Flash :: How To Kill A SetTimeout() Function
Feb 3, 2010
I use the setTimeout() function through my application but when its time to garbage collect. the method still runs and calls on a function. How do I stop it from calling on a certain function. I tried setting it to null but it doesnt work
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Nov 19, 2010
tried to prepare this source so that it is organized and clear enough to figure out what I (an idiot when it comes to scripting/programming) have done so farI have a slideshow with a function ("wait();"), which uses setTimeout to move the main timeline to the next frame (via nextFrame) after 4seconds(4000ms) have passed. The only exception to this, is on the last frame (Frame 7), where the timeline is to move back to frame 2. This is done using a simple conditional statement.. and all is well so far. Pretty simple.
The problem lies in that I have a set of 6 buttons across the bottom - each corresponding to one of the 6 'slides' that I'm sliding through. Right now, the code on these buttons uses gotoAndPlay, and jumping around from frame to frame in this way screws up the timer.As you click the buttons, the timer is still ticking.. and you start to see multiple advances, I assume each click of the buttons starts a new 'clock'.. each forcing a "nextFrame" as soon as their done, despite the other timers going on.What I need - is for the buttons to send the timeline to the appropriate frame, and turn ALL timers off. That is - if a user clicks a button, they have indicated which slide they want to see - and I want to stop the slideshow entirely. As soon as a user clicks any button, the only way they will see the other 5 slides if they also click those buttons.So the slideshow is built as follows:Frame 1: a basic preloader, followed by this code:
Code:
//setTimeout code
function wait()
[code].....
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Feb 4, 2009
I am trying to get a handle on the setTimeout command and I can't seem to get it to function at all. As a test I set up a simple movie where two objects fade in, one after the other. But whatever I try, they both fade in together.[code]
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Aug 16, 2009
I'm trying to load a .swf into a containerMC with a button action. I want it to delay the loadMovie action for 1 second to allow an out animation to finish playing. The buttons (next and back) are in a MC on the main timeline of the swf.
I have this code in 1st frame of main timeline:
_global.nextMC = function() {
_root.containerMC.loadMovie("images/folio/chevron.swf");
};
[Code].....
I feel like I'm close, but probably just am missing something here in my setTimeout syntax.
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Jan 5, 2007
I am trying to write a function that calculates the estimated time remaining for the movie to load. I have a function written that gets that information and I run it again with a setTimeout for 1 second then take the difference... blah blah blah. My issue gets me before i can get that calculating goodness off the ground. The first time i run the function without the setTimeout it works correctly. When i use the setTimeout, it returns the boolean value "1" signifying that it ran and didn't fail. Somewhere in there it loses the value returned by the called function. Any thoughts? I'm sure this may not be the most efficient method for doing what I want, but it bugs me nonetheless why this isn't working.Here's my code:
Code:
function getDeltaBytesLoaded(target_mc) {
var sample1:Number = new Number();[code]......
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Feb 21, 2010
I have a small aplication with two inputTextFields and a button, when the button is pressed it triggers a function that calculates the value in the two text fields, and everything is fine but when the textFileds are empty which is the default value and the button is press I get an error (Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.)how can I detect if the inputTextFileds are empty and some how kill the main function ?
function Name: calculate
Input Text Field 1: partL_txt
Input Text Field 2: partW_txt
Button Name: enterBtn
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Oct 21, 2009
I have a pause function that fires when the first frame of my swf loads.[code]However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.[code]Just one additional note, all my functions live on frame one of my main timeline.
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Oct 21, 2009
I have a pause function that fires when the first frame of my swf loads.
PHP Code:
Welcome transition
function pauseMC(sec) {
var i = sec - 1;
var MyPause = setInterval(function () {
if (i == 0) {
clearInterval(MyPause);
[Code] .....
However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.
PHP Code:
function moveLeft () {
var t = this;
this.opened = true;
//this._x = _root.navWidth * this.index;
[Code] .....
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Dec 3, 2008
I am using setTimeout() to call a function called "finished" after a 1000ms pause, which works absolutely fine until I try to pass a variable with it.
[Code]....
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Apr 17, 2011
I'm using this var timer2 = setTimeout(checkValue2, 2000);
as a frame action in Frame 2, which then triggers checkValue2 which is a piece of function in Frame 1 where all the _global. variables are as well.
clearTimeout(timer2);
gotoAndStop(3); //goto lvl3 - throw
addStage3();
it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.
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Sep 9, 2009
Here is the site homepage: [URL]. In firefox & netscape the drop down kills the flash presentation.
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May 6, 2011
I needed a way to invoke softkeyboard in android platforms, and i got to know how to do it form here Flash APIs for Android Platform. Now i need to kill the keyboard, basically there is a button which i want to use to toggle the keyboard. Flash has provided a way to invoke the keyboard but not to kill it.(never understood how they work). One more issue is that when i click the down button on softkeyboard which is located on bottom left of the screen, the Softkeyboard_Deactivate event is not fired. It seems its fired only when the focus shifts from one object to another.
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Jun 27, 2010
I noticed that in the new version of flash (CS5) that if I accidently send my program into a infinite loop spewing out the same error over and over again just clicking the 'x' on the flash file doesn't end it any more. Is there a keyboard short-cut that kills the flash file so I don't have to restart flash every time it happens?
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Mar 18, 2009
In Flash (AS3) I am creating a contact form in that I have taken one " Submit Button" , one " Reset Button", four input text fields "Name, Email, Subject, Message" with instance names " contact_name, contact_email, contact_subject, contact_message". I am confused about setFocus and killFocus.
In AS3, I have given
contact_name.text = "Name";
contact_email.text= "Email";
contact_subject.text = "Sub";
contact_message.text = "Message";
Now when I publish this file, bydefault the input text field shows with text "Name, Email, Sub, Message". Now my requirement is if I click on Name Field so the text "Name" should get disappear so that I can enter my name, after that I click on Email field the text "Email" should get disappear at the same time I don't want to lose my Name which is entered in Name Field. If I click in Subject text Field the text "Sub" should get disappear but not to lose the Name and Email data entered by me. If I click in Message text Field the text "Message" should get disappear but I don't want to lose the data which was entered in remaining text fields.
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Jan 12, 2010
This might be a dumb question. I think I already know the answer, just clarify. If you declare a object in varible1 and then pass the value into varible2. If you decide to null varible2 would that kill just the reference or the object itself as well. I want to say no, but then again, everything you do to the reference it self, also affects the space in memory.these are the 2 varibles in my class.
private var objects:Array;
private var viewableObjects:Array;
above are class varibles. Later on in my code I add an object to the objects arrayobjects[0][4] = new Enemy1();When i trace i get the following[object Enemy1]I then add it to viewable objects arrayviewableObjects.push(objects[0])
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Aug 21, 2009
I double-clicked on a bitmap-item in the library and instead of opening the properties-windows where you can change compression, import and so on, the focus changed to a random explorer window and flash got "locked". Flash probably thought that it actually opened a new sub-window and waited for it being closed, but there was no such window! Seems like the open-procedure failed and the next window to focus on was just an explorer window. Closing this one didn't get the focus back to flash. What a luck, I could still save the file using ctrl-s but couldn't get back to the application. So I had to kill Flash with the task-manager.
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Jul 8, 2010
what is the setTimeout function in Flex 4?I tried the old methods like setTimeout () or setInterval but not working, not found any web references as well, anyone know?
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May 16, 2011
I am trying to open lotus notes application from Flash CS5 using navigateToURL.
When I click button, the application opens along with a blank window. So I used setTimeout to close the blank window. But the below script works fine with firefox but not with IE. The blank window not closing in IE.
the button action is:
var js:URLRequest=new URLRequest();
js.url="javascript:newWindow=window.open('http:
//servername/mroom.nsf/agtReserveRoom?OpenAgent&Location=roomname','poppe
[Code].....
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Jun 16, 2009
I'm setting up a Timeout/Interval in a function but the called function gets invoked only once (so mc._alpha = 1 in the end)! I've tried setting the timer variable as toplevel but that didn't help either.
Here's the code:
Code:
function colortrans(mc, newcol) {
_root.attachMovie("box", mcdup, 2);
colorchange = new Color(mc);
[code]....
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Nov 8, 2011
var clearId:int = setTimeout(function():void{
//some code here
clearTimeout(clearId);
[code].....
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Feb 4, 2009
I am trying to get a handle on the setTimeout command and I can't seem to get it to function at all. As a test I set up a simple movie where two objects fade in, one after the other. But whatever I try, they both fade in together.
Code:
_global.setTimeout()
stop();
onLoad = function(){
box1_mc._alpha = 0;
box2_mc._alpha = 0;
[Code] .....
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Dec 8, 2011
I have a mouse over event that triggers a setTimeout event. I'd like to clear that event from happening if the user rollOuts of the button. I basically need to figure out how to clear my setTimeout event.
Code:
bButton.onRollOver = function()
{
_root.countdown._visible = true;[code].....
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Sep 15, 2011
I have an old Macromedia program - Authorware, that doe not like the SWF file output from the new CS Flash. I am able to go back to the old Flash version to get output that works - only 4-5 versions back - MX2004 or maybe CS.
I need to create an equivalent using timeline controls?
I was thinking of using a onEnterFrame. Have it loop till frame cycles hit the time I need i.e. 24 fps x 2sec = 48 frame cycles. then I would advance the main play head.
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Sep 19, 2010
The Symptoms: pop ups intermittently blocked/let through from external interface and navigateToURL combinations.The Problem: Flash (or the browser..not sure) wont let pop ups be triggered outside of a time range and/or an event duration.The Environment: I have an app that needs to send data via zendAMF, do some processing and be sent back to the flash player. On the response, if certain conditions are met true - then trigger a pop open window. The same code that gets blocked on response, works directly from a mouse event trigger.So i set up a basic situation: 6 buttons, calling 3 methods. 3 buttons would call the method directly (all open the window perfectly) the other three would get the value of a numeric stepper, and use setTimeout(openWinMethod, NumericStepper.value) to simulate a delayed call from the zendAMF response.
UPDATE : if i select the 'navigateToURL, no delay' button first, close that window, then try any of the other delay calls - they work. its like the browser accepts that you have clicked to open a window at some point and therefore are allowed to call from a delay then on. (firefox only)All three using the delay would be blocked (firefox and chrome) whereas all three directly would open.afari - as well documented, would only work on the 2 methods using navigateToURLf interest: the js function in the html wrapper would be called be external interface to open a window. Without a delay this worked. With a delay, the js function would be called (as verified by some alert statements) but a new window was never spawned./popup/
here is my as3 class:
package
{
[code].....
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Apr 27, 2011
I have a main.swf file and it will load an external swf file.I have this code in the external swf file:[code]So when the external swf file loaded in the main.swf, the color_picker is visible in the main.swf.Everything works just fine but I just need to know how to remove (Kill the onEnterFrame) when the external swf file has been unloaded or replaced with another external swf file?
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Dec 21, 2004
Sometimes it is necessary just to kill focus (e.g. from the TextField instance). But I found no ways to do that. The only solutions is to set focus on another instance that handles mouse events.
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Jun 21, 2010
I have a loop
[Code]...
This if statement is checked by compiler 10 times but I only need once(i.e. when i==0).So once it has been executed or say the statement condition is true,can I kill it. Meaning that this statement won't read by compiler or ignored.
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Aug 3, 2010
I need to add several copies of a movieclip at random times. When each clip plays out I need it to be removed. What I'm trying is the following:
var list:Array = []
addEventListener(Event.ENTER_FRAME,
function(e:Event){[code]............
The first script is working but the last one is not. How should a movie clip instance remove itself?I'm used to AS2 where it just requires this.removeMovieClip(). I've tried to search for an equivalent in AS3 but can't find
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Feb 20, 2012
I have figured out how to use loader to bring external .swf files into my project, but I have lots of buttons bringing lots of different swf files in and I want to have a home button that will kill them all no matter what order they have been loaded in. Here is my code so far.... returns errors (but it still works) and will cause trouble as I get more .swf's loading. I would really like to keep track of the last loader loaded and be able to move forward and backward through the order and also kill them all at once?
sub
var Gstar1:Boolean = false;
var Gload1:Boolean = false;
var gs_ProLoader:ProLoader;
var gl_ProLoader:ProLoader;
[Code] .....
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Jan 21, 2009
I have a swf loading another swf. The loaded swf has a button (mc) whose purpose is to unload (kill) itself. Anyone know how to code this?
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