ActionScript 3.0 :: Writing A FrameTimer Class(essentially Timer But Frame-based)?

Jul 23, 2009

I've never been very good at writing AS3 classes as I rarely use them, but I needed a frame-based timer class so I decided to write my own. However, I don't know how to do everything in it that I want to, so could someone help me fill in the blanks and polish the rest?

ActionScript Code:
package com.estevangalvez {
import flash.events.*;[code].......

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Actionscript 3 :: Stop Timer Class-based Animation In Another Frame?

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I have a project which consists of 4 frames (+ one starting frame), where each frame contains a Timer class based-animation. You can visit each frame by selecting the appropriate button.

Let's say the animation in frame1 lasts for a total of 30 seconds, but I'm too impatient to watch it and decide to go frame2, which also I don't like. In the background however, the animation for frame1 is still running, for when I go to frame 2 and go back to frame1, the animation starts both from the beginning and also continues to play from where I left off.

I also get an error:

TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is.
at fl.transitions::TransitionManager/saveContentAppearance()
at fl.transitions::TransitionManager/set content()
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[Code]...

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I've got this interactive poem I've been working on for a class. I've basically finished each "episode" seperately. I made a parent document which essentially loads one of the ten child documents onto the respective key frame. Here's a sample of the code for the first key frame of the parent document:

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[Code]....

Well Two things are messed up about it, well my "ChildTimeline2" variable will off and on assosciate itslef not with the main time line of a child document, but of a nested symbol inside said child document. Even worse, the "gotoAndStop();" command I will give sometimes applies to Parent document... yaay! but often it will apply to the child document. The end result being this horrible looping moment where you are stuck in one child document for all time.

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ive set up a timer on a frame that will countdown and then go onto the next frame.

it seems to work but im getting this message in the output section;

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at sub1/Atime()
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this is my code,

var mycount:Number = 3;
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[Code].....

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So I am starting off writing a class to parse an XML file

In the setup of the FLA, I start off with this:

ActionScript Code:
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[Code].....

I get a compile time error telling me that it can't find the class. So I check, and recheck, and the class is there, so I'm baffled.

Then, just for giggles, I try typing:

ActionScript Code:
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[Code]...

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[Code]...

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[code].....

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I have put this code on the frames where each timer you have 30 sec to drag something and put it into a specific place. If you don't then I bring the user back to the starting frame. The issue that I noticed is that even if I cleared it and put a stop(); code it brings me back to the beginning of the game even if I did it ask it to do it! .

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Code:
stop();
tm = 30;
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[Code] .....
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This is literally a little script that I have found on the Internet:

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[code].....

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ActionScript Code:
stop();
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[code].....

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Well, pretty self explanatory.

[Code]...

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