirect to and html.
I am creating a touch screen interactive for a museum. I have a AS2 button opening a AS3 swf file popup (no html). This AS3 file shows a movie.How can I get the pop-up to close down when the move has finished without the use of a button.I have a button option too.The movie is an FLVPlayback obviously linked fro an FLV file. (so only 1 frame is showing)This is the only thing I can't work out. It's the last thing on the project.
I need to add several copies of a movieclip at random times. When each clip plays out I need it to be removed. What I'm trying is the following:
var list:Array = [] addEventListener(Event.ENTER_FRAME, function(e:Event){[code]............
The first script is working but the last one is not. How should a movie clip instance remove itself?I'm used to AS2 where it just requires this.removeMovieClip(). I've tried to search for an equivalent in AS3 but can't find
Which is the easiest way to detect when a child movieclip is ended ? use a variable in the parent movieclip?Does exist a sort of method myMovieClip.isEnded() ?
I'd like to remove a MovieClip instance from the main timeline (and do a few other things) once that movie is over.
Scenario: I've got a frog catching a fly with his tongue. Once the frog-tongue movie clip is over, I want to remove both the tongue, and the fly from the timeline. Both the tongue and the fly are MovieClip objects. The tongue animation starts based on a TimerEvent. I'd like to say something like: when the tongue MovieClip ends, call removeChild() on tongue and fly.[code]...
I have a mc with a button to start the animation. User will press the button, mc will play once. Now, how do I advance the main timeline once that mc ends? Right now everything is on frame 1 in the main timeline... frame 2 is where I want the menu etc to appear. I am using flash cs3 and as3.
I want to be able to know when a certain movieclip animation ends (Flash MX).For example: The players character shoots an arrow, while the arrow animation is on - the players character can't move when arrow animation ends - the players character is free to move again.
How do I do that?I've tried putting some AS in the last frame of the animation (letting the application know that animation has ended) but once in a while this AS doesn't execute - maybe Flash drops some frames (and that frame among them)?Do I have an event for movieclip ending (Flash MX)?Is the only way is to use timeouts (setInterval)?
I am trying to load some external swf into my main swf file in as3.0 but the problems is it never stops loading and that causes a crash in the web browser.
[URL]
if you go to the sound tab and then click to play a song you will see that the browser never stops loading the same files.
I have set my flash to full screen mode. It has a menu with several different flv movies. When I click on the flv it then goes full screen and I no longer see the custom buttons I created for it and at the end of the movie I have to hit the esc btn to get out of it. but when it is not on full screen i have it programmed to go back to the menu after the flv ends.
I need to have a flv player pop open when a button is clicked on a html page and when the flv video gets to the end the player disappears. What I envisage happening is: Button clicked, loads swf into empty <div> and chosen flv plays, in the script (AS3) I possibly have a listener that detects when stream has ended and closes the swf (popup). The only thing is i have no idea what the AS would be for this. This is the effect I am after [URL] (the video link).
I have a simple Flash animation which I have imported to a page in my DW doc. When the anim finishes, I would like the page to go to a different page in the same site. Without clicking. I assume I have to write some AS on the last frame of my FL file, correct?
Something like this: var link:URLRequest = new URLRequest("page.html") stage (or something?).addEventListener(what goes here.ENDMOVIEor something like that, endMovie); function endMovie(event:WhatGoesHere):void { navigateToURL(link);
I'm dynamically loading flv videos using NetStream and when the video ends the rectangle where the video is playing turns black. I would need that the last frame would stay visibleDid anyone have this issue or has hack to make this work?
I made a short movie in After Effects and now I'm trying to add some buttons to it. The movie starts with an intro and when that ends a "continue" button should appear and take you to the next part. My idea was to place a screenshot of the last frame in the next keyframe with a stop() function after the intro and add the button to that but it would be less work to make the button appear the end of the movie using some code I have no idea about
I made a flash website with an introduction slide show. When the slide show is over it closes altogether in the index web page. The slide show works fine but it closes abruptly. I would like to find out if there is a way to fadeout the slide show at the same rate the images fade out, or if there is a way to make a slideshow with a transparent background. The SWF slide show loads externally into the index page.[URL]..
I'm trying to create a webpage that will close itself when an mp3 audio file finishes playing. Right now I'm trying to do this simply by playing the mp3 from a keyframe in the timeline as an event. On the timeline I've placed a blank keyframe with an ActionScript attached to it that looks like this:
import flash.external.ExternalInterfaceExternalInterface.call("closeWindow");stop(); The HTML page that embeds the Flash running the mp3 has a Javascript function called closeWindow that looks like this:
I got this animation homework. I wanted to put a couple of bgm in it. I placed the first one, and it refuses to stop when the scene ends. I place the music in a individual frameline but it doesn't stop when frames end. So, I insert a keyframe behind it, and put this codes :
In which I got the errors : definition of flash.media.SoundMixer could not be found (twice), for line 1 access of undefined property soundmixer, at line 2. I also tried stopAllsounds; , which is also undefined (even after I import flash.media)
(ps: there is hardly any codes inside this animation - it only has the codes for the replay button)