ActionScript 2.0 :: Handle On SetTimeout Command / Can't Seem To Get It To Function At All
Feb 4, 2009
I am trying to get a handle on the setTimeout command and I can't seem to get it to function at all. As a test I set up a simple movie where two objects fade in, one after the other. But whatever I try, they both fade in together.[code]
I am trying to get a handle on the setTimeout command and I can't seem to get it to function at all. As a test I set up a simple movie where two objects fade in, one after the other. But whatever I try, they both fade in together.
I use the setTimeout() function through my application but when its time to garbage collect. the method still runs and calls on a function. How do I stop it from calling on a certain function. I tried setting it to null but it doesnt work
tried to prepare this source so that it is organized and clear enough to figure out what I (an idiot when it comes to scripting/programming) have done so farI have a slideshow with a function ("wait();"), which uses setTimeout to move the main timeline to the next frame (via nextFrame) after 4seconds(4000ms) have passed. The only exception to this, is on the last frame (Frame 7), where the timeline is to move back to frame 2. This is done using a simple conditional statement.. and all is well so far. Pretty simple.
The problem lies in that I have a set of 6 buttons across the bottom - each corresponding to one of the 6 'slides' that I'm sliding through. Right now, the code on these buttons uses gotoAndPlay, and jumping around from frame to frame in this way screws up the timer.As you click the buttons, the timer is still ticking.. and you start to see multiple advances, I assume each click of the buttons starts a new 'clock'.. each forcing a "nextFrame" as soon as their done, despite the other timers going on.What I need - is for the buttons to send the timeline to the appropriate frame, and turn ALL timers off. That is - if a user clicks a button, they have indicated which slide they want to see - and I want to stop the slideshow entirely. As soon as a user clicks any button, the only way they will see the other 5 slides if they also click those buttons.So the slideshow is built as follows:Frame 1: a basic preloader, followed by this code:
I'm trying to load a .swf into a containerMC with a button action. I want it to delay the loadMovie action for 1 second to allow an out animation to finish playing. The buttons (next and back) are in a MC on the main timeline of the swf.
I am trying to write a function that calculates the estimated time remaining for the movie to load. I have a function written that gets that information and I run it again with a setTimeout for 1 second then take the difference... blah blah blah. My issue gets me before i can get that calculating goodness off the ground. The first time i run the function without the setTimeout it works correctly. When i use the setTimeout, it returns the boolean value "1" signifying that it ran and didn't fail. Somewhere in there it loses the value returned by the called function. Any thoughts? I'm sure this may not be the most efficient method for doing what I want, but it bugs me nonetheless why this isn't working.Here's my code:
Code: function getDeltaBytesLoaded(target_mc) { var sample1:Number = new Number();[code]......
I'm having this trouble with Tweenlite. I downloaded it and started to use it since it was quite easier to do the tint morph, and that part works great! However, one thing I've noticed is that for some reason, If i activate more then one thing that has a function at a time, it will freeze up most of the time.
For example. When you click on one of the links in the Nav Bar, it uses Tween Lite to scroll to the page you selected, with out trouble. So after I had done that, i wanted to make it so that Upon rollover, the Links in the Navbar would change color. Now they both still do what they are told yet 90% of the time one of them freezes, whether its the page that scrolls halfway and stops, or the color on the link halfway to its final destination color. Is there a known fix for this or is this the tradeoff?
I'm creating a scrollbar gallery from a tutorial on this site. Though I've completed the tutorial, and customised the gallery to my own needs, however I'm trying to make a very small change to it - and no matter what I do, keep running into problems. I'm trying to replace the rectangular handle with my own customised handle - a (20 x 20) 'circular' png image that I've imported into Flash, made a graphic and stored in the library (though I understand it can be imported using actionscript, like the other images in the gallery).
i have that header for my navigation here: [url] However I cannot get the getURL command to function properly. You can test it out by clicking on a key meta word (right hand side) than clicking on "home" to take you back.As you will see it does not work.The site is built around Joomla—it's pretty basic and I didn't care for any of the navigational options so I built a flash menu.
edit I can get this to work when I "cmd-return" out of flash and test the .swf - but online it's a no go.
I wrote the following function ActionScript Code: block_marketing.addEventListener(MouseEvent.MOUSE_OVER, moveout); block_marketing.addEventListener(MouseEvent.MOUSE_OUT, moveout); var blockmarketingxoriginal = block_marketing.x; function moveout(m:MovieClip, originalpos:Number, e:MouseEvent){ var xfuture = m.x + 40; [Code] ..... How to get the addEventListener command to output to the moveout function?
I've searched all over to try and find a stroke function or a command after I have broken an object, but can't find anything. I want to apply a stroke to multiple frames. use the ink bottle, and do not suggest turning my symbol into a movie clip and adding a glow. This seems like it should be a simple function
I have been given a rather long and complicated Flash movie which contains a number of bugs. The one that has me most perplexed is as to why the pause button is failing to stop the root timeline.[code]As you can see, the button also controls various mps "voiceovers", which stop and start correctly, yet the timeline animations continue to play.I have looked through the movie and there doesn't appear to be any Play function overwriting the buttons Stop command.
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches. here is the code
processArgs.push("--extraintf"); processArgs.push("rc"); //Remote control processArgs.push("--rc-fake-tty"); //Use terminal as output
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
what is the setTimeout function in Flex 4?I tried the old methods like setTimeout () or setInterval but not working, not found any web references as well, anyone know?
I am trying to open lotus notes application from Flash CS5 using navigateToURL.
When I click button, the application opens along with a blank window. So I used setTimeout to close the blank window. But the below script works fine with firefox but not with IE. The blank window not closing in IE.
the button action is: var js:URLRequest=new URLRequest(); js.url="javascript:newWindow=window.open('http: //servername/mroom.nsf/agtReserveRoom?OpenAgent&Location=roomname','poppe
I'm setting up a Timeout/Interval in a function but the called function gets invoked only once (so mc._alpha = 1 in the end)! I've tried setting the timer variable as toplevel but that didn't help either.
Here's the code:
Code:
function colortrans(mc, newcol) { _root.attachMovie("box", mcdup, 2); colorchange = new Color(mc);
I have a mouse over event that triggers a setTimeout event. I'd like to clear that event from happening if the user rollOuts of the button. I basically need to figure out how to clear my setTimeout event.
I have an old Macromedia program - Authorware, that doe not like the SWF file output from the new CS Flash. I am able to go back to the old Flash version to get output that works - only 4-5 versions back - MX2004 or maybe CS.
I need to create an equivalent using timeline controls?
I was thinking of using a onEnterFrame. Have it loop till frame cycles hit the time I need i.e. 24 fps x 2sec = 48 frame cycles. then I would advance the main play head.
The Symptoms: pop ups intermittently blocked/let through from external interface and navigateToURL combinations.The Problem: Flash (or the browser..not sure) wont let pop ups be triggered outside of a time range and/or an event duration.The Environment: I have an app that needs to send data via zendAMF, do some processing and be sent back to the flash player. On the response, if certain conditions are met true - then trigger a pop open window. The same code that gets blocked on response, works directly from a mouse event trigger.So i set up a basic situation: 6 buttons, calling 3 methods. 3 buttons would call the method directly (all open the window perfectly) the other three would get the value of a numeric stepper, and use setTimeout(openWinMethod, NumericStepper.value) to simulate a delayed call from the zendAMF response.
UPDATE : if i select the 'navigateToURL, no delay' button first, close that window, then try any of the other delay calls - they work. its like the browser accepts that you have clicked to open a window at some point and therefore are allowed to call from a delay then on. (firefox only)All three using the delay would be blocked (firefox and chrome) whereas all three directly would open.afari - as well documented, would only work on the 2 methods using navigateToURLf interest: the js function in the html wrapper would be called be external interface to open a window. Without a delay this worked. With a delay, the js function would be called (as verified by some alert statements) but a new window was never spawned./popup/
it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.
I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.
I have 2 movie clips, one names mc_frame01 and another mc_frame02. I've tried to set variables and arguments to make it easier when theres more mc_frameXX's. All I want the animation to do is first MC slides in from the right, pauses, then slides off to the left. Then repeat for each MC. With the code below, both MC's seem to slide in from the right at the same time and that's it.
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1- PHP Code: on(rollOver){ gotoAndPlay(_currentframe +1);} The actionscript on button #2-
What have I done wrong here? I need a movieClip to fade out, pause, then a new movieClip to fade in.
[Code]....
What I've tried to do is to set the target_MC alpha to 0 and fade out the current mc. Then when the fadeOut has completed to setTimeOut. After this the mcs will swapDepths and the target_MC should fade up to alpha = 0I've attached the flash and xml files. The images were too large.
I have a project where I need to have a video clip play as soon as the SWF starts, and once it's done, the video stops at the end and a prompt to continue appears to transition into another video.I just need to figure out how to handle the video parts of this project, and I need to do this without showing any playback controls on the screan.
I am developing a video player using the OSMF library. I have the problem that I sometimes lose the connection to the server. So I set up an object that watches the connection to the server and in case of connection lost it tries a limited number of times to reconnect before giving up. Everything works just fine except for the message that I get on the debugger version of the player which states:[code]But I still get the error. The onNetStatus method gets events like NETSTREAM_BUFFER_EMPTY, NETSTREAM_BUFFER_FULL or NETSTREAM_PLAY_START but not NETSTREAM_PLAY_STREAMNOTFOUND.