ActionScript 2.0 :: Getting Timer Based On SetInterval To Work?
Jul 20, 2007
I'm building out the basic code for a timer that does 2 things:Counts down "bonus points" -- 10th of the total milliseconds in the timerCount down seconds and tenths of secondsThe bonus points will tick down along with the time -- this is part of a larger quiz interactive project that I'm putting together.I can't quite figure out the following (my math is bad, I think):Why can't the setInterval fire off in 1 millisecond increments? Is it too fast for the Flash Player to handle?What's wrong with my math for the milliseconds on the time? I'd like to ONLY show 10ths of a second instead of thousandths.
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Sep 15, 2011
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Jan 15, 2011
I did this cheesy banner for my portfolio and i dont understand why the setInterval is not working correctly. The thing is when I let the banner roll its working perfectly but as soon as I start to click every number very quickly the timer get all screw up I dont understand why.? this is the code is use
[Code]...
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May 11, 2009
I have been having trouble with the timer, knowing how to plug into the scripts/Functions the correct way. Below is the script (probably not written as efficently as it could be, but I'm trying) Anyway, the script is uses simple tweens for a movieclip. I would like to use the timer/setinterval function to pause the animation between tweens (Using the event listener after the tween stops to start the interval/pause) Is this the right concept or am I barking up the wrong tree.
[Code]...
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Sep 26, 2007
I have a swf that advances through a series of frames by pressing any key. I am trying to set up a timer so that on idle (no keypresses for X sec), it plays an audio clip.
My AS below works fine, but if you press keys very fast it seems to get out of sync and plays the audio almost randomly (at least faster than it should). Does anyone know what might be causing this? BTW, I have tried using a keylistener which seems to make it even worse by affecting the volume level randomly.
//ON THE INITIAL FRAME...
myInterval = setInterval(callback1, 20000);
function callback1()
[Code].....
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Jun 21, 2006
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[Code]....
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May 10, 2007
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Jan 12, 2010
I have some simple code:
function testing(){
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Dec 14, 2009
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//////////////////////////
/* IMPORTS AND INCLUDES */
[code].......
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Mar 28, 2011
making an image based countdown timer that counts from 30 seconds to zero showing seconds and milliseconds that begins counting down when loading. I know I could make this by basically animating it but im sure it would be far less work to code it. By image based what I mean is that instead of the timer simply being variable text that is constantly changing, I am aiming for each digit to be an image.
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Dec 1, 2006
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Feb 12, 2004
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Dec 14, 2011
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I also get an error:
TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is.
at fl.transitions::TransitionManager/saveContentAppearance()
at fl.transitions::TransitionManager/set content()
at fl.transitions::TransitionManager()
[Code]...
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Feb 16, 2011
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Jul 23, 2009
I've never been very good at writing AS3 classes as I rarely use them, but I needed a frame-based timer class so I decided to write my own. However, I don't know how to do everything in it that I want to, so could someone help me fill in the blanks and polish the rest?
ActionScript Code:
package com.estevangalvez {
import flash.events.*;[code].......
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Aug 2, 2011
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Sep 19, 2011
I have been trying to create a preloader for a quiz I have made, and it causing me crazy amount of stress. The loader its self is very simple....
[Code]...
So there is nothing too strange there.... the problem I am having is that my quiz has a timer on it, and on the first question the timer does not work.. On the odd occasion it does like 2 seconds and then freezes. I am completely lost to why it is doing this! The quiz works PERFECTLY when not being run via the preloader, so it must be related to the loading process itsself.
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Feb 4, 2011
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Mar 25, 2004
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
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Oct 7, 2004
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Apr 18, 2009
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[Code]....
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Sep 6, 2009
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[Code].....
you see what ive tried to do here havent you?
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Jun 14, 2006
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[Code]...
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Dec 1, 2009
Is it possible to make the flash content go back to some previous frame when the user clicks on the back button in the browser? Similarly, can the the refresh button be used to refresh to the same frame and not go back to the starting frame?
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Feb 16, 2012
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public class Main extends MovieClip {
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[code]....
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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