ActionScript 3.0 :: Timer Running Out And Then Going To Next Frame

Mar 27, 2009

I making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Timer Running Out And Then Going To Next Frame?

Apr 12, 2010

I making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .

View 13 Replies

Actionscript 3 :: Reduce Timer's Time While Timer Is Running

Mar 6, 2012

In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

View 1 Replies

ActionScript 1/2 :: Possible To Have More Than One Timer Running?

Aug 17, 2009

Is it possible to have more than one timer running?I have various movieClips that I want to do something for a certain amount of time then do something else, but I need them all to be running at the same time. Before I embark I would like to know if (so long as the timer is running inside the movieClips timeline and not the main timeline) will they work independently?

View 3 Replies

ActionScript 3.0 :: Know If A Timer Is Running

Dec 25, 2011

How can I know if a timer is running, and if it is, remove it and create a new one or not. I have put a timer in my main swf when the timer is over I send the head to frame 1 and run to frame 20 where is my code, the problem is that every time the timer is over go to frame one and in frame 20 create a new timer, I would like to remove the old timer or not create a new one if there is one.

View 2 Replies

ActionScript 3.0 :: Running A Timer With A Parameter?

May 13, 2010

Adobe's page doesn't cover it or I didn't see it, and nobody discusses in forums that's I've searched.
 
Is it possible? I tried just doing a setInterval between classes and it became difficult to reference.

View 1 Replies

ActionScript 3.0 :: Check If Timer Is Running?

Jan 27, 2010

how do u check to see if a timer is running, and cancel it if it is?

View 2 Replies

ActionScript 3.0 :: Timer Event Not Running

Sep 30, 2010

I have placed the code is on frame 3 of the timeline. I tried using trace to see if the bugChange function is executed and it is not. The bugTimer does not start and call the function for some reason. see the code below:

Code:
var colorC:ColorTransform = new ColorTransform();
var bugTimer:Timer = new Timer(5000);
bugTimer:addEventListener(TimerEvent.TIMER_COMPLETE, bugChange)

[Code]....

View 4 Replies

ActionScript 3.0 :: Check Whether A Timer Exists And / Or Is Running?

Nov 1, 2009

So i have a timer running infinitely time, and there are 2 things that can trigger the timer to stop and be removed, and both scenarios can occur, so I need to check if the timer is on before trying to stop and remove it. How can I check whether a timer exists and/or is running?

View 4 Replies

ActionScript 3.0 :: Keep A Timer Running In An Invisible Browser Tab?

May 13, 2011

I am developing a test as part of an e-learning module. The test has a timer on it, basically to dissuade users from looking up the answers online while doing the test.

I just realised however, that the framerate and timer are choked when a browser tab is invisible. In other words, when the user opens a new tab, the timer freezes! How can I get around this? The final product will run on an LMS, so going full-screen is not an option.

View 3 Replies

Actionscript 3 :: Slideshow/movie Running On A Timer Instead (using The Template In Cs5)?

Mar 30, 2011

I am going to be making a flash intro that involves using the flash transitions to transition between pictures and video content. I'm not looking to use this whole code from the template, I just want to implement the transitions with the timer instead of a keypress event. One like as follows:

stop();
var timer1:Timer = new Timer(200);
timer1.addEventListener(TimerEvent.TIMER, blah1);[code].....

View 2 Replies

Flex :: Find Out In The Event Handler If The Timer Is Running?

May 20, 2011

How do I access timer.running from inside event handler?

View 1 Replies

Flash :: RemoveChild Frame Animated MovieClip, Will Stop Frame Running?

Sep 14, 2010

If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();

View 2 Replies

ActionScript 2.0 :: Code From Frame 2 Running On Anchor Frame 3?

Aug 7, 2009

I have a timeline with a bunch of frames. At the beginning of my timeline (frame 2) I have actionscript that makes movieclips that are transparent (alpha 0) visible, and also some rollover and link/button code using a tween class. On frame 3 I have other movies that are visible etc. Frame 3 has stop code, and a frame anchor named "page2". For instance for the moviedclip "page_1" I have this code:

[Code]...

View 0 Replies

ActionScript 3.0 :: Setup A Timer On A Frame That Will Countdown And Then Go Onto The Next Frame

May 19, 2011

ive set up a timer on a frame that will countdown and then go onto the next frame.

it seems to work but im getting this message in the output section;

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at sub1/Atime()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

this is my code,

var mycount:Number = 3;
var mytwo_Timer:Timer = new Timer(1000,count);
mytwo_Timer.addEventListener(TimerEvent.TIMER, Atime);

[Code].....

View 9 Replies

ActionScript 2.0 :: Getting The Frame Rate While Running?

Jul 27, 2007

is there a way to detect the frame rate while the flash movie is running. I currently have it set to 30 fps, but i want to be able to react if someone has a slower computer so the movie is running at a slower frame rate.

View 1 Replies

ActionScript 3.0 :: ProgressEvent Not Running - Does Not Load The Swf Beyond Frame

Aug 3, 2010

My project works as intended, but after making a minor change a short while ago, something unbelievable happened. As far as I know, I only changed a button images, but now my preloaded does not load the swf beyond frame 1.

[Code]...

View 2 Replies

ActionScript 3.0 :: Stop As Files From Running Until A Certain Frame?

Feb 25, 2009

I have a simple flash game with two frames at the moment.Most of the stuff that happens is in as files linked to different movie clips.I orignially only had one frame my background frame and when testing I just press ctl+enter and bamm away it goes the actionscript runs as soon as the movie/game starts and ergo the game plays.My problem is this, I now want to have a start/home frame at the beginning (of course) which has the start game button on which when clicked THEN starts the game.Currently the game starts in the first frame along with the start button.How do I stop the game running straight away and my first frame only contains the start button, which when clicked then goes to the 2nd frame and starts the game?

View 3 Replies

ActionScript 3.0 :: Stop Xml Gallery Running On The Next Frame?

Jan 3, 2010

I have a xml gallery on one frame (each frame represents a webpage) and when i click on another frame the frames content appears but the xml gallery is still running on top of it, why how to stop the xml gallery running before going on another page. Is there like a stop function ?

the code in as3 i used for the gallery is as below:

var xml:XML = new XML();
var img_count:uint;
var loader:URLLoader = new URLLoader();
var img_holder:Sprite=new Sprite();

[Code]...

View 9 Replies

ActionScript 3.0 :: Running A Function On A Specific Frame?

Nov 17, 2010

I have created a function to initaialise a menu movie clip however it appears on frame 1 but i want it to appear on frame 11 / frame label home_frm. please the finction is init();

package {
import flash.display.*;
import flash.events.*;

[code].....

View 1 Replies

ActionScript 3.0 :: Moving And Running Main Content From Second Or Third Frame?

Sep 5, 2011

I've been able to connect with a DB, use a server side ASP script to check a user name and password in the SQL Server DB and get back a score number.

login_bttn.addEventListener(MouseEvent.CLICK,sendData,false,0,true);
function sendData(event:MouseEvent):void{
var userName:String = username_txt.text;

[code]....

View 3 Replies

ActionScript 3.0 :: Main Timeline - Running MovieClip On Next Frame

Nov 8, 2010

I have 6 frames on the main timeline each with a different movieclip. Is it possible that when one movie clips finishes running it will go to he next frame on the maintime line and run the next movieclip on the next frame with AS3?

View 2 Replies

ActionScript 3.0 :: Running Movement Of The Character And The Second Frame Is On Standing Position

Dec 20, 2010

RIGHTNOW, Im doing my game development but I have problem based on my game control.this is my question..
 
I have two frames. the first frame is on running movement of the character and the second frame is on standing position.This two frames has only one kind of character,but I seperated the two movement in two frames witch are running and standing positon.my problem is how can I do the mouseEvent,if onclick the character will continue on running and if on release the character will do is to standing position.

View 2 Replies

ActionScript 3.0 :: TIMER Go To Next Frame?

Jan 5, 2011

I need to do an digital **** an after certain time interval i need to go to next frame. I confused how to use the timer.

View 1 Replies

ActionScript 2.0 :: OnEnterFrame Inside A Class - Functions CharactercamX And CharactercamY Are Not Running Every Frame

Apr 15, 2009

I've been trying to run some functions in my class every frame and have come up with this code:

[Code]....

I get no errors, but the functions charactercamX and charactercamY are not running every frame.

View 3 Replies

ActionScript 2.0 :: When The Timer Hits 10 Want It To Go To Frame 2?

Mar 18, 2009

When the timer hits 10 I want it to go to frame 2.Here is the script:

var clock:Number = 0;
if (Number == 10){
gotoAndPlay (2);

[code].....

View 4 Replies

ActionScript 2.0 :: Timer For Games For Each Frame

Apr 11, 2010

I have put this code on the frames where each timer you have 30 sec to drag something and put it into a specific place. If you don't then I bring the user back to the starting frame. The issue that I noticed is that even if I cleared it and put a stop(); code it brings me back to the beginning of the game even if I did it ask it to do it! .

On each frame I put this
Code:
stop();
tm = 30;
displayTime.text = tm;
countDown = function () {
tm--;
displayTime.text = tm;
[Code] .....
Aand it works even on frames that don't have this code on it, why ? I put this clearInterval(countDown); all the time. but didn't work.

View 2 Replies

ActionScript 3.0 :: Put A Timer On A Frame | Interval?

Oct 17, 2009

This is literally a little script that I have found on the Internet:

this.stop(); //zodat de stage op frame 1 blijft var timer:Timer = new Timer(3000,1);//een timer aanmaken die 1x afgaat na 30 seconden timer.addEventListener(TimerEvent.TIMER, timerHandler); //luisteren wanneer de timer afgaat timer.start(); //de timer starten

[code].....

View 6 Replies

ActionScript 3.0 :: Custom Timer For Each Frame?

Sep 1, 2009

I'm trying to create a function that allows you to have like a custom "delay/timer" for each frame.

View 7 Replies

ActionScript 3.0 :: Using On Enter Frame Or Timer?

Jul 13, 2010

So I've about hundred of map tiles and each title has some object which does some stuff. And one of things it should do is to update text (a time after which you need to do something) in text field. How should i do it better - with enter frame event and on each enter frame update it or set up a timer object which on each second would update the text in text field?

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved