ActionScript 2.0 :: LoadMovie With SetTimeout Delay Function Not Working
Aug 16, 2009
I'm trying to load a .swf into a containerMC with a button action. I want it to delay the loadMovie action for 1 second to allow an out animation to finish playing. The buttons (next and back) are in a MC on the main timeline of the swf.
I have this code in 1st frame of main timeline:
_global.nextMC = function() {
_root.containerMC.loadMovie("images/folio/chevron.swf");
};
[Code].....
I feel like I'm close, but probably just am missing something here in my setTimeout syntax.
View 2 Replies
Similar Posts:
Nov 9, 2005
I'm not getting any takers over in the Flash 8 forum.I am using the snow method wonderfully created here on Kirupa and have a quick question. Currently, the movie just starts with a screen full of snow. I'd like to get it to start off screen and fall in. Basically setting an initial state for the ._y of 0. I also can't seem to get a delay working for the function.[code]
View 4 Replies
May 16, 2011
I am trying to open lotus notes application from Flash CS5 using navigateToURL.
When I click button, the application opens along with a blank window. So I used setTimeout to close the blank window. But the below script works fine with firefox but not with IE. The blank window not closing in IE.
the button action is:
var js:URLRequest=new URLRequest();
js.url="javascript:newWindow=window.open('http:
//servername/mroom.nsf/agtReserveRoom?OpenAgent&Location=roomname','poppe
[Code].....
View 1 Replies
Feb 3, 2010
I use the setTimeout() function through my application but when its time to garbage collect. the method still runs and calls on a function. How do I stop it from calling on a certain function. I tried setting it to null but it doesnt work
View 4 Replies
Nov 19, 2010
tried to prepare this source so that it is organized and clear enough to figure out what I (an idiot when it comes to scripting/programming) have done so farI have a slideshow with a function ("wait();"), which uses setTimeout to move the main timeline to the next frame (via nextFrame) after 4seconds(4000ms) have passed. The only exception to this, is on the last frame (Frame 7), where the timeline is to move back to frame 2. This is done using a simple conditional statement.. and all is well so far. Pretty simple.
The problem lies in that I have a set of 6 buttons across the bottom - each corresponding to one of the 6 'slides' that I'm sliding through. Right now, the code on these buttons uses gotoAndPlay, and jumping around from frame to frame in this way screws up the timer.As you click the buttons, the timer is still ticking.. and you start to see multiple advances, I assume each click of the buttons starts a new 'clock'.. each forcing a "nextFrame" as soon as their done, despite the other timers going on.What I need - is for the buttons to send the timeline to the appropriate frame, and turn ALL timers off. That is - if a user clicks a button, they have indicated which slide they want to see - and I want to stop the slideshow entirely. As soon as a user clicks any button, the only way they will see the other 5 slides if they also click those buttons.So the slideshow is built as follows:Frame 1: a basic preloader, followed by this code:
Code:
//setTimeout code
function wait()
[code].....
View 3 Replies
Feb 4, 2009
I am trying to get a handle on the setTimeout command and I can't seem to get it to function at all. As a test I set up a simple movie where two objects fade in, one after the other. But whatever I try, they both fade in together.[code]
View 8 Replies
Jan 5, 2007
I am trying to write a function that calculates the estimated time remaining for the movie to load. I have a function written that gets that information and I run it again with a setTimeout for 1 second then take the difference... blah blah blah. My issue gets me before i can get that calculating goodness off the ground. The first time i run the function without the setTimeout it works correctly. When i use the setTimeout, it returns the boolean value "1" signifying that it ran and didn't fail. Somewhere in there it loses the value returned by the called function. Any thoughts? I'm sure this may not be the most efficient method for doing what I want, but it bugs me nonetheless why this isn't working.Here's my code:
Code:
function getDeltaBytesLoaded(target_mc) {
var sample1:Number = new Number();[code]......
View 2 Replies
Feb 28, 2004
How do I add delay in a timeline for the loadMovieNum to take place?
To be more specific, I have all my layers in Scene1 and the top most is the Actions layer. Somewhere around frame 75 of the timeline I inserted a keyframe in the Actions layer to loadMovieNum but it doesn't seem to load.
If I place that piece of code at the first frame if plays fine though. I don't want it to play immediately. As mentioned, I want the code to execute at frame 75 and load my MC onto the stage.
I bet its a very simple thing and there must be something I missed out. This is my first time working with Flash. Btw, i'm using MX 2004 if that helps.
View 3 Replies
Jun 14, 2003
I am trying to load a movie after a button is pressed. I can load the movie. I have since realized I need a delay.... I want to delay the playing of the movie, after the botton to load the is pressed.
View 3 Replies
Dec 3, 2008
I am using setTimeout() to call a function called "finished" after a 1000ms pause, which works absolutely fine until I try to pass a variable with it.
[Code]....
View 1 Replies
Sep 19, 2009
I've got a strange problem with my new flash website. I've been able to code a preloader for loading in different .swfs into my main .swf file. This works fine locally and even when I simulate the download in Flash. But when I've uploaded it to my website the preloader no longer works. Basicly the swf file does load into the current swf but without the loading bar and percentage reading.
stop();
_root.homecontent.loadshowreel._xscale = 1;
_root.homecontent.onEnterFrame = function() {
[code]....
View 4 Replies
Nov 15, 2009
i tried to load an image into my stage. with clicking a button so i put actionscript for the button as such :on (release)[code]but the loader is not working the % which has to count to 100 then show the picture doesnt work and the picture appears with out loading..
View 5 Replies
Aug 26, 2009
i know this is a basic procedure but im having problems with loadMovie. Heres my code
import mx.transitions.Tween;
import mx.transitions.easing.*;
this.createEmptyMovieClip("holder_mc", "holder",0);
holder_mc._x = (Stage.width)/2;
holder_mc._y = (Stage.height)/2;
[Code]...
Im geussing its a problem with nesting movieclips with code and the solution is to do with something im un aware of because of my lack of experience,
View 7 Replies
Nov 2, 2007
why doesn't loadMovie("folder\file.jp",this); work? Could it be something with folder/file permissions on the server? It works in my computer but when I upload it to the server..it doesn't!I have the folder and the needed file already in the server.
View 1 Replies
Aug 10, 2010
I am trying to alpha-tween some text, in a sequential order, something like movie titles, where text appear one after the other, by fading in, and fading out. This is my piece of code and what i am basically trying to do, is to run the first block of functions, after the other, so i can display the first movie clip, and the after it fades, display the second movie clip and so on.... The problem is that both movieclips fade in at the same time..I have tried to add a function after the constructor, that would look something like this:[code]
View 5 Replies
Dec 23, 2003
how do I put a delay in my function, i want it to attach the ball, then wait 10 milliseconds, then attach another, how would i go about doing this, heres my code:
function attach() {
for (i=0; i<40; i++) {
repeat = attachMovie("ball", "ball"+i, i);
repeat._x = ((i*3)+30);
[code]....
View 2 Replies
Nov 10, 2009
I have a photo gallery I developed using AS2 in Flash 8 Pro. You can find it at [URL]. I used a loadMovie to import different swf files into the main swf file when a button is clicked. It works great in Firefox and Safari but suddenly stopped working yesterday in IE. It worked in IE (6, 7 and 8) since last Friday when I uploaded it but stopped yesterday. I am using IE on Windows XP. I did try IE on Vista yesterday when I started having trouble with my XP IE and it seemed to work...however, this morning I can't even get my IE Vista to come up so am not sure it is still working on that version. I removed the preloaders that are in the imported swf files but it didn't help so I put them back in. I am using the following code in my html to embed the flash:
[Code]....
View 8 Replies
Jan 16, 2009
Anyway I am having problems with my flash file. I am calling a movie through actionscript using the loadMovie command into a container (movieclip) on stage. The code i have used is below;
Code:
var MoviePath =Path[slide_count];
loadMovie(MoviePath, loader_mc);;
The movie files are stored externally, and i have set the paths into an array as there is multple movies.
The problem I am having is pausing the actual movie and resuming it when they clicked on a particulr button on stage.
I have used this two codes when they click the pause button. But am not sure why it is not working.
Code:
this.loader_mc.stop();
this.loader_mc.play();
I have traced to see whether the button is working or not and it seems to be responding when i click on the button. Just that the movie is not pausing.
The whole flash file is set on one scene with buttons on the one layer, the actionscript on another, and the movie container (loader_mc) is on its own layer as well.
Any support will be well recieved, as I have wrapped my brain around this and cant seem to solve it. I have tried various combination as well. being,
_root.stop();
_root.loader_mc.stop();
_this.loader_mc.stop();
View 9 Replies
Mar 11, 2003
So I am tring to load a movie into a target. It is loading but all of the scripts are not working (some of the scripts are working). All the scripts work if I load the movie to a level instead of a target. But I need the movies to be in a target because of the motion that I want to apply to the loaded movie
View 1 Replies
May 16, 2002
The tutorial in The Best of Kirupa isn't working for me! When I try doing this:
rn = Math.round(Math.random()*1000000);
loadVariablesNum ("flashdata.txt?reload="+rn,0);
I get a debug error: Error opening URL "file:///C|/pathtofolder/flashdata.txt?reload=263757" Where the reload variable is the random number and flashdata.txt is the file that contains the variable I need.
View 9 Replies
Jul 16, 2009
I have three buttons, each time you hover over a button an image related to that button will appear. Got this to work by following this tutorial: [URL]
I have the buttons inside a movieclip and the code on each movie clip is
on (rollOver) {
_root.x +=2;
_root.But1_MC.swapDepths(_root.x);
[Code]....
This works together nicely until I roll my mouse over one of the buttons, and pretty much whatever the last button was that I rolled over that's what image stays up. The side buttons still keep rotating at the correct interval, but the images are not the correct ones
View 0 Replies
Dec 13, 2009
I need to use some sort of delay function and I don't know if there is one
like: sleep(milliseconds){
action
}
or something like that.
View 5 Replies
May 24, 2009
my code is as below, i want the "showSavingScores()" function to appear longer, because i want to show to the player their score is saving.... the problem i facing now is the "showSavingScore()" only appear less than 1 sec the player is unable to see the saving messaga?
Code:
urlLoader.addEventListener(Event.COMPLETE, finishedSavingScore);
urlLoader.addEventListener(IOErrorEvent.IO_ERROR, failedSavingScore);
urlLoader.load(urlRequest);
showSavingScore();
View 1 Replies
Sep 15, 2006
I have a movieclip called masterloader in my flash project, and I have
[Code]....
when it actually loads in the movie, yet the movie I am loading doesn't load at all. It's only a one framed picture.
View 4 Replies
Mar 2, 2004
I need do load an JPG dynamically. The URL is variable pase by Javascript.So... I have do create de variable in the JS e send it fo Flash.I'm getting this variable already. Using swfLiveconnect, and in the javascript the method SetVariable(var,value); I'm changing de value of the var. I can chage textfields, but the method loadMovie isn't working, by putting de URL param as the variable I get from javascript.Here goes the code I'm using:
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>[code].....
View 3 Replies
Oct 28, 2002
I have the following which works fine just out side of the loop statement:
loadMovie("icons/test.jpg", "pIcon0.Icon");
But inside the loop statement no image shows up.
I need it in the loop statement because eventually the code will call the jpgs out of an array based on the loop variable. And put them in a movieclip number by the variable also.
View 1 Replies
Oct 30, 2009
I have a file in which I use this stage resize function. However if I resize really fast (like maximize button) it doesn't resize the Timeline.
Code:
stage.addEventListener(Event.RESIZE,resizeStage);
private function resizeStage(e:Event):void{
resetVideo();
_controlbar.resetControlBar(stage.stageWidth);
_barlength = _clickbar.width;
_levelstart = _level.x;
[Code] .....
View 2 Replies
Jun 25, 2010
I have a number of cases where I have a tween happening in ActionScript, but I would like it to happen after a delay from the event that triggers it. At the moment I'm creating this delay by having a tween that does nothing (eg. an "_x" tween for which the start and end points are the same) and then using tween1.onMotionFinished = function(){to create the one I really want. Is there a way to create this delay more neatly?
View 1 Replies
Feb 2, 2010
I'll try express this as easily as I can: I have an input text box (call the instance whatever you want). What it does is when you type a word, it makes another movie clip (let's say the instance is MORPH) go to a certain frame. The code is simple, but I'll give it to you to give you a better idea:
[Code].....
check is just a light that turns green if the word is complete, so ignore that. Whenever the MORPH object goes to, say "Earth", it plays an animation and afterwards, it hit's a gotoAndStop(1); code, stopping it at the first frame. What the problem is, say, you type earth, it goes to the EARTH animation, but before the animation finishes and goes back, you type EARTH again and it skips straight to the start of the animation. It looks very rough and bad.
What I want is, say I type Earth and the animation plays, and before it finishes the animation, and I type EARTH again, it waits until morph get's back to frame 1. So yeah, to delay a function until a certain frame is reached. Oh, and another thing. Is there a way to make a button click with AS2? Pretty much when it makes contact with another object, it... clicks (whatever it does to reach the DOWN frame and stay there until the other object moves off).
View 9 Replies
Aug 31, 2009
I'm trying to put a delay or timer inside of a function, ie:
Code: Select all
this_btn.addEventListener(MouseEvent.CLICK, doThis);
function doThis(event:MouseEvent):void
{
[Code]....
So that where I have the function for the button make that movie clip go to frame 1, it would wait one second before going to frame 1.
View 2 Replies