ActionScript 3.0 :: Kill A Movieclip When It Ends?
Aug 3, 2010
I need to add several copies of a movieclip at random times. When each clip plays out I need it to be removed. What I'm trying is the following:
var list:Array = []
addEventListener(Event.ENTER_FRAME,
function(e:Event){[code]............
The first script is working but the last one is not. How should a movie clip instance remove itself?I'm used to AS2 where it just requires this.removeMovieClip(). I've tried to search for an equivalent in AS3 but can't find
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Nov 2, 2010
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Jan 26, 2009
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Aug 19, 2009
I'd like to remove a MovieClip instance from the main timeline (and do a few other things) once that movie is over.
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Code:
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Oct 13, 2008
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Dec 21, 2004
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Jun 21, 2010
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[Code]...
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sub
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[Code] .....
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[Code]....
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Sep 9, 2009
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import flash.events.Event;
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[code]......
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Sep 6, 2011
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[Code].....
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Feb 21, 2010
I have a small aplication with two inputTextFields and a button, when the button is pressed it triggers a function that calculates the value in the two text fields, and everything is fine but when the textFileds are empty which is the default value and the button is press I get an error (Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.)how can I detect if the inputTextFileds are empty and some how kill the main function ?
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Jun 27, 2010
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Mar 18, 2009
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Aug 25, 2010
I've currently got a flash site written in AS3, into which i'm loading an AS2 SWF that plays audio.The AS2 SWF is loaded into a container movieclip at Frame 10, when a specific navigation button is pressed, the playhead advances to this frame, and calls the SWF. When the user navigates away from this frame, SoundMixer.stopAll(); is called to kill the audio from the loaded AS2 SWF.
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Code:
var swfLoader:Loader = new Loader();
holderMC.addChild(swfLoader);
var bgURL:URLRequest = new URLRequest("ytPlayer.swf");
[code]....
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