ActionScript 1/2 :: Creating A Timer Without SetInterval Or SetTimeout
Sep 15, 2011
I have an old Macromedia program - Authorware, that doe not like the SWF file output from the new CS Flash. I am able to go back to the old Flash version to get output that works - only 4-5 versions back - MX2004 or maybe CS.
I need to create an equivalent using timeline controls?
I was thinking of using a onEnterFrame. Have it loop till frame cycles hit the time I need i.e. 24 fps x 2sec = 48 frame cycles. then I would advance the main play head.
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Jun 16, 2009
I'm setting up a Timeout/Interval in a function but the called function gets invoked only once (so mc._alpha = 1 in the end)! I've tried setting the timer variable as toplevel but that didn't help either.
Here's the code:
Code:
function colortrans(mc, newcol) {
_root.attachMovie("box", mcdup, 2);
colorchange = new Color(mc);
[code]....
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Apr 17, 2011
I'm using this var timer2 = setTimeout(checkValue2, 2000);
as a frame action in Frame 2, which then triggers checkValue2 which is a piece of function in Frame 1 where all the _global. variables are as well.
clearTimeout(timer2);
gotoAndStop(3); //goto lvl3 - throw
addStage3();
it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.
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Jul 20, 2007
I'm building out the basic code for a timer that does 2 things:Counts down "bonus points" -- 10th of the total milliseconds in the timerCount down seconds and tenths of secondsThe bonus points will tick down along with the time -- this is part of a larger quiz interactive project that I'm putting together.I can't quite figure out the following (my math is bad, I think):Why can't the setInterval fire off in 1 millisecond increments? Is it too fast for the Flash Player to handle?What's wrong with my math for the milliseconds on the time? I'd like to ONLY show 10ths of a second instead of thousandths.
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Jan 15, 2011
I did this cheesy banner for my portfolio and i dont understand why the setInterval is not working correctly. The thing is when I let the banner roll its working perfectly but as soon as I start to click every number very quickly the timer get all screw up I dont understand why.? this is the code is use
[Code]...
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May 11, 2009
I have been having trouble with the timer, knowing how to plug into the scripts/Functions the correct way. Below is the script (probably not written as efficently as it could be, but I'm trying) Anyway, the script is uses simple tweens for a movieclip. I would like to use the timer/setinterval function to pause the animation between tweens (Using the event listener after the tween stops to start the interval/pause) Is this the right concept or am I barking up the wrong tree.
[Code]...
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Sep 26, 2007
I have a swf that advances through a series of frames by pressing any key. I am trying to set up a timer so that on idle (no keypresses for X sec), it plays an audio clip.
My AS below works fine, but if you press keys very fast it seems to get out of sync and plays the audio almost randomly (at least faster than it should). Does anyone know what might be causing this? BTW, I have tried using a keylistener which seems to make it even worse by affecting the volume level randomly.
//ON THE INITIAL FRAME...
myInterval = setInterval(callback1, 20000);
function callback1()
[Code].....
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May 10, 2005
I'm trying to create a wipe, where a bar expands vertically from the top to the bottom. This was accomplished with a motion tween. Now, I'm trying to use AS to duplicate that one bar across the screen, and this is done inside a movieclip, and the movieclip is on the main stage and it is setMask(my_mc); to reveal an image beneath.
Here's the code I'm using:
totalBars = Math.round(Stage.width/bars._width);
i = 0;
duplicate = function () {
if (i <= totalBars) {
i += 1;
bars.duplicateMovieClip("bars"+i, this.getNextHighestDepth());
this["bars"+i]._x = i*bars._width;
}else{
clearInterval(intervalID); }};
var intervalID = setInterval(duplicate, 10);
But it doesn't work!
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Mar 8, 2010
I am attempting to use multiple AS3 timers to run a short animation in flash but I'm having a problem with some of the instances running slowly or not being removed when they are supposed to. I found a way to make things work the way I want but in being new to AS3 I believe my runtime issues are due to jumbled code.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var playerFadeTween:Tween=new Tween(thewebs, "alpha", Strong.easeOut, 0, 1, 2, true);
var playerXTween:Tween=new Tween(thewebs, "x", Strong.easeOut, 292, 10, 2, true);
[Code].....
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Sep 8, 2009
I have created a movie clip consisting of about 27 dots named 'timer', I double clicked on 'timer' and animated it (making one dot disspaer every 15 seconds). My problem is that at the end of this animation I want it to go back and play a frame on the outside scene.
i.e. from the 'timer' editing scene (the one you get to when you double click) I want it to gotoAndPlay (103, "Game") - The scene the movie cliip is in.
I keep getting an error saying that it cannot locate Scene Game.
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Mar 19, 2012
I am creating traffic lights. I have a timer that ticks 6 times. However, I want to make the timer refresh after 6, and on each tick, a different traffic light shows. So far I have this:
[Code]...
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Feb 26, 2011
I am making a visual timer using a preloader technique where you create a 100 frame animation and some simple math calculations and gotoAndPlay. I've got it working, but once it starts up, it wont play the frames. Just sits there for a second before the timer hits the first tick, then it goes on fine.
Code:
Select allvar seconds_timer:Timer = new Timer(1000); //One Second Delay.
seconds_timer.addEventListener(TimerEvent.TIMER, notifier);
function notifier(event:TimerEvent):void {
var seconds:Number = (seconds_timer.currentCount);
var percent:Number = Math.floor((seconds*100)/speed);
[Code] .....
The speed var is a number that the user sets in the XML config file... I am using this for a slideshow on a client's website. I have a suspicion that the issue is with how I reset the timer and start it again. Is there a better way restart the timer?
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Jun 13, 2009
I have a function that is called from a timer event. Every time the event is called I need to create a new Array with a unique name:
Code:
var dropNumber:int = dropHead.length - 1;
var ["dropTail" + dropNumber???]:Array = new Array();
I am not sure how to dynamically change the name of an array with as3. Also, just a bonus question, is it more efficient to have a single array broken into partitioned indexes or have several arrays of data?
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Jul 8, 2010
what is the setTimeout function in Flex 4?I tried the old methods like setTimeout () or setInterval but not working, not found any web references as well, anyone know?
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May 16, 2011
I am trying to open lotus notes application from Flash CS5 using navigateToURL.
When I click button, the application opens along with a blank window. So I used setTimeout to close the blank window. But the below script works fine with firefox but not with IE. The blank window not closing in IE.
the button action is:
var js:URLRequest=new URLRequest();
js.url="javascript:newWindow=window.open('http:
//servername/mroom.nsf/agtReserveRoom?OpenAgent&Location=roomname','poppe
[Code].....
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Feb 3, 2010
I use the setTimeout() function through my application but when its time to garbage collect. the method still runs and calls on a function. How do I stop it from calling on a certain function. I tried setting it to null but it doesnt work
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Nov 8, 2011
var clearId:int = setTimeout(function():void{
//some code here
clearTimeout(clearId);
[code].....
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Nov 19, 2010
tried to prepare this source so that it is organized and clear enough to figure out what I (an idiot when it comes to scripting/programming) have done so farI have a slideshow with a function ("wait();"), which uses setTimeout to move the main timeline to the next frame (via nextFrame) after 4seconds(4000ms) have passed. The only exception to this, is on the last frame (Frame 7), where the timeline is to move back to frame 2. This is done using a simple conditional statement.. and all is well so far. Pretty simple.
The problem lies in that I have a set of 6 buttons across the bottom - each corresponding to one of the 6 'slides' that I'm sliding through. Right now, the code on these buttons uses gotoAndPlay, and jumping around from frame to frame in this way screws up the timer.As you click the buttons, the timer is still ticking.. and you start to see multiple advances, I assume each click of the buttons starts a new 'clock'.. each forcing a "nextFrame" as soon as their done, despite the other timers going on.What I need - is for the buttons to send the timeline to the appropriate frame, and turn ALL timers off. That is - if a user clicks a button, they have indicated which slide they want to see - and I want to stop the slideshow entirely. As soon as a user clicks any button, the only way they will see the other 5 slides if they also click those buttons.So the slideshow is built as follows:Frame 1: a basic preloader, followed by this code:
Code:
//setTimeout code
function wait()
[code].....
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Feb 4, 2009
I am trying to get a handle on the setTimeout command and I can't seem to get it to function at all. As a test I set up a simple movie where two objects fade in, one after the other. But whatever I try, they both fade in together.
Code:
_global.setTimeout()
stop();
onLoad = function(){
box1_mc._alpha = 0;
box2_mc._alpha = 0;
[Code] .....
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Dec 8, 2011
I have a mouse over event that triggers a setTimeout event. I'd like to clear that event from happening if the user rollOuts of the button. I basically need to figure out how to clear my setTimeout event.
Code:
bButton.onRollOver = function()
{
_root.countdown._visible = true;[code].....
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Feb 4, 2009
I am trying to get a handle on the setTimeout command and I can't seem to get it to function at all. As a test I set up a simple movie where two objects fade in, one after the other. But whatever I try, they both fade in together.[code]
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Aug 16, 2009
I'm trying to load a .swf into a containerMC with a button action. I want it to delay the loadMovie action for 1 second to allow an out animation to finish playing. The buttons (next and back) are in a MC on the main timeline of the swf.
I have this code in 1st frame of main timeline:
_global.nextMC = function() {
_root.containerMC.loadMovie("images/folio/chevron.swf");
};
[Code].....
I feel like I'm close, but probably just am missing something here in my setTimeout syntax.
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Jan 5, 2007
I am trying to write a function that calculates the estimated time remaining for the movie to load. I have a function written that gets that information and I run it again with a setTimeout for 1 second then take the difference... blah blah blah. My issue gets me before i can get that calculating goodness off the ground. The first time i run the function without the setTimeout it works correctly. When i use the setTimeout, it returns the boolean value "1" signifying that it ran and didn't fail. Somewhere in there it loses the value returned by the called function. Any thoughts? I'm sure this may not be the most efficient method for doing what I want, but it bugs me nonetheless why this isn't working.Here's my code:
Code:
function getDeltaBytesLoaded(target_mc) {
var sample1:Number = new Number();[code]......
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Sep 19, 2010
The Symptoms: pop ups intermittently blocked/let through from external interface and navigateToURL combinations.The Problem: Flash (or the browser..not sure) wont let pop ups be triggered outside of a time range and/or an event duration.The Environment: I have an app that needs to send data via zendAMF, do some processing and be sent back to the flash player. On the response, if certain conditions are met true - then trigger a pop open window. The same code that gets blocked on response, works directly from a mouse event trigger.So i set up a basic situation: 6 buttons, calling 3 methods. 3 buttons would call the method directly (all open the window perfectly) the other three would get the value of a numeric stepper, and use setTimeout(openWinMethod, NumericStepper.value) to simulate a delayed call from the zendAMF response.
UPDATE : if i select the 'navigateToURL, no delay' button first, close that window, then try any of the other delay calls - they work. its like the browser accepts that you have clicked to open a window at some point and therefore are allowed to call from a delay then on. (firefox only)All three using the delay would be blocked (firefox and chrome) whereas all three directly would open.afari - as well documented, would only work on the 2 methods using navigateToURLf interest: the js function in the html wrapper would be called be external interface to open a window. Without a delay this worked. With a delay, the js function would be called (as verified by some alert statements) but a new window was never spawned./popup/
here is my as3 class:
package
{
[code].....
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Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Dec 3, 2008
I am using setTimeout() to call a function called "finished" after a 1000ms pause, which works absolutely fine until I try to pass a variable with it.
[Code]....
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