ActionScript 3.0 :: Terminate A Statement Or Kill It
Jun 21, 2010
I have a loop
[Code]...
This if statement is checked by compiler 10 times but I only need once(i.e. when i==0).So once it has been executed or say the statement condition is true,can I kill it. Meaning that this statement won't read by compiler or ignored.
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Similar Posts:
Jun 21, 2010
I have a loop
ActionScript Code:
for(var i:int =0;i<10;i++)
{
[code]........
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Jun 19, 2011
The break statement terminates the whole loop or test, but I want to terminate it only one level. How would you do that?
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Feb 2, 2011
Closebutton to terminate Flash app I wonder how one can do the following: How do I add a Close button to my Flash application? So that the app is terminated upon a click - and also if certain criteria are met (like totalsystememory size too large) that this be done with As3 calling some "Terminator function"
It seems there is a way out there as sold below;
experts-exchange. com/ActiononScript/Q_26578921.html note url above is not complete due to forum rules...
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Mar 15, 2011
The fills behave as expected but I can't get the stroke to break. For some reason it ends up connecting back to it's first coordinate. I've attached an image illustrating the problem.Here's the code:
ActionScript Code:
import flash.display.GraphicsPath;
import flash.display.GraphicsPathCommand;
[code]......
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Mar 16, 2010
I have a loop that is running to display images of all my clients.So, the image names are client0.png, client1.png,client2.png and so forth.I have a movie clip that is duplicated and uses the Loadmovie command to call the images. The code I'm using looks like this.
var position = 0;
for (i=0; i<50; i++) {
emptyMC.duplicateMovieClip("emptyMC"+i, i, {_y:+position});
var position = position +150
loadMovie ("http://www.url.com/client"+i+".png", "emptyMC"+i);
It's working great! But I don't have 50 clients, so I was wondering if there was a way to terminate this loop once it was unable to find a file. Does it already terminate once the file isn't found? Every time I test, the output unfortunately tells me "file cannot be found blah blah blah" or whatever. And all I want to do in order to update this page is to upload another image to the server without going back into the .swf and changing the i<50 to the exact number of clients I have.
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Nov 4, 2010
How to apply this kind of logic inside FMS?
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Nov 2, 2010
Is there a way to immediately terminate the loading on an external swf and the loading of that external swf's dynamic content? I've tried the code below in the parent swf, but no success. The external swf's dynamic content continues to load.
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Jan 27, 2011
I am writing up an app that must not be allowed to shut down the users system under any circumstances, thus I need to learn how I can terminate my app. What tools are there to do this? So, Is there a basic way to have a "global error sniff" that somehow determines that the app needs to be terminated - and thus prevents affecting other processes that are running?
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Jan 27, 2011
How to terminate a Flash application upon unforeseen errors? I am writing up an app that must not be allowed to shut down the users system under any circumstances, thus I need to learn how I can terminate my app.What tools are there to do this? So, Is there a basic way to have a global error sniff that somehow determines that the app needs to be terminated and thus prevents affecting other processes that are running?
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Oct 17, 2009
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) {
...
this.onEnterFrame = function(){ //within clip event
...
if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true
delete this.onEnterFrame;
}...}}
Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?
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May 14, 2009
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
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Aug 31, 2011
if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code
[Code]...
I dont want to copy the code from the first into the second and the first and second into the third.
My mind isn't working and there is probably an extremelly simple way to get this working.
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.
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Oct 10, 2008
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
Heres the code:
Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {
[code]....
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
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Mar 30, 2011
why this code won't work
[Code]...
I'm sure you can put if statements inside other if statements, seriously I can't figure it out
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Apr 27, 2011
I have a main.swf file and it will load an external swf file.I have this code in the external swf file:[code]So when the external swf file loaded in the main.swf, the color_picker is visible in the main.swf.Everything works just fine but I just need to know how to remove (Kill the onEnterFrame) when the external swf file has been unloaded or replaced with another external swf file?
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Dec 21, 2004
Sometimes it is necessary just to kill focus (e.g. from the TextField instance). But I found no ways to do that. The only solutions is to set focus on another instance that handles mouse events.
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Aug 3, 2010
I need to add several copies of a movieclip at random times. When each clip plays out I need it to be removed. What I'm trying is the following:
var list:Array = []
addEventListener(Event.ENTER_FRAME,
function(e:Event){[code]............
The first script is working but the last one is not. How should a movie clip instance remove itself?I'm used to AS2 where it just requires this.removeMovieClip(). I've tried to search for an equivalent in AS3 but can't find
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Feb 20, 2012
I have figured out how to use loader to bring external .swf files into my project, but I have lots of buttons bringing lots of different swf files in and I want to have a home button that will kill them all no matter what order they have been loaded in. Here is my code so far.... returns errors (but it still works) and will cause trouble as I get more .swf's loading. I would really like to keep track of the last loader loaded and be able to move forward and backward through the order and also kill them all at once?
sub
var Gstar1:Boolean = false;
var Gload1:Boolean = false;
var gs_ProLoader:ProLoader;
var gl_ProLoader:ProLoader;
[Code] .....
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Feb 3, 2010
I use the setTimeout() function through my application but when its time to garbage collect. the method still runs and calls on a function. How do I stop it from calling on a certain function. I tried setting it to null but it doesnt work
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Jan 21, 2009
I have a swf loading another swf. The loaded swf has a button (mc) whose purpose is to unload (kill) itself. Anyone know how to code this?
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Jun 18, 2009
I am writing a custom video player as a class. I have it all working great, play, pause, stop, etc. I can instantiate that class either on main timeline or another class and all is well. The problem I have is removing it. if I have a sprite container called locContainer instantiate my class ActionScript Code:
[Code]....
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Nov 2, 2010
I am using addChild() to add a movieclip from the library... the movieclip being added has some functions inside of it. When I do a removeChild on the movieclip .. the functions are still running even though the movieclip is gone. how to kill everything in the movieclip once it is removed?
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Sep 9, 2009
Here is the site homepage: [URL]. In firefox & netscape the drop down kills the flash presentation.
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Jul 14, 2010
I tried using:
btnname._focusrect = false;
It did kill the yellow outline but then I can't navigate using the up/down/right/left key anymore.
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Mar 26, 2011
I just started playing around with exporting some of my older Flash projects as android apps. I have one in particular that is a music player. It works great but the back button on my android device just backrounds the app. This is actually what i want since its a music player but would still like to be able to kill the app completely with a button on the stage. I dont know if anyone has seen the siriusXM app. When you hit the back button it asks if you want to exit the app (kill it) or just minimize. I sorta want to do the same thing but simpler by just having a kill app button the stage. I cant seem to find how to do this. I created a button called exit_app. Im assuming I need to make an event listener of some sort and create a function that runs when the button is pushed. I found this snippet that refers to the back button killing the app. Id like to modify it to perform the same action when I press my kill app button.
function handleKeys(event:KeyboardEvent):void{if(event.keyCode == Keyboard.BACK)
NativeApplication.nativeApplication.exit();
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Mar 30, 2011
I have a dynamic textbox which is being assigned a variable. The textbox is set to render as HTML and all fonts are loaded.The following variables appear fine in my textbox:
varText = "This is <b>bold</b>";
varText ="Two is > One.";
but this one
[code]....
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Jun 20, 2011
I'm getting problem to my preloader.... when I load my first swf, its load fine.. in the loading progress if I click the 2nd button to load the 2nd swf its also load fine but my loader go static.. never remove.
Here is my Code...
import flash.events.Event;
import flash.net.URLRequest;
[code]......
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Sep 6, 2011
I have the following program to play a .flv movie on a webpage made by myself:
var Xpos:Number=0;
var Ypos:Number=0;
var swf:MovieClip;
[Code].....
When I publish the preview, it works well and I can unload it and kill its sound by clicking on the close button. When I publish the page on the website and load the movie through "loader_btn", it works well, and when I click the close button, the image disappears but the sound is continued.
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May 6, 2011
I needed a way to invoke softkeyboard in android platforms, and i got to know how to do it form here Flash APIs for Android Platform. Now i need to kill the keyboard, basically there is a button which i want to use to toggle the keyboard. Flash has provided a way to invoke the keyboard but not to kill it.(never understood how they work). One more issue is that when i click the down button on softkeyboard which is located on bottom left of the screen, the Softkeyboard_Deactivate event is not fired. It seems its fired only when the focus shifts from one object to another.
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